Foreign Relations

General discussion of the Project Reality: BF2 modification.
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Ewoklord
Posts: 22
Joined: 2010-02-06 00:48

Foreign Relations

Post by Ewoklord »

No one gets it. I'm trying to talk to the insurgents, but everyone keeps shooting at me or getting mad. They say 'Help your squad'. My squad is named 'Foreign Relations', aren't you supposed to do what your squad is called? All of the other members of the squad joined, but kept shooting. The Devs are trying to make this the most realistic Military Sim they can, no? Then why is everyone treating it as 'I need to shoot them!', not 'Maybe I can make a compromise'. Shooting is fine, but if someone is trying to take another approach to winning, don't get mad. A large part of the military's duty's now in Iraq is negotiating with tribe leaders and such. I think trying to succeed in a nonviolent way adds to the realism.

But that's just me.
Punkbuster
Posts: 879
Joined: 2008-10-24 23:12

Re: Foreign Relations

Post by Punkbuster »

Because they are working on an engine that was made in 2005 not bloody 2020
In-game name: =[BF]= Rudy_PR
Shaihuluid
Posts: 529
Joined: 2009-08-04 03:10

Re: Foreign Relations

Post by Shaihuluid »

Ewoklord wrote:No one gets it. I'm trying to talk to the insurgents, but everyone keeps shooting at me or getting mad. They say 'Help your squad'. My squad is named 'Foreign Relations', aren't you supposed to do what your squad is called? All of the other members of the squad joined, but kept shooting. The Devs are trying to make this the most realistic Military Sim they can, no? Then why is everyone treating it as 'I need to shoot them!', not 'Maybe I can make a compromise'. Shooting is fine, but if someone is trying to take another approach to winning, don't get mad. A large part of the military's duty's now in Iraq is negotiating with tribe leaders and such. I think trying to succeed in a nonviolent way adds to the realism.

But that's just me.
Well, It's hard to tell if this is a joke or not, but project reality has no real rewards for co-operation with the enemy! Quite the opposite, there are benefits for shooting them!

as servers force squading-up, you'll inevitably end up with squad members just there to get kits and shoot. Probably the rationale thing to do, honestly.

Project reality does a great job of simulating millitary operations, not so much grand strategy and compromise.

That said, it's a neat idea that would make a great community scenario premise, or something.
gazzthompson
Posts: 8012
Joined: 2007-01-12 19:05

Re: Foreign Relations

Post by gazzthompson »

Image


oh and:
....The Devs are trying to make this the most realistic Military Sim they can, no?
no.
=XE=Grimm
Posts: 60
Joined: 2007-10-02 15:07

Re: Foreign Relations

Post by =XE=Grimm »

Soon we'll see people demanding latrines and mess hall in uncaps.
"Death from a far..."
Ewoklord
Posts: 22
Joined: 2010-02-06 00:48

Re: Foreign Relations

Post by Ewoklord »

Sorry, I probably sound like a moron. I just kinda thought it would be a fun idea, but some people got mad. Sorry for being wrong about the military sim part, I'm new. I have an idea, though. Roleplay servers. Wouldn't that be fun? With mumble and stuff.

Well, it started as a joke, but then I actually tried to be serious about it, in game.

EDIT: Oh, and its a great game anyway. Hard to get used to, but I think I'm getting better.
Punkbuster
Posts: 879
Joined: 2008-10-24 23:12

Re: Foreign Relations

Post by Punkbuster »

=XE=Grimm wrote:Soon we'll see people demanding latrines and mess hall in uncaps.
LMAO!
I want fastropes lol
people dont understand they are dealing with an old game engine
In-game name: =[BF]= Rudy_PR
Saobh
Retired PR Developer
Posts: 8124
Joined: 2006-01-21 11:55

Re: Foreign Relations

Post by Saobh »

Ok, must admit I'm torn between putting this in "tales from the frontlines" or locking this ...


the later won :D



But yeah PR isn't really made for roleplaying extensions. Maybe one day.
The only acceptable 'Lone Wolf' you'll be allowed to play : http://www.projectaon.org/en/Main/Home

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