So I've been lurking in the Community Factions and Community Modding fourms for a while, and I'm finally pulling the trigger and asking how to do this stuff. Due to "creative differences" with my instructor, I will not be taking a 3d modeling course in college. I'm willing to learn, and I spend hours at a time in front of my computer anyway. I can scrounge up whatever money is needed for a modeling program, but first i need to know what to get.
3DS Max vs Autodesk Maya
I've heard alot of talk about 3ds Max in the fourms. If what I picked up is correct, 3ds Max is easier to import into BF2. On the other hand, I've played a little with Maya. I don't have alot of experience with Maya, so im basicly starting freash with either one.
[Help] Getting Started
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Wh33lman
- Posts: 667
- Joined: 2008-07-16 23:30
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Sniperdog
- Retired PR Developer
- Posts: 1177
- Joined: 2009-02-27 00:06
Re: [Help] Getting Started
3ds Max 9 (NOT 2009)
IMO the most compatible with the bf2 modding world and has the most documentation on working with it and bf2...
IMO the most compatible with the bf2 modding world and has the most documentation on working with it and bf2...


Will Stahl aka "Merlin" in the Squad community
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boilerrat
- Posts: 1482
- Joined: 2009-09-02 07:47
Re: [Help] Getting Started
3ds max 9 or 2010 
Max overall feels very natural for me.
Max overall feels very natural for me.
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DankE_SPB
- Retired PR Developer
- Posts: 3678
- Joined: 2008-09-30 22:29
Re: [Help] Getting Started
dont listen to thisboilerrat wrote: or 2010![]()
you wont be able to use bf2 tools in it
[R-DEV]Z-trooper: you damn russian bear spy ;P - WWJND?
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BloodBane611
- Posts: 6576
- Joined: 2007-11-14 23:31
Re: [Help] Getting Started
Yeah, 3ds Max 9 if you're going to mod BF2.
[R-CON]creepin - "because on the internet 0=1"


