[Map] Wake Island (4km) [WIP]
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Dankicity
- Posts: 73
- Joined: 2010-01-20 04:00
[Map] Wake Island (4km) [WIP]
Name : Wake Atoll
Location : Wake Island
Size: 4km (6km area @ 2/3 scale)
Factions : China attacking USMC
Game Play Type : Infantry Focus. Light air and ground support.
Download : none
Minimap : (updated 5/19/10 - Diff version in-game)
// Thank G+ for making me mess with picasa settings
Screenshots : (updated 5/24/10)
// do no evil my arrse
Video : (updated 5/6/10)
Resources : image search and some good detail images and a PDF (but they took it offline) where I found some misc info like the height. Also found details of plant life on the island here (1930's) and PDF (1960's)
Location : Wake Island
Size: 4km (6km area @ 2/3 scale)
Factions : China attacking USMC
Game Play Type : Infantry Focus. Light air and ground support.
Download : none
Minimap : (updated 5/19/10 - Diff version in-game)
// Thank G+ for making me mess with picasa settings
Screenshots : (updated 5/24/10)
// do no evil my arrse
Video : (updated 5/6/10)
Resources : image search and some good detail images and a PDF (but they took it offline) where I found some misc info like the height. Also found details of plant life on the island here (1930's) and PDF (1960's)
Last edited by Dankicity on 2012-01-30 09:58, edited 45 times in total.
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Zeno
- Posts: 3430
- Joined: 2008-09-07 14:16
Re: [MAP] Wake Island (4km) [WIP]
Quickly! post some crappy ingameshots so that you can keep the devs and mods happy! 
[R-DEV]Ninja2dan: Not having a spotter is like masturbating with a cheese grater...mildly amusing at first, but generally painful and bloody in the end.
Thornehaw: If all this have been evidently true, Battlefield is a much scarier and dirtier than ever imagined. Not a conspiracy, but a possibility. If it is true, then trusting another is quite worrisome.
Thornehaw: If all this have been evidently true, Battlefield is a much scarier and dirtier than ever imagined. Not a conspiracy, but a possibility. If it is true, then trusting another is quite worrisome.
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Amok@ndy
- Retired PR Developer
- Posts: 5144
- Joined: 2008-11-27 22:13
Re: [MAP] Wake Island (4km) [WIP]
i wish you good luck would be nice to have a more real Wake Island than the crappy vBf2 stuff 
even though CA already did a 8km version of Wake
even though CA already did a 8km version of Wake

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Sniper77shot
- Posts: 509
- Joined: 2009-12-24 04:46
Re: [MAP] Wake Island (4km) [WIP]
Post screenshots.
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NyteMyre
- Posts: 2394
- Joined: 2008-08-31 10:10
Re: [MAP] Wake Island (4km) [WIP]
Which was...vBF2 with alot more water?Amok@ndy wrote:i wish you good luck would be nice to have a more real Wake Island than the crappy vBf2 stuff
even though CA already did a 8km version of Wake
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anglomanii
- Posts: 701
- Joined: 2008-12-20 10:38
Re: [MAP] Wake Island (4km) [WIP]
just as a side note remember the reef around wake in real life is VERY shallow so even in a storm situation you will have very little water over the reef. also even today there are a few japenese wrecks under water in the outer reef.
<22:31:15> "Supahpingi": i was actually mastrubating ferosiosly to mike meyers pictures
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Amok@ndy
- Retired PR Developer
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Re: [MAP] Wake Island (4km) [WIP]
if you scale a map from 2km to 8km not only the water will get scaled also the island and CA placed some statics there but yes it was still vBf2 styleNyteMyre wrote:Which was...vBF2 with alot more water?

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Snazz
- Posts: 1504
- Joined: 2009-02-11 08:00
Re: [MAP] Wake Island (4km) [WIP]
How are China invading the island? Will they start off with a position already established on the island?
Because there's no Chinese naval/amphibious assets apart from possibly using a cargo ship like the Russians on Beirut.
May want to reverse it so the Marines are making an amphibious assault like in VBF2.
Because there's no Chinese naval/amphibious assets apart from possibly using a cargo ship like the Russians on Beirut.
May want to reverse it so the Marines are making an amphibious assault like in VBF2.
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Dankicity
- Posts: 73
- Joined: 2010-01-20 04:00
Re: [MAP] Wake Island (4km) [WIP]
I had seen the posts. The whole idea of this map, and I believe PR, is to show what EA (anyone to date) could/should have made. For us folk here in reality.NyteMyre wrote:Which was...vBF2 with alot more water?
One map shows a couple wrecks and ruins in the water. I guess I know what the ruins are now. And yes, the outer reef is shallow, varies from 1-3 feet (slopes to middle of island) but it should/will be a rough drive. The same map also mentions many small "coral heads" that are exposed in very low tides (insert flashbacks of inf swimming vainly from a savage rape gang).anglomanii wrote:the reef around wake in real life is VERY shallow.... also even today there are a few japenese wrecks under water in the outer reef.
No screen : I apologize for this breach of procedure. I'll probably post a couple this weekend along with a real minimap. I just have the level stripped down while I'm placing the buildings.
Yes, the Chinese landed by cargo ships in the initial sneak attack but were forced to pull out to where they could anchor safely, leaving their foothold on the island (it's a stretch for sure). I think the swap is a needed change to separate it more from vanilla.Snazz wrote:there's no Chinese naval/amphibious assets ... May want to reverse it so the Marines are making an amphibious assault like in VBF2.
Last edited by Dankicity on 2010-02-24 12:14, edited 6 times in total.
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AFsoccer
- Retired PR Developer
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- Joined: 2007-09-04 07:32
Re: [MAP] Wake Island (4km) [WIP]
You could always do a paradrop start for the Chinese, like in Silent Eagle.
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Zeno
- Posts: 3430
- Joined: 2008-09-07 14:16
Re: [MAP] Wake Island (4km) [WIP]
it would be cool if you could have those big aircraftbunkers i see on goole earth 
[R-DEV]Ninja2dan: Not having a spotter is like masturbating with a cheese grater...mildly amusing at first, but generally painful and bloody in the end.
Thornehaw: If all this have been evidently true, Battlefield is a much scarier and dirtier than ever imagined. Not a conspiracy, but a possibility. If it is true, then trusting another is quite worrisome.
Thornehaw: If all this have been evidently true, Battlefield is a much scarier and dirtier than ever imagined. Not a conspiracy, but a possibility. If it is true, then trusting another is quite worrisome.
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Amok@ndy
- Retired PR Developer
- Posts: 5144
- Joined: 2008-11-27 22:13
Re: [MAP] Wake Island (4km) [WIP]
Wake Island 2007 for vBf2 is just a remake of an bf42 map called Wake IslandDankicity wrote:I had seen the posts. The whole idea of this map, and I believe PR, is to show what EA (anyone to date) could/should have made. For us folk here in reality.
it looks nearly same and it was not thought to look like the real wake island

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bazza_1964
- Posts: 251
- Joined: 2008-09-12 21:18
Re: [MAP] Wake Island (4km) [WIP]
Eventually, this could be a USMC vs N. Korea Map? Or Rus vs N'Korea? Just sayin'....
"Sir, I am unaware of any such activity or operation... nor would I be disposed to discuss such an operation if it did in fact exist, sir." - Captain Willard
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DevilDog812
- Posts: 491
- Joined: 2010-01-26 22:22
Re: [MAP] Wake Island (4km) [WIP]
ANTI-WIKILEAKS, PROUD SUPPORTER OF THE MILITARY
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Dankicity
- Posts: 73
- Joined: 2010-01-20 04:00
Re: [MAP] Wake Island (4km) [WIP]
Updated first post with editor screen (with some love from photoshop)
.
It would be nice for the north, though I have not a clue how to do that yet so I had to limit my expectations.AFsoccer wrote:You could always do a paradrop start
While deep in thought I pondered a Coalition force, China & N. Korea vs US & Aussies. But at least I'd say yes to N. Korea, possibly terroristic in naturebazza_1964 wrote:Eventually, this could be a USMC vs N. Korea Map? Or Rus vs N'Korea? Just sayin'....
The 2nd image you show is one I found the other day. Money for bunker/emplacement ruins. I also just found another that pointed out the hotel's location on the eastern, not western side of Peale Island. The best I've found for detail is from here. One image is of a map that I'm thinking of calling the island to get. It's a travel guide like map, naming specific buildings/monuments on the island.DevilDog812 wrote:i found a couple reference pics incase you need them
Last edited by Dankicity on 2010-02-25 12:33, edited 1 time in total.
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Zeno
- Posts: 3430
- Joined: 2008-09-07 14:16
Re: [MAP] Wake Island (4km) [WIP]
please dont edit the editor images.. can we se some originals? from what i can see on your only pic it looks goodDankicity wrote: View of Oil Storage and a bit of the Dock, had to fake the smoke and out-of-perspective black hawk.
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[R-DEV]Ninja2dan: Not having a spotter is like masturbating with a cheese grater...mildly amusing at first, but generally painful and bloody in the end.
Thornehaw: If all this have been evidently true, Battlefield is a much scarier and dirtier than ever imagined. Not a conspiracy, but a possibility. If it is true, then trusting another is quite worrisome.
Thornehaw: If all this have been evidently true, Battlefield is a much scarier and dirtier than ever imagined. Not a conspiracy, but a possibility. If it is true, then trusting another is quite worrisome.
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Dankicity
- Posts: 73
- Joined: 2010-01-20 04:00
Re: [MAP] Wake Island (4km) [WIP]
Sorry
How about a link to the orginial? Work on the web and like keeping crappy content off the net... er maybe that is what you were saying
??:
Really I did it because I'd rather erase the building markers still in my color map before updating it. Pure laziness, I know. example
How about a link to the orginial? Work on the web and like keeping crappy content off the net... er maybe that is what you were saying
Really I did it because I'd rather erase the building markers still in my color map before updating it. Pure laziness, I know. example
Last edited by Dankicity on 2010-02-25 13:30, edited 2 times in total.
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dunem666
- Posts: 559
- Joined: 2009-06-02 13:04
Re: [MAP] Wake Island (4km) [WIP]
Great map just how it should be.
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Dankicity
- Posts: 73
- Joined: 2010-01-20 04:00
Re: [MAP] Wake Island (4km) [WIP]
One area I've been unable to figure out how to handle is the south side of the dock. Evidently it is used as a launch pad for missiles and anti-missile testing. Sadly it is too small of an area for the missile silo building. Any thoughts?







