How to Mod PR Co-op Game Mode (Unsupported)
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3===SPECTER===3
- Posts: 831
- Joined: 2007-05-05 01:13
Re: How to begin Modding your PR_SP
Simrad + Javelin + destructible building = alot of fun 
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Lan
- Posts: 358
- Joined: 2008-10-26 02:15
Re: How to begin Modding your PR_SP
Can you still do this? I edited a lb to basrah singleplayer (which worked like normal) but when i joined net games i got kicked a few times with a basrah mismatch punkbuster error. I didnt want to be banned so i changed it back.
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ballard_44
- Retired PR Developer
- Posts: 1204
- Joined: 2007-05-30 22:47
Re: How to begin Modding your PR_SP
Glad you reminded me.
Now that SP has been assimilated into MP, any editing of files for SP can/will/might have adverse effects on your ability to play MP.
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1) If all you do is play SP, then edit away.
2) If you also play COOP or MP, then you need to make backups of the files you edit BEFOREHAND, so you can revert back to them when you want online/LAN play.
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Unfortunately, this is one of the bad things about SP integration.
The loss of freedom to edit SP/COOP to whatever you wanted without worrying about affecting your MP play.
Now that SP has been assimilated into MP, any editing of files for SP can/will/might have adverse effects on your ability to play MP.
----------------------------------------------------------------------------------------------------------
1) If all you do is play SP, then edit away.
2) If you also play COOP or MP, then you need to make backups of the files you edit BEFOREHAND, so you can revert back to them when you want online/LAN play.
----------------------------------------------------------------------------------------------------------
Unfortunately, this is one of the bad things about SP integration.
The loss of freedom to edit SP/COOP to whatever you wanted without worrying about affecting your MP play.

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Lan
- Posts: 358
- Joined: 2008-10-26 02:15
Re: How to begin Modding your PR_SP
I see, thanks for clearing that up 
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Alex6714
- Posts: 3900
- Joined: 2007-06-15 22:47
Re: How to begin Modding your PR_SP
If you are going to do alot my personal recommendation is to copy the entire PR folder and rename it to pr_edit or pr_funstuffmodded or whatever and copy and make a shortcut for it, then you can edit away freely without having to constantly interchange backups and mods.
"Today's forecast calls for 30mm HE rain with a slight chance of hellfires"
"oh, they're fire and forget all right...they're fired then they forget where the target is"
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Lan
- Posts: 358
- Joined: 2008-10-26 02:15
Re: How to begin Modding your PR_SP
I edited mine to mess about on single player and then i copied the original back into the folder when i went to play online and it still keeps kicking me. I'm gonna reinstall and just leave it be.
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666planer
- Posts: 218
- Joined: 2009-03-06 01:56
Re: How to begin Modding your PR_SP
Is there a way to make an RPG rocket to turn while their in the air? (instead of just going in a straight line)
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usmcguy
- Posts: 642
- Joined: 2009-12-14 20:26
Re: How to mod PR coop mode (unsupported)
ok im adding the m1a1 to ramiel so how do i make the driver control the gun like default bf2? and can i replace any vehicle on the us team?
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Amok@ndy
- Retired PR Developer
- Posts: 5144
- Joined: 2008-11-27 22:13
Re: How to mod PR coop mode (unsupported)
you just have to use the us_tnk_m1a2_bf2 this already has the gun moveable by the driver

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ingo
- Posts: 51
- Joined: 2010-01-02 10:54
Re: How to mod PR coop mode (unsupported)
yeah modding is alot of fun lol i added a abrams and an a-10 to muttrah lol
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usmcguy
- Posts: 642
- Joined: 2009-12-14 20:26
Re: How to mod PR coop mode (unsupported)
but iwant an m1a1 the on from usi
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ingo
- Posts: 51
- Joined: 2010-01-02 10:54
Re: How to mod PR coop mode (unsupported)
i just checked the files there is a m1a1 but there is no singleplayer version of it
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usmcguy
- Posts: 642
- Joined: 2009-12-14 20:26
Re: How to mod PR coop mode (unsupported)
ok so i cant convert it?
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LUKE_NUKE_EM
- Posts: 417
- Joined: 2009-06-12 19:41
Re: How to mod PR coop mode (unsupported)
Oh, put a A-10 back in Basrah.ingo wrote:yeah modding is alot of fun lol i added a abrams and an a-10 to muttrah lol

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Amok@ndy
- Retired PR Developer
- Posts: 5144
- Joined: 2008-11-27 22:13
Re: How to mod PR coop mode (unsupported)
sure you can but its a lil bit tricky how good is your knowledge in coding ?usmcguy wrote:ok so i cant convert it?

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usmcguy
- Posts: 642
- Joined: 2009-12-14 20:26
Re: How to mod PR coop mode (unsupported)
bad ill just go with the m1a2 in ramiel thats all i want but i dont know where and what to put in.. any help?
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Amok@ndy
- Retired PR Developer
- Posts: 5144
- Joined: 2008-11-27 22:13
Re: How to mod PR coop mode (unsupported)
maybe it would be better to open a new topic and not spamming this one 

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usmcguy
- Posts: 642
- Joined: 2009-12-14 20:26
Re: How to mod PR coop mode (unsupported)
oh ya sorry but i did start one would you be willing to help me a little on this?
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Amok@ndy
- Retired PR Developer
- Posts: 5144
- Joined: 2008-11-27 22:13
Re: How to mod PR coop mode (unsupported)
go into the map folder and open the Gamemodes/gpm_coop/ and open the GamePlayObjects.con with a text editor
then replace a US vehicle with us_tnk_m1a2_bf2
but it is smarter to do a backup of the server.zip first
then replace a US vehicle with us_tnk_m1a2_bf2
but it is smarter to do a backup of the server.zip first


