Airlifting Vehicles

Suggestions from our community members for PR:BF2. Read the stickies before posting.
Tim270
PR:BF2 Developer
Posts: 5166
Joined: 2009-02-28 20:05

Re: WoW... possible in the BF2 engine?

Post by Tim270 »

Heskey wrote:I thought this thread was going to be about engineering a World of Warcraft mod into PR, lol! The stuff of nightmares ;)
WoWmod for Battlefield 2 - Mod DB
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bloodthirsty_viking
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Joined: 2008-03-03 22:02

Re: WoW... possible in the BF2 engine?

Post by bloodthirsty_viking »

I talked to the guys who made the mod a month or so about how they did that,

I can not remember it exatly, but it basicly is a supple crate that hangs to the bottem of the chopper, you press the buttion, and it disconnects from the rope and becomes a usible object. Now landing with it and such, i have no idea, for i have not tried it, but they said you reload it at the helopad.
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Sniper77shot
Posts: 509
Joined: 2009-12-24 04:46

Re: WoW... possible in the BF2 engine?

Post by Sniper77shot »

Don't copy ideas, it's unique. Just because that mod has it, does not make pr need it.
Wh33lman
Posts: 667
Joined: 2008-07-16 23:30

Re: WoW... possible in the BF2 engine?

Post by Wh33lman »

rushn wrote:I think maybe it would be better to just drive the humvee into the chinook and then drive out durign landing :)
ok, thats just a whole nother bag of... stuff.... that you put in bags... SHUT UP

for the millionth time, cant be done with the BF2 engine.
Jigsaw
Posts: 4498
Joined: 2008-09-15 02:31

Re: WoW... possible in the BF2 engine?

Post by Jigsaw »

You're all missing something more important, they look to have mostly complete Mi-24s in-game...

*Fap-fap-fap-fap-fap-fap-fap-fap-fap-fap*

:lol:
http://www.youtube.com/watch?v=8CKjNcSUNt8
"I love the smell of napalm in the morning. You know, one time we had a hill bombed, for 12 hours. When it was all over, I walked up. We didn't find one of 'em, not one stinkin' dink body. The smell, you know that gasoline smell, the whole hill. Smelled like... victory. Someday this war's gonna end... "
darklord63
Posts: 389
Joined: 2008-12-07 20:18

Re: WoW... possible in the BF2 engine?

Post by darklord63 »

Yes, it does.
Semper Fudge
In game alias- LEUTShinySides
EazyCurrE
Posts: 182
Joined: 2009-05-31 15:32

Re: WoW... possible in the BF2 engine?

Post by EazyCurrE »

Maxfragg wrote:its done by creating a object under the helo that has a very strong lokal force pulling everything towards it, the problem is, that this can cause sync losts between server and client, so its basicly unusable in MP
Oh, and i don't think it could be limied to certain vehicles, a helo could lift anything, upto an airplane
For the record, Ive been a part of Georgian Conflict's beta tests since nearly the beginning. I'd just like to say that airlifting vehicles can be used in multiplayer (obviously as seen in the video). Im speaking on behalf of VEPR who doesn't frequent these forums very often. Any questions can be answered by him or ****. Their xfires are: maksum, and *************.
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ClarelAkaKurt
Posts: 30
Joined: 2008-07-04 15:55

Re: WoW... possible in the BF2 engine?

Post by ClarelAkaKurt »

I'll make a tutorial on how to airlift this weekend
Twonkle
Posts: 549
Joined: 2009-07-27 09:07

Re: WoW... possible in the BF2 engine?

Post by Twonkle »

Trooper909 wrote:Wow what? possable yes.you mean APC'S and stuff being airlifted? been done in BF:vietnam ages ago i saw nothing new there to be honest with ya
It's not new, but whats new is the fact that it works for the BF2 engine. No one knew how to get it to work for the BF2 engine before.
Maxfragg
Posts: 2122
Joined: 2007-01-02 22:10

Re: WoW... possible in the BF2 engine?

Post by Maxfragg »

@EazyCurrE well, if you did it in the way I assume, then i would really wonder how you could solve this problme, i mean, i know that it can work, but sometimes it will cause disconnects, and this chance is just not worth it.

(for everyone wondering, this system has been discussed in the bf-editor forums, some time ago)
Brummy
Posts: 7479
Joined: 2007-06-03 18:54

Re: WoW... possible in the BF2 engine?

Post by Brummy »

OMG THIS CAN BE TOTALLY USED TO SIMULATE FASTROPES!!1

Nah seriously, is there any use for this in PR at all?
Elektro
Posts: 1824
Joined: 2009-01-05 14:53

Re: WoW... possible in the BF2 engine?

Post by Elektro »

Brummy wrote:OMG THIS CAN BE TOTALLY USED TO SIMULATE FASTROPES!!1

Nah seriously, is there any use for this in PR at all?
The only thing I see it working for is fastropes, but then again I am a noob...
Tarantula
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Joined: 2008-03-24 00:36

Re: WoW... possible in the BF2 engine?

Post by Tarantula »

ressugestion
Ingame name: OfficerJamesPrice

"Heavy is good, heavy is reliable, if it doesn't work you can always hit him with it"
ClarelAkaKurt
Posts: 30
Joined: 2008-07-04 15:55

Re: WoW... possible in the BF2 engine?

Post by ClarelAkaKurt »

CallousDisregard
Posts: 1837
Joined: 2009-06-02 11:31

Re: WoW... possible in the BF2 engine?

Post by CallousDisregard »

ClarelAkaKurt wrote:
That looks so cool.
But that isn't possible in a real game for other reasons I guess.
masterceo
Posts: 1914
Joined: 2008-08-25 23:00

Re: WoW... possible in the BF2 engine?

Post by masterceo »

this could simulate chinooks picking up Humvees or landies, would love to see it implemented and working as intended in PR
Last edited by masterceo on 2010-02-28 18:43, edited 1 time in total.

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UberWazuSoldier
Posts: 82
Joined: 2008-08-08 06:23

Re: WoW... possible in the BF2 engine?

Post by UberWazuSoldier »

Well, I was the one who coded this feature, so I'll just address some of the concerns.

1. No it does not use implosions or explosions and stuff like that, it's all python-based.
2. It's not overpowered, as your helicopter is weighed down based on its lifting capacity and the weight of the vehicle - if the enemy tank can't shoot a helicopter struggling to pick it up, then perhaps he should be walking instead haha.
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Psyrus
Retired PR Developer
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Re: WoW... possible in the BF2 engine?

Post by Psyrus »

Cool since you're answering questions...!!!

- Can players ride in the vehicle that is being transported?
- Could it work with non vehicle dynamic objects?
- What happens if the vehicle being lifted clips a tree or whatever?
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: WoW... possible in the BF2 engine?

Post by Rudd »

I just wondered, have you done any work to try and apply this method to bypassing teh BF2 8 player per vehicle limit?
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Psyrus
Retired PR Developer
Posts: 3841
Joined: 2006-06-19 17:10

Re: WoW... possible in the BF2 engine?

Post by Psyrus »

[R-CON]Rudd wrote:I just wondered, have you done any work to try and apply this method to bypassing teh BF2 8 player per vehicle limit?
That was going to be my next question depending on how the first 3 were answered :)
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