ANDROMEDA wrote:9 charges were justified for the TOW, located on the main base, but not on the FOBs. In the discipline of the players hope to be foolish. Just yesterday, I witnessed how the guys from the some squad, on Mutrah City on the side of MEC was built in the mountains above the town TOW and a few hours doing that shot on the docks infantry, trucks and helicopters of the American team just like with MG. I was on the MEC side too, but I don't like It.
Wait, so nobody on the US team decided to laser mark it and call in gunship support? Even if it was stationary and extremely visible on the mountains? Sorry but I don't buy it. You can't blame game mechanics if your whole team sucks.
Face it, MEC cannot drop crates magically like the US from choppers. So give them credit for doing it so far out.
And as someone stated above; "You are a sitting duck without cover", "You are stationary" If a sniper, marksmen or automatic spots you first you are basically dead, and lots more can kill you just as easy.
Fire-bases are easy overrun as it is, so don't make it even easier. This version is all about fire-bases, now the only stable way to spawn.
Anyway, you can still camp the H-AT at crates, and I bet you get more then 9 shots. But you wont risk losing it to the enemy if you place a TOW, especially insurgents.
And never had any problem killing TOW operators as an insurgent. And it has great anti- personnel uses in real life so why not. Watch this video.

