v0.9 Rally System = Loving It

General discussion of the Project Reality: BF2 modification.
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offmason
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Re: v0.9 Rally System = Loving It

Post by offmason »

EDIT:
Excluding the RPs 0.9 is a VAST improvment. I don't get it.
Whose side are you on manligheten? :)

I agree with you. I never did understand why insurgents did not have the capability to place RPs.
KEIOS
Posts: 522
Joined: 2008-09-08 12:43

Re: v0.9 Rally System = Loving It

Post by KEIOS »

Regan wrote: I first played this game two three patches ago and loved eveything about it. Now the change in game play makes it a new game that I carn't say I like.
Same here. Started to play PR in 2008 and left any other game behind, since i was absolutely enthusiastic about the good mixture between Military Simulation and Arcade Gameplay and i enjoyed every update until 0.9.

Now the former good and tight Squadteamplay turned into a walk and wait lameplay. Losing the SL or other relevant Squadmembers meant falling back and regrouping at the rally before 0.9. That way you were still in a moderate range to combat and could choose other tactics. It forced the Squad to watch each others backs and there was a way to regroup, when something went wrong.

Now that´s all screwed up and after the first casulties you spend more time ranting about that *'_##+!§"§$&% Rally System, than actually enjoying all the sweet new maps and features.

0.9 could have been a perfect update, but the Rally System is too much of a change
offmason
Posts: 50
Joined: 2009-07-01 23:39

Re: v0.9 Rally System = Loving It

Post by offmason »

I agree with KEIOS. Apart from the technical issues with frame rates and the drastic change in RP game play, the update would have been flawless.
Change the Rally System back to how it was in 0.8!
hiberNative
Posts: 7305
Joined: 2008-08-08 19:36

Re: v0.9 Rally System = Loving It

Post by hiberNative »

i actually enjoyed looking for enemy rallypoints. not a fan of the "spend more downtime for greater teamwork" ideology, but i didn't test or give feedbacks on the A-D betas, so i'm not gonna complain.

btw
Changed High Explosive UGL grenade reserve capacity from 9 to 20 rounds on Grenadier kits
militia grenadier still had 9 grenades. where is the love? raaaaage!

edit: the most fun round i've had in 0.9 was flying the chinook at yamalia. no rally trouble up there, and plenty of people wanting rides ;)
got shot down 1 time (in the end when an enemy apc parked itself outside the main).
Last edited by hiberNative on 2010-02-07 03:25, edited 2 times in total.
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Regan
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Re: v0.9 Rally System = Loving It

Post by Regan »

I would also like to know what people mean by adapt to the new game play. Are you asking me to adapt to running for miles and miles without getting bored because of lack of action and tactics? Or the other scenario, camped in a bush, bored sick, waiting for the other guys to make a move first?

If there is one thing I have learnt about this patch, it's what the inf squad leader is going to say at the start of each game now. It goes something like this “let’s move here and build a fire base shall we?” No, shall we move here and flank them, or move here and we will set up a rally. For me it is all far to predictable and silly now with no real tactical options other then to build fire bases. Who for example now is going to attempt to flank the enemy if there is no firebase behind the enemy? This is something that was common with the old RP system, get behind the enemy lay a RP, attack.. etc.. etc..
Last edited by Regan on 2010-02-07 03:51, edited 17 times in total.
gazzthompson
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Re: v0.9 Rally System = Loving It

Post by gazzthompson »

Regan wrote: Ones thing for sure, I know what the inf squad leader is going to say at the start of each game now. It goes something like “let’s move here and build a fire base shall we?”
and thats wrong because?
offmason
Posts: 50
Joined: 2009-07-01 23:39

Re: v0.9 Rally System = Loving It

Post by offmason »

gazzthompson,
That's wrong because it is boring.
That's wrong because that FOB goes down with ease.
That's wrong because the FOB only makes it easier to access a small area on the map. Not sure if people at large want to build 5 FOB's, requiring a squad at EACH (minimum) to prevent fire-bases from going down.
That's wrong because it promotes walking instead of teamwork.
If I wanted to walk and exercise my virtual legs, I'd get a virtual stair-master.

I'd love for the servers to get an option to disable this mode of play. We'll see how many servers keep the new and "improved" spawning system.
Change the Rally System back to how it was in 0.8!
gazzthompson
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Re: v0.9 Rally System = Loving It

Post by gazzthompson »

the RP system was in beta stages for months, it was widely accepted and people adapted to it. At the start of a game your team should establish firebases, why wouldn't they?

as for OP: i havnt played .9 yet, but having played the beta i love that they implemented
KEIOS
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Re: v0.9 Rally System = Loving It

Post by KEIOS »

gazzthompson wrote:the RP system was in beta stages for months, it was widely accepted and people adapted to it. At the start of a game your team should establish firebases, why wouldn't they?
It was in beta on only a few Servers and there are many players here, who do have other regular servers to play on. And i didn´t play on those betaservers exactly because they had this sh1tty rally system.
gazzthompson
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Re: v0.9 Rally System = Loving It

Post by gazzthompson »

Adapt and overcome, the beta players did. having exclusively played on the beta servers i can say the gameplay was greatly improved.

its been hours since release, alot of new people/vets who havnt played the beta servers need time to adapt.
offmason
Posts: 50
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Re: v0.9 Rally System = Loving It

Post by offmason »

I agree with KEIOS.

What is this beta stage argument? Are we to presume that those players that stuck around in those beta servers constitute a solid representation of EVERYONE on the issue of rally points? It's a nonsense argument. Also this argument is analogues to the argument that if we do not vote, we cannot have an opinion. This is our opinion. No one asked me about rally-points. You cannot say that a majority will enjoy the new rally system simply because a few beta testers who liked the system stuck around in the servers.

We do not want to simply adapt, just because it is the current state of affairs. We want change. We want YOU to adapt to the old system, seeing as how you played on the new rally servers EXCLUSIVELY.
Change the Rally System back to how it was in 0.8!
gazzthompson
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Re: v0.9 Rally System = Loving It

Post by gazzthompson »

it was a public beta, so yes it dose 'constitute a solid representation of "EVERYONE" '

Devs make public beta, get positive feedback from community so implement system. Sounds like a perfect way of improving the mod.
Jaymz
Retired PR Developer
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Re: v0.9 Rally System = Loving It

Post by Jaymz »

@ everyone complaining about having to walk and there being no way to adapt. I have an answer for you. I would like to present,

The Forward Outpost

Forward Outposts offer the same advantages to RP's to keep squad and team cohesion, with the benefit that all squads can use it therefore uniting the squads much more for the common goal.

Rules regarding Forward Outposts are extremely lenient,

  • Your team can deploy up to six Forward Outposts
  • These can be deployed anywhere
  • Every map over 1km in size, gives each team more supply crate loaded vehicles than you would ever need to deploy all available forward outposts
  • Deploying them is simple and just as easy to learn as deploying a Rally Point
  • If your team deploys all Forward Outposts, anybody from any squad will have a total of seven spawning options (main base and four FO's anywhere on the map).
"Clear the battlefield and let me see, All the profit from our victory." - Greg Lake
KEIOS
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Re: v0.9 Rally System = Loving It

Post by KEIOS »

@gazzthompson
Why should i adapt? It was good like it was before. Why change it, when nobody had a problem with it before? I can´t remember complains about how it was in 0.8. You love the new, but were ok with the old system. I hate the new system and want the old back.


@[R-DEV]Jaymz
ha ha... not
On Iron Ridge we couldn´t even build a FOB
Jaymz
Retired PR Developer
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Re: v0.9 Rally System = Loving It

Post by Jaymz »

KEIOS wrote:Why should i adapt? It was good like it was before. Why change it, when nobody had a problem with it before? I can´t remember complains about how it was in 0.8. You love the new, but were ok with the old system. I hate the new system and want the old back.
Lots of players and the majority of the PR team had a problem with it.

Rallypoints greatly diminish the need to use transport vehicles realistically, and make real life tactics like establishing and protecting a supply line, pretty much pointless. Except on the initial rush at the beginning of the round, transport is seldom needed after this point, as a squad can simply spawn in the field continuously if they are clever with their RP placement. This has an affect on dedicated transport players in game, many love this job but currently not relevant, which means less players are likely to use realistic transport tactics and more likely to tard rush, because thats what rallypoints encourage. When an RP finally DOES get overrun, the team usually not having established any FO (as they didn't see it necessary at the time), and then there is seldom a transport squad available to them since it was not needed for so long, so now the squad is crapped at main base, complaining they have to "walk". With no RP's you'll see alot more actual transport being done, as its importance is higher and seen as helpful rather than pointless. Transportation instead of teleportation, sounds alot more realistic to me, and in turn it means more teamwork/cooperation amongst players.

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"Clear the battlefield and let me see, All the profit from our victory." - Greg Lake
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Zrix
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Re: v0.9 Rally System = Loving It

Post by Zrix »

Having played for 10 hours straight 2 nights in a row now, I have to say I like the new system.
It's less spammy, and promotes sticking together and staying alive.

Agreed, it does suck when you do get in a situation where you can't get to the squad/only the SL dies. But imho the benefits outweighs the downsides.

One change I would like to see is that the RP gets rearmed when going to a FB or after, say, 15 minutes. Sometimes the FB is just out of your way, and that new guy can't get to you because the RP was already used.



Also, with this new change, I'm having a blast flying transport helos. Finally I'm needed after the first 5 min :D
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gazzthompson
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Re: v0.9 Rally System = Loving It

Post by gazzthompson »

KEIOS wrote:Why should i adapt? It was good like it was before. Why change it, when nobody had a problem with it before? I can´t remember complains about how it was in 0.8. You love the new, but were ok with the old system. I hate the new system and want the old back.
Why change it? because it was a idea the DEVs public beta'ed (?), got positive feedback from so implemented. its in, whether you like it or not its part of the mod, so adapt or leave. or give it more than 'hours' after release before making a judgment on it.
Yeti Pilot
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Re: v0.9 Rally System = Loving It

Post by Yeti Pilot »

gazzthompson wrote:Adapt and overcome, the beta players did. having exclusively played on the beta servers i can say the gameplay was greatly improved.

its been hours since release, alot of new people/vets who havnt played the beta servers need time to adapt.
Exactly, As more people find out that they are even more limited to running out dying re-spawning, repeat. They will learn to stick together and me much more cautious about what their doing. I was just playing Yamalia and my squad held pretty good defending objective Mike from a Russian advance, because we took our time we weren't in a rush and everyone was sticking together watching the flanks and when someone was wounded they wouldn't give up they would wait till a medic came up to get them no matter how long it took. The fact is there are a so many games out there where you can just jump in and play kill a couple people die and re spawn right at the front and PR hopefully will remain the exception.

I'm not bashing the opinion of the people against the new rally system but its only been one day since it was released, You need to give it some more time before we start going " WTF NO RALLIEZ THIS SUX I WANT CHANGE NOW" after that then we can come back later and voice our opinions, IMO its to early defiantly considering the fact this system has been out for a few months and no one was going crazy then, PR has been through worst debate/changes than this.
offmason
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Re: v0.9 Rally System = Loving It

Post by offmason »

gazzthompson wrote:it was a public beta, so yes it dose 'constitute a solid representation of "EVERYONE" '

Devs make public beta, get positive feedback from community so implement system. Sounds like a perfect way of improving the mod.
You have a misconception of what proper representation means. You are making an unwarranted assumption. For all we know, the people that decided to "EXCLUSIVELY" play on those servers were those that felt comfortable with the new rally system. Therefore, it is entirely likely that a vast majority of people would in fact HATE the concept. It can simply be the case of preaching to the choir or the converted.


[R-DEV]Jaymz -- look at it this way, your "description" lays out the ideal scenario, where all forward outposts are put into play. I do not find any merit in this argument as it is HIGHLY unlikely that this will be the case. Hence, we should all get ready to do a lot of walking from now on.
Change the Rally System back to how it was in 0.8!
offmason
Posts: 50
Joined: 2009-07-01 23:39

Re: v0.9 Rally System = Loving It

Post by offmason »

gazzthompson wrote:Why change it? because it was a idea the DEVs public beta'ed (?), got positive feedback from so implemented. its in, whether you like it or not its part of the mod, so adapt or leave. or give it more than 'hours' after release before making a judgment on it.
No. We won't adapt or leave. We're going to make our opinion known.
Change the Rally System back to how it was in 0.8!
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