[Help] Getting Started

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Wh33lman
Posts: 667
Joined: 2008-07-16 23:30

[Help] Getting Started

Post by Wh33lman »

So I've been lurking in the Community Factions and Community Modding fourms for a while, and I'm finally pulling the trigger and asking how to do this stuff. Due to "creative differences" with my instructor, I will not be taking a 3d modeling course in college. I'm willing to learn, and I spend hours at a time in front of my computer anyway. I can scrounge up whatever money is needed for a modeling program, but first i need to know what to get.

3DS Max vs Autodesk Maya

I've heard alot of talk about 3ds Max in the fourms. If what I picked up is correct, 3ds Max is easier to import into BF2. On the other hand, I've played a little with Maya. I don't have alot of experience with Maya, so im basicly starting freash with either one.
Sniperdog
Retired PR Developer
Posts: 1177
Joined: 2009-02-27 00:06

Re: [Help] Getting Started

Post by Sniperdog »

3ds Max 9 (NOT 2009)

IMO the most compatible with the bf2 modding world and has the most documentation on working with it and bf2...
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Will Stahl aka "Merlin" in the Squad community
boilerrat
Posts: 1482
Joined: 2009-09-02 07:47

Re: [Help] Getting Started

Post by boilerrat »

3ds max 9 or 2010 :p


Max overall feels very natural for me.
DankE_SPB
Retired PR Developer
Posts: 3678
Joined: 2008-09-30 22:29

Re: [Help] Getting Started

Post by DankE_SPB »

boilerrat wrote: or 2010 :p
dont listen to this
you wont be able to use bf2 tools in it
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[R-DEV]Z-trooper: you damn russian bear spy ;P - WWJND?
BloodBane611
Posts: 6576
Joined: 2007-11-14 23:31

Re: [Help] Getting Started

Post by BloodBane611 »

Yeah, 3ds Max 9 if you're going to mod BF2.
[R-CON]creepin - "because on the internet 0=1"
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