Meester wrote:1. Human Shield - That RPG user threatened with takedown. Stand him front of him but don't block the line of sight too much!
Tactic to counter: Collab is currently actively engaged in assisting enemies. Recommended course of action: Engage to prevent friendly casualties. Waste no ammunition in attempting to scare collab off. RPG is imminent threat to freindly forces. Go for center mass on both of them. Use a .50 calibre machine gun if possible, bullets should penetrate both bodies, quickly and effectively neutralizing the RPG gunner. Collab should have minded his own business.
Meester wrote:
2. Pointless Chasing - The amount of times people leave their vehicle to arrest me is amazing. Lure them into open ground and /or away from their intended target/vehicle/cache.
Provide cover and sweep the area of hostiles. Detain and "question" collaborator for useful intel. If the collab continues to evade or if enemies threaten pursuit, incapacitate collab with any force needed. One shot to the mid/lower back will force them to seek medical aid.
Meester wrote:
3. Pray To Allah - With the surrender arms up you can finally pray for divine deliverance at the mosque. Just crouch and put your arms to the ground. Or worship another squad member as your deity.
Zero threat to current squad. Leave the gibbering local to his religion.
Meester wrote:
4. Commit Suicide. Run towards an enemy vehicle as they are speeding along. If you think they might try and stop just before, sprint towards the vehicle and hopefully they won't brake in time. Once I got grenaded and some guy was chasing me but I jumped off the edge of a building and got martyred.
Risk Analasis indicates vehicle damage is easier to repair than a ticket. Do not slow down. Optional: Make a game about how far the body will go. Optional: Record video as proof of collab behavior requiring patch, post to PR forums.
Meester wrote:
5. Stoning. Stones have a lot of uses. Dead enemy. Stone them. Enemy vehicle. Stone it. Just make general distraction noises with them and/or hope the enemy thinks they are grenades as you chuck one (or 10) at them.
Collab with stone is active threat. Attempt to incapacitate kneecap with 5.56NATO or 7.62NATO from range. If collab does not retreat, incapacitate other kneecap. Repeat until collab stops twitching or retreats to heal self. Detain if possible.
Meester wrote:
6. Stay out of reach. Just watch them from the roof of a building, constantly staring. Until an engineer with a shotgun comes along
Recommend M67 standard fragmentation grenade at range to induce severe injuries but not death. Repeat until collab retreats. Detain collab on his way down the building.
Meester wrote:
7. Collaborator With A Gun. They try and arrest you but don't work out that you have an marksman kit. They die. You stand on a fellow insurgents kit. You put your hands up. They turn around and you shoot. You switch from gun kit back to a collaborator kit.
First instance, observe insurgent to ensure true unarmed status. Second instance, post video, request patch to fix exploit. Alternately wait for them to pull out the gun. ROE dictates a 60s engagement window from firearm use. Wait no longer than 1s to remove collab from the situation.
Meester wrote:
Im sure I will discover more on my journeys. More collaborator maps please!
Additional counters can be provided upon discovery of potential tactics. And more insurgency maps, provided they are of good or better quality. (Please and thank you

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