Aircraft training, which map.

General discussion of the Project Reality: BF2 modification.
Cassius
Posts: 3958
Joined: 2008-04-14 17:37

Aircraft training, which map.

Post by Cassius »

On which maps are jets avaiable right at round start ? I assume quinling is one. Are there other maps ?
Sniperdog
Retired PR Developer
Posts: 1177
Joined: 2009-02-27 00:06

Re: Aircraft training, which map.

Post by Sniperdog »

Quinling is the only one at the moment unless you make a custom map and put it in your levels folder or join a co-op that has been running for a while.
Image

Image

Will Stahl aka "Merlin" in the Squad community
Feriluce
Posts: 334
Joined: 2009-03-12 18:35

Re: Aircraft training, which map.

Post by Feriluce »

And thats why having training back is probably a good idea :/
space
Posts: 2337
Joined: 2008-03-02 06:42

Re: Aircraft training, which map.

Post by space »

I'm working on an aircraft training map, featuring all aircraft types and instant re-spawns. I'm working on it now, and I'm hoping I'll be able to release it in the next few days. We may run it on a passworded server, but if not it will still be possible to train with friends via hamachi.
Cassius
Posts: 3958
Joined: 2008-04-14 17:37

Re: Aircraft training, which map.

Post by Cassius »

Can you download the training maps of 0.87 and put them in the local folder or something like that ? Would you have Kashan training 64 that way ?
SnipeHunt
Posts: 801
Joined: 2009-02-02 15:35

Re: Aircraft training, which map.

Post by SnipeHunt »

Single player is much better than a training server imo. The aircraft spawn very often. maybe not instanly, but fast enough to get alot of flight time in. Plus you get actual targets and bot-jets to fight. I'd recommend Kashan. you get a fighter and a bomber, large map layout etc...
Elektro
Posts: 1824
Joined: 2009-01-05 14:53

Re: Aircraft training, which map.

Post by Elektro »

fail :D ! There are no jets on qinling from start any more xD xD!
rushn
Posts: 2420
Joined: 2010-01-01 02:51

Re: Aircraft training, which map.

Post by rushn »

ohh noes

well i think having them respawn later prevented newbies from running and taking the jets
space
Posts: 2337
Joined: 2008-03-02 06:42

Re: Aircraft training, which map.

Post by space »

bls5782 wrote:Single player is much better than a training server imo. The aircraft spawn very often. maybe not instanly, but fast enough to get alot of flight time in. Plus you get actual targets and bot-jets to fight. I'd recommend Kashan. you get a fighter and a bomber, large map layout etc...

Afaik all the aircraft in PR Co-op mode and Single player handle differently to standard PR to allow the bots to fly them. Co-op mode is great for infantry, and probably vehicle training, but it is not suitable for flight training. Single player made does not change the asset and player spawn times or asset quantities and types, so again its not really suitable for training.
Elektro
Posts: 1824
Joined: 2009-01-05 14:53

Re: Aircraft training, which map.

Post by Elektro »

space wrote:Afaik all the aircraft in PR Co-op mode and Single player handle differently to standard PR to allow the bots to fly them. Co-op mode is great for infantry, and probably vehicle training, but it is not suitable for flight training. Single player made does not change the asset and player spawn times or asset quantities and types, so again its not really suitable for training.
I can tell you from experience that if you fly the american jets on kashan it is exactly as if you were flying on a deployment server... Dont fly the MEC ones as they are made for Bots as space says...
ryan d ale
Posts: 1632
Joined: 2007-02-02 15:04

Re: Aircraft training, which map.

Post by ryan d ale »

space wrote:I'm working on an aircraft training map, featuring all aircraft types and instant re-spawns. I'm working on it now, and I'm hoping I'll be able to release it in the next few days. We may run it on a passworded server, but if not it will still be possible to train with friends via hamachi.
That's good news Space :)

Well done.

Sounds really interesting. I think I might have to join that one when it's up.
Project Reality's Unofficial Self-Appointed Anti vehicle mufti
Over 8 years and still not banned ;)
Obligatory Epic Forum Quote (QFT + LOL)
saXoni: "According to ********'s title their server is for skilled people only, so this doesn't make any sense. Are you sure you were playing on ********?"
Image
Indy Media
Cassius
Posts: 3958
Joined: 2008-04-14 17:37

Re: Aircraft training, which map.

Post by Cassius »

Well I just hope that if I come in at a bad angle the afterburner will get me out of it.
BabylonCome
Posts: 709
Joined: 2008-03-30 02:31

Re: Aircraft training, which map.

Post by BabylonCome »

space wrote:I'm working on an aircraft training map, featuring all aircraft types and instant re-spawns. I'm working on it now, and I'm hoping I'll be able to release it in the next few days. We may run it on a passworded server, but if not it will still be possible to train with friends via hamachi.
Will this be available to all clans to put on their locked passworded servers?

(please, please please)
Image

CO - Rusty In Places - http://www.rustyinplaces.org
Tim270
PR:BF2 Developer
Posts: 5166
Joined: 2009-02-28 20:05

Re: Aircraft training, which map.

Post by Tim270 »

Elektro wrote:I can tell you from experience that if you fly the american jets on kashan it is exactly as if you were flying on a deployment server... Dont fly the MEC ones as they are made for Bots as space says...
A10 is not the same...
Image
Elektro
Posts: 1824
Joined: 2009-01-05 14:53

Re: Aircraft training, which map.

Post by Elektro »

Tim270 wrote:A10 is not the same...
Edit! Okay apperantly some of the jets are just messed up lol while those that spawn in the hangars are standard
Last edited by Elektro on 2010-02-09 19:43, edited 2 times in total.
Hans Martin Slayer
Retired PR Developer
Posts: 4090
Joined: 2007-01-21 02:20

Re: Aircraft training, which map.

Post by Hans Martin Slayer »

Elektro wrote:Edit! Okay apperantly some of the jets are just messed up lol while those that spawn in the hangars are standard
Yes, the jets in the hangars are the MP ones, the ones on the airfield are tweaked for AI use.
SnipeHunt
Posts: 801
Joined: 2009-02-02 15:35

Re: Aircraft training, which map.

Post by SnipeHunt »

Can we get a DEV to clarify any answers here? The vehicles seem to spawn much faster than in multiplayer. maybe just because there are more of them?
SnipeHunt
Posts: 801
Joined: 2009-02-02 15:35

Re: Aircraft training, which map.

Post by SnipeHunt »

there ya go. my post was too slow.
thanks DEV
Snazz
Posts: 1504
Joined: 2009-02-11 08:00

Re: Aircraft training, which map.

Post by Snazz »

bls5782 wrote:The vehicles seem to spawn much faster than in multiplayer. maybe just because there are more of them?
Kashan Desert spawn times

AAS normal jets: 20 minutes

COOP normal jets: 5 minutes

COOP bot jets: 1 minute
bls5782 wrote:Single player is much better than a training server imo. The aircraft spawn very often. maybe not instanly, but fast enough to get alot of flight time in. Plus you get actual targets and bot-jets to fight. I'd recommend Kashan. you get a fighter and a bomber, large map layout etc...
Moving bot targets is an advantage, but COOP doesn't have the variety of assets that training mode had. The bot-jets are far more maneuverable so if you're training with the normal jets you're at a disadvantage in dogfights.
l|Bubba|l
Posts: 646
Joined: 2007-03-25 03:40

Re: Aircraft training, which map.

Post by l|Bubba|l »

A little guide to get normal Aircrafts in a coop game.

Go to Battlefield 2/mods/pr/levels/kashan_desert.
Make a copy of the server.zip for a backup.
Open the original server.zip.
Go to GameModes/gpm_coop/64.
Open the GameplayObjects.con with Notepad.

Edit vehicle spawns:

Remove the _sp to get a normal multiplayer aircraft.
You can also change it to any vehicle you want when you know the exact name like "us_the_chinook".
Decrease the numbers to get a lower spawntime. (measured in seconds)
Example wrote:rem [ObjectSpawnerTemplate: cpname_kd_64_mecmain_southeli]
ObjectTemplate.create ObjectSpawner cpname_kd_64_mecmain_southeli
ObjectTemplate.activeSafe ObjectSpawner cpname_kd_64_mecmain_southeli
ObjectTemplate.modifiedByUser "Hans"
ObjectTemplate.isNotSaveable 1
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.setObjectTemplate 1 mec_ahe_ec635_sp
ObjectTemplate.minSpawnDelay 180
ObjectTemplate.maxSpawnDelay 180
ObjectTemplate.spawnDelayAtStart 1
ObjectTemplate.TimeToLive 240
ObjectTemplate.Distance 100
ObjectTemplate.team 1
ObjectTemplate.teamOnVehicle 1
Last edited by l|Bubba|l on 2010-02-10 10:52, edited 2 times in total.
Image
Post Reply

Return to “PR:BF2 General Discussion”