WoWmod for Battlefield 2 - Mod DBHeskey wrote:I thought this thread was going to be about engineering a World of Warcraft mod into PR, lol! The stuff of nightmares![]()
Airlifting Vehicles
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Tim270
- PR:BF2 Developer
- Posts: 5166
- Joined: 2009-02-28 20:05
Re: WoW... possible in the BF2 engine?

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bloodthirsty_viking
- Posts: 1664
- Joined: 2008-03-03 22:02
Re: WoW... possible in the BF2 engine?
I talked to the guys who made the mod a month or so about how they did that,
I can not remember it exatly, but it basicly is a supple crate that hangs to the bottem of the chopper, you press the buttion, and it disconnects from the rope and becomes a usible object. Now landing with it and such, i have no idea, for i have not tried it, but they said you reload it at the helopad.
I can not remember it exatly, but it basicly is a supple crate that hangs to the bottem of the chopper, you press the buttion, and it disconnects from the rope and becomes a usible object. Now landing with it and such, i have no idea, for i have not tried it, but they said you reload it at the helopad.
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Sniper77shot
- Posts: 509
- Joined: 2009-12-24 04:46
Re: WoW... possible in the BF2 engine?
Don't copy ideas, it's unique. Just because that mod has it, does not make pr need it.
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Wh33lman
- Posts: 667
- Joined: 2008-07-16 23:30
Re: WoW... possible in the BF2 engine?
ok, thats just a whole nother bag of... stuff.... that you put in bags... SHUT UPrushn wrote:I think maybe it would be better to just drive the humvee into the chinook and then drive out durign landing![]()
for the millionth time, cant be done with the BF2 engine.
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Jigsaw
- Posts: 4498
- Joined: 2008-09-15 02:31
Re: WoW... possible in the BF2 engine?
You're all missing something more important, they look to have mostly complete Mi-24s in-game...
*Fap-fap-fap-fap-fap-fap-fap-fap-fap-fap*

*Fap-fap-fap-fap-fap-fap-fap-fap-fap-fap*
http://www.youtube.com/watch?v=8CKjNcSUNt8
"I love the smell of napalm in the morning. You know, one time we had a hill bombed, for 12 hours. When it was all over, I walked up. We didn't find one of 'em, not one stinkin' dink body. The smell, you know that gasoline smell, the whole hill. Smelled like... victory. Someday this war's gonna end... "
"I love the smell of napalm in the morning. You know, one time we had a hill bombed, for 12 hours. When it was all over, I walked up. We didn't find one of 'em, not one stinkin' dink body. The smell, you know that gasoline smell, the whole hill. Smelled like... victory. Someday this war's gonna end... "
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darklord63
- Posts: 389
- Joined: 2008-12-07 20:18
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EazyCurrE
- Posts: 182
- Joined: 2009-05-31 15:32
Re: WoW... possible in the BF2 engine?
For the record, Ive been a part of Georgian Conflict's beta tests since nearly the beginning. I'd just like to say that airlifting vehicles can be used in multiplayer (obviously as seen in the video). Im speaking on behalf of VEPR who doesn't frequent these forums very often. Any questions can be answered by him or ****. Their xfires are: maksum, and *************.Maxfragg wrote:its done by creating a object under the helo that has a very strong lokal force pulling everything towards it, the problem is, that this can cause sync losts between server and client, so its basicly unusable in MP
Oh, and i don't think it could be limied to certain vehicles, a helo could lift anything, upto an airplane

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ClarelAkaKurt
- Posts: 30
- Joined: 2008-07-04 15:55
Re: WoW... possible in the BF2 engine?
I'll make a tutorial on how to airlift this weekend
Epic lulz
xSWATx Clan Website
xSWATx Clan Website
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Twonkle
- Posts: 549
- Joined: 2009-07-27 09:07
Re: WoW... possible in the BF2 engine?
It's not new, but whats new is the fact that it works for the BF2 engine. No one knew how to get it to work for the BF2 engine before.Trooper909 wrote:Wow what? possable yes.you mean APC'S and stuff being airlifted? been done in BF:vietnam ages ago i saw nothing new there to be honest with ya
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Maxfragg
- Posts: 2122
- Joined: 2007-01-02 22:10
Re: WoW... possible in the BF2 engine?
@EazyCurrE well, if you did it in the way I assume, then i would really wonder how you could solve this problme, i mean, i know that it can work, but sometimes it will cause disconnects, and this chance is just not worth it.
(for everyone wondering, this system has been discussed in the bf-editor forums, some time ago)
(for everyone wondering, this system has been discussed in the bf-editor forums, some time ago)
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Brummy
- Posts: 7479
- Joined: 2007-06-03 18:54
Re: WoW... possible in the BF2 engine?
OMG THIS CAN BE TOTALLY USED TO SIMULATE FASTROPES!!1
Nah seriously, is there any use for this in PR at all?
Nah seriously, is there any use for this in PR at all?
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Elektro
- Posts: 1824
- Joined: 2009-01-05 14:53
Re: WoW... possible in the BF2 engine?
The only thing I see it working for is fastropes, but then again I am a noob...Brummy wrote:OMG THIS CAN BE TOTALLY USED TO SIMULATE FASTROPES!!1
Nah seriously, is there any use for this in PR at all?
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Tarantula
- Posts: 243
- Joined: 2008-03-24 00:36
Re: WoW... possible in the BF2 engine?
ressugestion
Ingame name: OfficerJamesPrice
"Heavy is good, heavy is reliable, if it doesn't work you can always hit him with it"
"Heavy is good, heavy is reliable, if it doesn't work you can always hit him with it"
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ClarelAkaKurt
- Posts: 30
- Joined: 2008-07-04 15:55
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CallousDisregard
- Posts: 1837
- Joined: 2009-06-02 11:31
Re: WoW... possible in the BF2 engine?
That looks so cool.ClarelAkaKurt wrote:
But that isn't possible in a real game for other reasons I guess.
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masterceo
- Posts: 1914
- Joined: 2008-08-25 23:00
Re: WoW... possible in the BF2 engine?
this could simulate chinooks picking up Humvees or landies, would love to see it implemented and working as intended in PR
Last edited by masterceo on 2010-02-28 18:43, edited 1 time in total.
Priby:Why cant i be norwegian?
H.sta:becouse we are a specially selected bunch of people created by god to show how awsome mankind can be
H.sta:becouse we are a specially selected bunch of people created by god to show how awsome mankind can be
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UberWazuSoldier
- Posts: 82
- Joined: 2008-08-08 06:23
Re: WoW... possible in the BF2 engine?
Well, I was the one who coded this feature, so I'll just address some of the concerns.
1. No it does not use implosions or explosions and stuff like that, it's all python-based.
2. It's not overpowered, as your helicopter is weighed down based on its lifting capacity and the weight of the vehicle - if the enemy tank can't shoot a helicopter struggling to pick it up, then perhaps he should be walking instead haha.
1. No it does not use implosions or explosions and stuff like that, it's all python-based.
2. It's not overpowered, as your helicopter is weighed down based on its lifting capacity and the weight of the vehicle - if the enemy tank can't shoot a helicopter struggling to pick it up, then perhaps he should be walking instead haha.

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Psyrus
- Retired PR Developer
- Posts: 3841
- Joined: 2006-06-19 17:10
Re: WoW... possible in the BF2 engine?
Cool since you're answering questions...!!!
- Can players ride in the vehicle that is being transported?
- Could it work with non vehicle dynamic objects?
- What happens if the vehicle being lifted clips a tree or whatever?
- Can players ride in the vehicle that is being transported?
- Could it work with non vehicle dynamic objects?
- What happens if the vehicle being lifted clips a tree or whatever?
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Rudd
- Retired PR Developer
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- Joined: 2007-08-15 14:32
Re: WoW... possible in the BF2 engine?
I just wondered, have you done any work to try and apply this method to bypassing teh BF2 8 player per vehicle limit?
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Psyrus
- Retired PR Developer
- Posts: 3841
- Joined: 2006-06-19 17:10
Re: WoW... possible in the BF2 engine?
That was going to be my next question depending on how the first 3 were answered[R-CON]Rudd wrote:I just wondered, have you done any work to try and apply this method to bypassing teh BF2 8 player per vehicle limit?





