[Map] Wake Island (4km) [WIP]

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Dankicity
Posts: 73
Joined: 2010-01-20 04:00

[Map] Wake Island (4km) [WIP]

Post by Dankicity »

Name : Wake Atoll
Location : Wake Island
Size: 4km (6km area @ 2/3 scale)
Factions : China attacking USMC
Game Play Type : Infantry Focus. Light air and ground support.
Download : none

Minimap : (updated 5/19/10 - Diff version in-game)
// Thank G+ for making me mess with picasa settings

Screenshots : (updated 5/24/10)
// do no evil my arrse

Video : (updated 5/6/10)


Resources : image search and some good detail images and a PDF (but they took it offline) where I found some misc info like the height. Also found details of plant life on the island here (1930's) and PDF (1960's)
Last edited by Dankicity on 2012-01-30 09:58, edited 45 times in total.
Zeno
Posts: 3430
Joined: 2008-09-07 14:16

Re: [MAP] Wake Island (4km) [WIP]

Post by Zeno »

Quickly! post some crappy ingameshots so that you can keep the devs and mods happy! :lol:
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[R-DEV]Ninja2dan: Not having a spotter is like masturbating with a cheese grater...mildly amusing at first, but generally painful and bloody in the end.

Thornehaw: If all this have been evidently true, Battlefield is a much scarier and dirtier than ever imagined. Not a conspiracy, but a possibility. If it is true, then trusting another is quite worrisome.
Amok@ndy
Retired PR Developer
Posts: 5144
Joined: 2008-11-27 22:13

Re: [MAP] Wake Island (4km) [WIP]

Post by Amok@ndy »

i wish you good luck would be nice to have a more real Wake Island than the crappy vBf2 stuff ;)
even though CA already did a 8km version of Wake
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Sniper77shot
Posts: 509
Joined: 2009-12-24 04:46

Re: [MAP] Wake Island (4km) [WIP]

Post by Sniper77shot »

Post screenshots.
NyteMyre
Posts: 2394
Joined: 2008-08-31 10:10

Re: [MAP] Wake Island (4km) [WIP]

Post by NyteMyre »

Amok@ndy wrote:i wish you good luck would be nice to have a more real Wake Island than the crappy vBf2 stuff ;)
even though CA already did a 8km version of Wake
Which was...vBF2 with alot more water?
anglomanii
Posts: 701
Joined: 2008-12-20 10:38

Re: [MAP] Wake Island (4km) [WIP]

Post by anglomanii »

just as a side note remember the reef around wake in real life is VERY shallow so even in a storm situation you will have very little water over the reef. also even today there are a few japenese wrecks under water in the outer reef.



<22:31:15> "Supahpingi": i was actually mastrubating ferosiosly to mike meyers pictures
Amok@ndy
Retired PR Developer
Posts: 5144
Joined: 2008-11-27 22:13

Re: [MAP] Wake Island (4km) [WIP]

Post by Amok@ndy »

NyteMyre wrote:Which was...vBF2 with alot more water?
if you scale a map from 2km to 8km not only the water will get scaled also the island and CA placed some statics there but yes it was still vBf2 style
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Snazz
Posts: 1504
Joined: 2009-02-11 08:00

Re: [MAP] Wake Island (4km) [WIP]

Post by Snazz »

How are China invading the island? Will they start off with a position already established on the island?

Because there's no Chinese naval/amphibious assets apart from possibly using a cargo ship like the Russians on Beirut.

May want to reverse it so the Marines are making an amphibious assault like in VBF2.
Dankicity
Posts: 73
Joined: 2010-01-20 04:00

Re: [MAP] Wake Island (4km) [WIP]

Post by Dankicity »

NyteMyre wrote:Which was...vBF2 with alot more water?
I had seen the posts. The whole idea of this map, and I believe PR, is to show what EA (anyone to date) could/should have made. For us folk here in reality.
anglomanii wrote:the reef around wake in real life is VERY shallow.... also even today there are a few japenese wrecks under water in the outer reef.
One map shows a couple wrecks and ruins in the water. I guess I know what the ruins are now. And yes, the outer reef is shallow, varies from 1-3 feet (slopes to middle of island) but it should/will be a rough drive. The same map also mentions many small "coral heads" that are exposed in very low tides (insert flashbacks of inf swimming vainly from a savage rape gang).

No screen : I apologize for this breach of procedure. I'll probably post a couple this weekend along with a real minimap. I just have the level stripped down while I'm placing the buildings.
Snazz wrote:there's no Chinese naval/amphibious assets ... May want to reverse it so the Marines are making an amphibious assault like in VBF2.
Yes, the Chinese landed by cargo ships in the initial sneak attack but were forced to pull out to where they could anchor safely, leaving their foothold on the island (it's a stretch for sure). I think the swap is a needed change to separate it more from vanilla.
Last edited by Dankicity on 2010-02-24 12:14, edited 6 times in total.
AFsoccer
Retired PR Developer
Posts: 4289
Joined: 2007-09-04 07:32

Re: [MAP] Wake Island (4km) [WIP]

Post by AFsoccer »

You could always do a paradrop start for the Chinese, like in Silent Eagle.
Zeno
Posts: 3430
Joined: 2008-09-07 14:16

Re: [MAP] Wake Island (4km) [WIP]

Post by Zeno »

it would be cool if you could have those big aircraftbunkers i see on goole earth :grin:
Image
[R-DEV]Ninja2dan: Not having a spotter is like masturbating with a cheese grater...mildly amusing at first, but generally painful and bloody in the end.

Thornehaw: If all this have been evidently true, Battlefield is a much scarier and dirtier than ever imagined. Not a conspiracy, but a possibility. If it is true, then trusting another is quite worrisome.
Amok@ndy
Retired PR Developer
Posts: 5144
Joined: 2008-11-27 22:13

Re: [MAP] Wake Island (4km) [WIP]

Post by Amok@ndy »

Dankicity wrote:I had seen the posts. The whole idea of this map, and I believe PR, is to show what EA (anyone to date) could/should have made. For us folk here in reality.
Wake Island 2007 for vBf2 is just a remake of an bf42 map called Wake Island

it looks nearly same and it was not thought to look like the real wake island
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bazza_1964
Posts: 251
Joined: 2008-09-12 21:18

Re: [MAP] Wake Island (4km) [WIP]

Post by bazza_1964 »

Eventually, this could be a USMC vs N. Korea Map? Or Rus vs N'Korea? Just sayin'....
"Sir, I am unaware of any such activity or operation... nor would I be disposed to discuss such an operation if it did in fact exist, sir." - Captain Willard
DevilDog812
Posts: 491
Joined: 2010-01-26 22:22

Re: [MAP] Wake Island (4km) [WIP]

Post by DevilDog812 »

i found a couple reference pics incase you need them
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Wake Island Map - Wake Island • mappery
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ANTI-WIKILEAKS, PROUD SUPPORTER OF THE MILITARY
Dankicity
Posts: 73
Joined: 2010-01-20 04:00

Re: [MAP] Wake Island (4km) [WIP]

Post by Dankicity »

Updated first post with editor screen (with some love from photoshop)
AFsoccer wrote:You could always do a paradrop start
It would be nice for the north, though I have not a clue how to do that yet so I had to limit my expectations.
bazza_1964 wrote:Eventually, this could be a USMC vs N. Korea Map? Or Rus vs N'Korea? Just sayin'....
While deep in thought I pondered a Coalition force, China & N. Korea vs US & Aussies. But at least I'd say yes to N. Korea, possibly terroristic in nature :twisted: .
DevilDog812 wrote:i found a couple reference pics incase you need them
The 2nd image you show is one I found the other day. Money for bunker/emplacement ruins. I also just found another that pointed out the hotel's location on the eastern, not western side of Peale Island. The best I've found for detail is from here. One image is of a map that I'm thinking of calling the island to get. It's a travel guide like map, naming specific buildings/monuments on the island.
Last edited by Dankicity on 2010-02-25 12:33, edited 1 time in total.
Zeno
Posts: 3430
Joined: 2008-09-07 14:16

Re: [MAP] Wake Island (4km) [WIP]

Post by Zeno »

Dankicity wrote: View of Oil Storage and a bit of the Dock, had to fake the smoke and out-of-perspective black hawk.
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please dont edit the editor images.. can we se some originals? from what i can see on your only pic it looks good :-)
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[R-DEV]Ninja2dan: Not having a spotter is like masturbating with a cheese grater...mildly amusing at first, but generally painful and bloody in the end.

Thornehaw: If all this have been evidently true, Battlefield is a much scarier and dirtier than ever imagined. Not a conspiracy, but a possibility. If it is true, then trusting another is quite worrisome.
Dankicity
Posts: 73
Joined: 2010-01-20 04:00

Re: [MAP] Wake Island (4km) [WIP]

Post by Dankicity »

Sorry

How about a link to the orginial? Work on the web and like keeping crappy content off the net... er maybe that is what you were saying :? ??:

Really I did it because I'd rather erase the building markers still in my color map before updating it. Pure laziness, I know. example
Last edited by Dankicity on 2010-02-25 13:30, edited 2 times in total.
dunem666
Posts: 559
Joined: 2009-06-02 13:04

Re: [MAP] Wake Island (4km) [WIP]

Post by dunem666 »

Great map just how it should be.
Dankicity
Posts: 73
Joined: 2010-01-20 04:00

Re: [MAP] Wake Island (4km) [WIP]

Post by Dankicity »

One area I've been unable to figure out how to handle is the south side of the dock. Evidently it is used as a launch pad for missiles and anti-missile testing. Sadly it is too small of an area for the missile silo building. Any thoughts?

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