What to do with surrendered players :L

General discussion of the Project Reality: BF2 modification.
A_Grounded_Pilot
Posts: 271
Joined: 2007-12-15 21:24

Re: What to do with surrendered players :L

Post by A_Grounded_Pilot »

The bunkers were lost. Our squad had been wiped off of south village. We respawned in main and jumped in a BMP that was getting ready to roll out for one last assault on the bunker complex. As we approached the hill west of south bunkers we decided to disembark to take a look before cresting the hill. We immediately heard the M1 hiding on the mountain behind us to the west, and then almost immediately the BMP exploded. Our SL and one other guy in our squad were on the far side of the BMP and were able to hide behind the wreck, and the rest of us immediately dropped our kits and threw our hands up. The tanker didn't quite know what to do with the four MEC soldiers surrendering to him. He typed in all chat the we could live if we simply walked back to our main unarmed. As we began walking, our SL hiding behind the BMP wreck lased the tank and called in the Havoc on mumble. Next thing I know the tank is gone and squad comms are overcome with howling laughter. We walked into the bunkers and capped north and south bunkers out from under the US's noses. I guess that's what the tanker gets for being a humanitarian...
fuzzhead
Retired PR Developer
Posts: 7463
Joined: 2005-08-15 00:42

Re: What to do with surrendered players :L

Post by fuzzhead »

I like to see it when the enemy doesnt just immediately shoot the unarmed.

"No mercy!! kill them all!! bla bla" attitude is boring to me, having some interaction with surrendering hostiles in a videogame, i can only think of arma2 as the only other game that has this option, have some fun with it and enjoy it, youll never see it anywhere else... just shooting them immediately is lame I think... sure its your choice but in some cases it can be quite immersive, if theyre no threat than have some fun with them :) of course dont be suckered into traps hehe, taking POW's inside a building or unsecured area is never a good idea unless you know what your doing and are prepared to react accordingly ;)

Anyways the unarmed kit was originally designed just so you can quickly swap kits with other squad mates, without needing to be near a request point. Very useful when u gotta switch kits (ie your medic got shot and revived and now needs his kit back). Then we added the civilian hands up cuz we could, and chuc made some salutes for fun.... theres no real plans to make it integrated into the game rules, just a player thing, which unfortunately most of the players have a "kill kill kill" attitude so itll be useless but there is a small hope youll encounter someone who may want to do a bit of roleplay hehe
Last edited by fuzzhead on 2010-02-17 15:03, edited 5 times in total.
SnipeHunt
Posts: 801
Joined: 2009-02-02 15:35

Re: What to do with surrendered players :L

Post by SnipeHunt »

^^ that is how great additions are created. I'll bet there is a post in the DEV section about making this a useful part of the game.
Koroush47
Posts: 268
Joined: 2009-02-16 15:00

Re: What to do with surrendered players :L

Post by Koroush47 »

It works with mumble IMO.

So you can tell the guy what to do and what not.



I heard that when U shoot unarmed soldiers, you lose tickets..

I don't think it's true but can anybody verify?
Koroush47
Posts: 268
Joined: 2009-02-16 15:00

Re: What to do with surrendered players :L

Post by Koroush47 »

[R-DEV]fuzzhead wrote:I like to see it when the enemy doesnt just immediately shoot the unarmed.

"No mercy!! kill them all!! bla bla" attitude is boring to me, having some interaction with surrendering hostiles in a videogame, i can only think of arma2 as the only other game that has this option, have some fun with it and enjoy it, youll never see it anywhere else... just shooting them immediately is lame I think... sure its your choice but in some cases it can be quite immersive, if theyre no threat than have some fun with them :) of course dont be suckered into traps hehe, taking POW's inside a building or unsecured area is never a good idea unless you know what your doing and are prepared to react accordingly ;)

Anyways the unarmed kit was originally designed just so you can quickly swap kits with other squad mates, without needing to be near a request point. Very useful when u gotta switch kits (ie your medic got shot and revived and now needs his kit back). Then we added the civilian hands up cuz we could, and chuc made some salutes for fun.... theres no real plans to make it integrated into the game rules, just a player thing, which unfortunately most of the players have a "kill kill kill" attitude so itll be useless but there is a small hope youll encounter someone who may want to do a bit of roleplay hehe
Those kinda players never can get kills the normal way, so they have to do it when the guy surrenders.

It makes them feel better having 1-10 kdr compared to 0-10.
rushn
Posts: 2420
Joined: 2010-01-01 02:51

Re: What to do with surrendered players :L

Post by rushn »

no that not true there is no ROE for unarmed soldiers although I wish

I mean games are made to be entertained and have fun so why not include something very original that other games do not have. It is Project Reality after all so i think it does not hurt to try something new
Shaihuluid
Posts: 529
Joined: 2009-08-04 03:10

Re: What to do with surrendered players :L

Post by Shaihuluid »

It's all the rage right now... but I imagine players are gonna smarten up after a month or so of straight-out getting shot. You might as well enjoy it and tak'em hostage -> throw them down some ludicrous pit, or something.

It's stupid stuff like this that often makes the game fun to play: why waste an opportunity?
rushn
Posts: 2420
Joined: 2010-01-01 02:51

Re: What to do with surrendered players :L

Post by rushn »

I just hope that they implement it
SnipeHunt
Posts: 801
Joined: 2009-02-02 15:35

Re: What to do with surrendered players :L

Post by SnipeHunt »

Had guy in my squad last night that was running around collecting kits. running unarmed and picking up a kit and bringing it to his "cache" dropping it and running for another.
rushn
Posts: 2420
Joined: 2010-01-01 02:51

Re: What to do with surrendered players :L

Post by rushn »

wouldnt they still expire after 5 mins?
SnipeHunt
Posts: 801
Joined: 2009-02-02 15:35

Re: What to do with surrendered players :L

Post by SnipeHunt »

yeah, but I bet he collected 15 kits in just a couple mins. then i guess a few seconds of picking up and dropping and they'd be there for another 5.
He was just doing it to be funny.
gazzthompson
Posts: 8012
Joined: 2007-01-12 19:05

Re: What to do with surrendered players :L

Post by gazzthompson »

yeah but 5 mins is a fair amount of time. good on him i say
bloodthirsty_viking
Posts: 1664
Joined: 2008-03-03 22:02

Re: What to do with surrendered players :L

Post by bloodthirsty_viking »

i want to take prisoner a brit squad on al-basara now XD

You could through them down into the well, and to torment them, through a hock down, then pick it up, and repeat XD

their only chance of escape would be to be rescued XD




Or suicide...


If only suicide was not an option for unarmed, if they are unarmed, how can they kill themselfs?
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snooggums
Posts: 1093
Joined: 2008-01-26 06:33

Re: What to do with surrendered players :L

Post by snooggums »

[R-DEV]fuzzhead wrote:I like to see it when the enemy doesnt just immediately shoot the unarmed.

...

Anyways the unarmed kit was originally designed just so you can quickly swap kits with other squad mates, without needing to be near a request point. Very useful when u gotta switch kits (ie your medic got shot and revived and now needs his kit back). Then we added the civilian hands up cuz we could, and chuc made some salutes for fun.... theres no real plans to make it integrated into the game rules, just a player thing, which unfortunately most of the players have a "kill kill kill" attitude so itll be useless but there is a small hope youll encounter someone who may want to do a bit of roleplay hehe
The kit will be a great tool for those that want to play scenario missions and the like, but in a regular combat zone there is no reason for someone to throw down their weapon and surrender in the combat zones that PR represents. I'd rather just shoot them instead of having them go pick up a kit they hid in a bush or get rid of the distraction.

Plus, they are worth a ticket whether they have a gun or not...

The unarmed kit is still awesome though, and will be fun when goofing around when teams are low or disorganized.
KasperX
Posts: 77
Joined: 2009-09-01 15:19

Re: What to do with surrendered players :L

Post by KasperX »

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:razz:

Kasp 8-)
Fav. Kit: Medic
Lionheart
Posts: 6
Joined: 2007-09-27 15:34

Re: What to do with surrendered players :L

Post by Lionheart »

Would be fun to have some kind of prison in the main base to bring these surrendered people to. There you can lock them up, and they'll be stuck there for 5 min or something.
SnipeHunt
Posts: 801
Joined: 2009-02-02 15:35

Re: What to do with surrendered players :L

Post by SnipeHunt »

Lionheart wrote:Would be fun to have some kind of prison in the main base to bring these surrendered people to. There you can lock them up, and they'll be stuck there for 5 min or something.
Great way to clear out a server right there.
sniperrocks
Posts: 258
Joined: 2009-11-25 01:38

Re: What to do with surrendered players :L

Post by sniperrocks »

5 minutes?! I don't know how you define fun...
PuffNStuff
Posts: 298
Joined: 2009-06-01 13:57

Re: What to do with surrendered players :L

Post by PuffNStuff »

suicide w/ unarmed kit = +2min spawn time

U now have prisoners
bloodthirsty_viking
Posts: 1664
Joined: 2008-03-03 22:02

Re: What to do with surrendered players :L

Post by bloodthirsty_viking »

PuffNStuff wrote:suicide w/ unarmed kit = +2min spawn time

U now have prisoners
That would be actually sweet, it would keep you from wanting to surrender, but if you do, and you get killed, have like a shorte 10 second spawn =P

That way you dont know how you will end up XD
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