How to Mod PR Co-op Game Mode (Unsupported)

Information and tutorials related to modding BF2.
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3===SPECTER===3
Posts: 831
Joined: 2007-05-05 01:13

Re: How to begin Modding your PR_SP

Post by 3===SPECTER===3 »

Simrad + Javelin + destructible building = alot of fun :D
Lan
Posts: 358
Joined: 2008-10-26 02:15

Re: How to begin Modding your PR_SP

Post by Lan »

Can you still do this? I edited a lb to basrah singleplayer (which worked like normal) but when i joined net games i got kicked a few times with a basrah mismatch punkbuster error. I didnt want to be banned so i changed it back.
ballard_44
Retired PR Developer
Posts: 1204
Joined: 2007-05-30 22:47

Re: How to begin Modding your PR_SP

Post by ballard_44 »

Glad you reminded me.

Now that SP has been assimilated into MP, any editing of files for SP can/will/might have adverse effects on your ability to play MP.

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1) If all you do is play SP, then edit away.

2) If you also play COOP or MP, then you need to make backups of the files you edit BEFOREHAND, so you can revert back to them when you want online/LAN play.

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Unfortunately, this is one of the bad things about SP integration.
The loss of freedom to edit SP/COOP to whatever you wanted without worrying about affecting your MP play.
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Lan
Posts: 358
Joined: 2008-10-26 02:15

Re: How to begin Modding your PR_SP

Post by Lan »

I see, thanks for clearing that up :)
Alex6714
Posts: 3900
Joined: 2007-06-15 22:47

Re: How to begin Modding your PR_SP

Post by Alex6714 »

If you are going to do alot my personal recommendation is to copy the entire PR folder and rename it to pr_edit or pr_funstuffmodded or whatever and copy and make a shortcut for it, then you can edit away freely without having to constantly interchange backups and mods.
"Today's forecast calls for 30mm HE rain with a slight chance of hellfires"


"oh, they're fire and forget all right...they're fired then they forget where the target is"
Lan
Posts: 358
Joined: 2008-10-26 02:15

Re: How to begin Modding your PR_SP

Post by Lan »

I edited mine to mess about on single player and then i copied the original back into the folder when i went to play online and it still keeps kicking me. I'm gonna reinstall and just leave it be.
666planer
Posts: 218
Joined: 2009-03-06 01:56

Re: How to begin Modding your PR_SP

Post by 666planer »

Is there a way to make an RPG rocket to turn while their in the air? (instead of just going in a straight line)
usmcguy
Posts: 642
Joined: 2009-12-14 20:26

Re: How to mod PR coop mode (unsupported)

Post by usmcguy »

ok im adding the m1a1 to ramiel so how do i make the driver control the gun like default bf2? and can i replace any vehicle on the us team?
Amok@ndy
Retired PR Developer
Posts: 5144
Joined: 2008-11-27 22:13

Re: How to mod PR coop mode (unsupported)

Post by Amok@ndy »

you just have to use the us_tnk_m1a2_bf2 this already has the gun moveable by the driver
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ingo
Posts: 51
Joined: 2010-01-02 10:54

Re: How to mod PR coop mode (unsupported)

Post by ingo »

yeah modding is alot of fun lol i added a abrams and an a-10 to muttrah lol
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usmcguy
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Joined: 2009-12-14 20:26

Re: How to mod PR coop mode (unsupported)

Post by usmcguy »

but iwant an m1a1 the on from usi
ingo
Posts: 51
Joined: 2010-01-02 10:54

Re: How to mod PR coop mode (unsupported)

Post by ingo »

i just checked the files there is a m1a1 but there is no singleplayer version of it
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usmcguy
Posts: 642
Joined: 2009-12-14 20:26

Re: How to mod PR coop mode (unsupported)

Post by usmcguy »

ok so i cant convert it?
LUKE_NUKE_EM
Posts: 417
Joined: 2009-06-12 19:41

Re: How to mod PR coop mode (unsupported)

Post by LUKE_NUKE_EM »

ingo wrote:yeah modding is alot of fun lol i added a abrams and an a-10 to muttrah lol
Oh, put a A-10 back in Basrah. :o
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Amok@ndy
Retired PR Developer
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Re: How to mod PR coop mode (unsupported)

Post by Amok@ndy »

usmcguy wrote:ok so i cant convert it?
sure you can but its a lil bit tricky how good is your knowledge in coding ?
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usmcguy
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Re: How to mod PR coop mode (unsupported)

Post by usmcguy »

bad ill just go with the m1a2 in ramiel thats all i want but i dont know where and what to put in.. any help?
Amok@ndy
Retired PR Developer
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Re: How to mod PR coop mode (unsupported)

Post by Amok@ndy »

maybe it would be better to open a new topic and not spamming this one ;)
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usmcguy
Posts: 642
Joined: 2009-12-14 20:26

Re: How to mod PR coop mode (unsupported)

Post by usmcguy »

oh ya sorry but i did start one would you be willing to help me a little on this?
Amok@ndy
Retired PR Developer
Posts: 5144
Joined: 2008-11-27 22:13

Re: How to mod PR coop mode (unsupported)

Post by Amok@ndy »

go into the map folder and open the Gamemodes/gpm_coop/ and open the GamePlayObjects.con with a text editor
then replace a US vehicle with us_tnk_m1a2_bf2

but it is smarter to do a backup of the server.zip first ;)
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usmcguy
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Joined: 2009-12-14 20:26

Re: How to mod PR coop mode (unsupported)

Post by usmcguy »

thanks!
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