Funny Uses Of The Collaborator

General discussion of the Project Reality: BF2 modification.
Meester
Posts: 154
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Funny Uses Of The Collaborator

Post by Meester »

1. Human Shield - That RPG user threatened with takedown. Stand him front of him but don't block the line of sight too much!

2. Pointless Chasing - The amount of times people leave their vehicle to arrest me is amazing. Lure them into open ground and /or away from their intended target/vehicle/cache.

3. Pray To Allah - With the surrender arms up you can finally pray for divine deliverance at the mosque. Just crouch and put your arms to the ground. Or worship another squad member as your deity.

4. Commit Suicide. Run towards an enemy vehicle as they are speeding along. If you think they might try and stop just before, sprint towards the vehicle and hopefully they won't brake in time. Once I got grenaded and some guy was chasing me but I jumped off the edge of a building and got martyred.

5. Stoning. Stones have a lot of uses. Dead enemy. Stone them. Enemy vehicle. Stone it. Just make general distraction noises with them and/or hope the enemy thinks they are grenades as you chuck one (or 10) at them.

6. Stay out of reach. Just watch them from the roof of a building, constantly staring. Until an engineer with a shotgun comes along :(

7. Collaborator With A Gun. They try and arrest you but don't work out that you have an marksman kit. They die. You stand on a fellow insurgents kit. You put your hands up. They turn around and you shoot. You switch from gun kit back to a collaborator kit.

Im sure I will discover more on my journeys. More collaborator maps please!
Drop_Deadx
Posts: 317
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Re: Funny Uses Of The Collaborator

Post by Drop_Deadx »

Meester wrote:
7. Collaborator With A Gun. They try and arrest you but don't work out that you have an marksman kit. They die. You stand on a fellow insurgents kit. You put your hands up. They turn around and you shoot. You switch from gun kit back to a collaborator kit.
lolwut, I always thought you died if you picked up a gun as a Civi.
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Northwest Fresh
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Re: Funny Uses Of The Collaborator

Post by Northwest Fresh »

You don't die immediately anymore. BUT, you can be killed for helping the insurgency and won't be martyred.

Best "pointless pursuit" as a civi is when you start with a weaponed kit, and drop it. This way, you have more stamina than a real civilian. You can outrun even the dumbest, ballsiest Marines -- leading them into a wall of Allah's lead.
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Spec
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Re: Funny Uses Of The Collaborator

Post by Spec »

Some of these 'tactics' are exploits. And the reasons the civ kit has been nerfed so much after ~0.6. Don't jump in front of vehicles, or running over will again be legal. Don't be human shield or the penalties for killing you will be reduced.

If you as collaborator don't want to be shot on sight, do something for it and behave a bit less suicidal.
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Meester
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Re: Funny Uses Of The Collaborator

Post by Meester »

Spec_Operator wrote:Some of these 'tactics' are exploits. And the reasons the civ kit has been nerfed so much after ~0.6. Don't jump in front of vehicles, or running over will again be legal. Don't be human shield or the penalties for killing you will be reduced.

If you as collaborator don't want to be shot on sight, do something for it and behave a bit less suicidal.
LOL

Martyrdom often means being suicidal.
myles
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Re: Funny Uses Of The Collaborator

Post by myles »

Meester wrote:
7. Collaborator With A Gun. They try and arrest you but don't work out that you have an marksman kit. They die. You stand on a fellow insurgents kit. You put your hands up. They turn around and you shoot. You switch from gun kit back to a collaborator kit.

Im sure I will discover more on my journeys. More collaborator maps please!
He made up number 7
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rushn
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Re: Funny Uses Of The Collaborator

Post by rushn »

I would not do the human shield because that is just asking for getting shot
Rissien
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Re: Funny Uses Of The Collaborator

Post by Rissien »

rushn wrote:I would not do the human shield because that is just asking for getting shot
Try having three squads of civis all getting mowed down by one stryker.
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BloodBane611
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Re: Funny Uses Of The Collaborator

Post by BloodBane611 »

Spec_Operator wrote:] Don't be human shield or the penalties for killing you will be reduced.
Err, you realize that part of the point of the collaborator kit is its usefulness as a human shield? This is not an exploit.
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badmojo420
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Re: Funny Uses Of The Collaborator

Post by badmojo420 »

LOL i've done all these. Lots of fun.

The best is throwing rocks at armor, and when the driver gets out to arrest you, he gets sniped.

Another great tactic for being martyred is to spawn as the shotgun insurgent and drop your weapons. As soon as the coalition see your black shirt they kill you. (just dont forget to wait the 60seconds)

But, don't suicide as a collaborator. It's counted as an arrest.
mat552
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Re: Funny Uses Of The Collaborator

Post by mat552 »

Meester wrote:1. Human Shield - That RPG user threatened with takedown. Stand him front of him but don't block the line of sight too much!
Tactic to counter: Collab is currently actively engaged in assisting enemies. Recommended course of action: Engage to prevent friendly casualties. Waste no ammunition in attempting to scare collab off. RPG is imminent threat to freindly forces. Go for center mass on both of them. Use a .50 calibre machine gun if possible, bullets should penetrate both bodies, quickly and effectively neutralizing the RPG gunner. Collab should have minded his own business.
Meester wrote: 2. Pointless Chasing - The amount of times people leave their vehicle to arrest me is amazing. Lure them into open ground and /or away from their intended target/vehicle/cache.
Provide cover and sweep the area of hostiles. Detain and "question" collaborator for useful intel. If the collab continues to evade or if enemies threaten pursuit, incapacitate collab with any force needed. One shot to the mid/lower back will force them to seek medical aid.
Meester wrote: 3. Pray To Allah - With the surrender arms up you can finally pray for divine deliverance at the mosque. Just crouch and put your arms to the ground. Or worship another squad member as your deity.
Zero threat to current squad. Leave the gibbering local to his religion.
Meester wrote: 4. Commit Suicide. Run towards an enemy vehicle as they are speeding along. If you think they might try and stop just before, sprint towards the vehicle and hopefully they won't brake in time. Once I got grenaded and some guy was chasing me but I jumped off the edge of a building and got martyred.
Risk Analasis indicates vehicle damage is easier to repair than a ticket. Do not slow down. Optional: Make a game about how far the body will go. Optional: Record video as proof of collab behavior requiring patch, post to PR forums.
Meester wrote: 5. Stoning. Stones have a lot of uses. Dead enemy. Stone them. Enemy vehicle. Stone it. Just make general distraction noises with them and/or hope the enemy thinks they are grenades as you chuck one (or 10) at them.
Collab with stone is active threat. Attempt to incapacitate kneecap with 5.56NATO or 7.62NATO from range. If collab does not retreat, incapacitate other kneecap. Repeat until collab stops twitching or retreats to heal self. Detain if possible.
Meester wrote: 6. Stay out of reach. Just watch them from the roof of a building, constantly staring. Until an engineer with a shotgun comes along :(
Recommend M67 standard fragmentation grenade at range to induce severe injuries but not death. Repeat until collab retreats. Detain collab on his way down the building.
Meester wrote: 7. Collaborator With A Gun. They try and arrest you but don't work out that you have an marksman kit. They die. You stand on a fellow insurgents kit. You put your hands up. They turn around and you shoot. You switch from gun kit back to a collaborator kit.
First instance, observe insurgent to ensure true unarmed status. Second instance, post video, request patch to fix exploit. Alternately wait for them to pull out the gun. ROE dictates a 60s engagement window from firearm use. Wait no longer than 1s to remove collab from the situation.
Meester wrote: Im sure I will discover more on my journeys. More collaborator maps please!
Additional counters can be provided upon discovery of potential tactics. And more insurgency maps, provided they are of good or better quality. (Please and thank you :D )
Players might be hardcoded, but that sure doesn't seem to stop anybody from trying.


The only winning move is not to play. Insurgency, that is.
badmojo420
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Re: Funny Uses Of The Collaborator

Post by badmojo420 »

mat552 wrote:Tactic to counter...
Almost all of those would end up with you getting punished for killing a collaborator.

You have to remember that if you shoot a collaborator, he doesn't HAVE to heal himself. Bleeding out and dying is the same as killing him.
Leave the gibbering local to his religion.
I'm not a follower of Islam, or any religion. But I believe your use of the word 'gibbering' would be offensive to people who are.
mosinmatt
Posts: 223
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Re: Funny Uses Of The Collaborator

Post by mosinmatt »

Northwest Fresh wrote:You don't die immediately anymore. BUT, you can be killed for helping the insurgency and won't be martyred.

Best "pointless pursuit" as a civi is when you start with a weaponed kit, and drop it. This way, you have more stamina than a real civilian. You can outrun even the dumbest, ballsiest Marines -- leading them into a wall of Allah's lead.
Wait. Civilians. The guys with no armor, no gun, no explosives....essentially NO gear. Run the slowest and have the least stamina? lol

Also, yeah. it is best with a black shirt guy like the shotgunner or something. Which other classes have different collor shirts?
rushn
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Re: Funny Uses Of The Collaborator

Post by rushn »

cant you arrest him if he is praying?
badmojo420
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Re: Funny Uses Of The Collaborator

Post by badmojo420 »

rushn wrote:cant you arrest him if he is praying?
There is no circumstance where you can't arrest someone. The rules only apply to killing them with bullets/explosives.
Northwest Fresh
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Re: Funny Uses Of The Collaborator

Post by Northwest Fresh »

Prayer doesn't ward off infidels, throwing stones does. :mrgreen:

@ mosin: Yeah, I always start with the shotgun insurgent because it doesn't blend in with a goddamn thing. Marines will make me a martyr the first 4 or 5 times before they realize that the insurgents are just dropping their weapons and blending in with civi squads. Its perfect when you can get the AK-74, AKS-74U, and Cell Leader spawn models to drop their kits. The camo vest and colored pants make it obvious to the enemy that they didn't spawn as civilians, but that won't matter after 60 seconds. 8)
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rushn
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Re: Funny Uses Of The Collaborator

Post by rushn »

ohh ok cool I thought you can not arrest when hands are up since it slows down their speed dramaticly and takes time
Sex_Cactus
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Re: Funny Uses Of The Collaborator

Post by Sex_Cactus »

Meester wrote: 2. Pointless Chasing - The amount of times people leave their vehicle to arrest me is amazing. Lure them into open ground and /or away from their intended target/vehicle/cache.
I arrested more insurgents in one game than I did any time before while being the driver of a tank because a flock of idiot civilians thought it would be a good idea to try and lure me out of the tank. They forgot that I can totally see when they're not paying attention. One idiot even jumped up on our turret, so it took all of 2 seconds to jump out, punch him to death, and then hop back in. This was all out in the open near the first bridge on Al Basra. We had already killed off all of the mine-laying junkies and for some reason the civilians just hung around.
rushn
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Re: Funny Uses Of The Collaborator

Post by rushn »

those stones can be dangerous
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