[Map] Wake Island (4km) [WIP]

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DevilDog812
Posts: 491
Joined: 2010-01-26 22:22

Re: [MAP] Wake Island (4km) [WIP]

Post by DevilDog812 »

maybe you can place the island-holder's artillery placements there
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ANTI-WIKILEAKS, PROUD SUPPORTER OF THE MILITARY
Amok@ndy
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Re: [MAP] Wake Island (4km) [WIP]

Post by Amok@ndy »

the area dont looks to small for the misile silo but its to low ;)
you will swim inside the bunker
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Dankicity
Posts: 73
Joined: 2010-01-20 04:00

Re: [MAP] Wake Island (4km) [WIP]

Post by Dankicity »

Amok@ndy wrote:the area dont looks to small for the misile silo but its to low ;)
you will swim inside the bunker
I did not think of that, but worst case was to just use to top, covers, and something to block the doors, rubble... but alas, it hangs over the dock or beach anyway you turn it.

Here's the typhoon sky and newer lighting to match, kinda. Not sure which concerns the islanders more, the typhoon or the sun swallowing the earth (yea, that's not a flare). Took thunkstorm2, Kasharn I think, and clouds from another to get a typhoon type of dusk.

from western side of north airfield
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Tofurkeymeister
Posts: 647
Joined: 2008-03-22 13:09

Re: [MAP] Wake Island (4km) [WIP]

Post by Tofurkeymeister »

Dankicity wrote:I did not think of that, but worst case was to just use to top, covers, and something to block the doors, rubble... but alas, it hangs over the dock or beach anyway you turn it.

Here's the typhoon sky and newer lighting to match, kinda. Not sure which concerns the islanders more, the typhoon or the sun swallowing the earth (yea, that's not a flare). Took thunkstorm2, Kasharn I think, and clouds from another to get a typhoon type of dusk.

from western side of north airfield
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I think a perfectly clear blue sky will suit the map better. After all... its a Pacific Island, and usually it is not fun to play on sunset maps. Just too much glare, and BF2 does not handle the dusk well.
Dankicity
Posts: 73
Joined: 2010-01-20 04:00

Re: [MAP] Wake Island (4km) [WIP]

Post by Dankicity »

Thanks, it's pretty easy to go overboard in no time. Typhoon is a must but I'm definitely
going to tone down the reds/yellows/blacks to yellows, blues, and gray.
Last edited by Dankicity on 2010-03-05 19:33, edited 5 times in total.
Dankicity
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Re: [MAP] Wake Island (4km) [WIP]

Post by Dankicity »

North Airfield (looking west). Last spot I have to find buildings for outside a couple spots elsewhere. I hoped to be further along but had a personal project reality in actually getting some paying work.

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Once I get them in place I'll be pulling everything into a new map bit by bit for testing, as I've yet try to play it. Then add in much more clutter and fine-tune the rest. Hope to have a beta download before BC2 is out.
Amok@ndy
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Re: [MAP] Wake Island (4km) [WIP]

Post by Amok@ndy »

BC2 is already out ... since 2nd march
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Hitman.2.5
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Re: [MAP] Wake Island (4km) [WIP]

Post by Hitman.2.5 »

Snazz wrote:How are China invading the island? Will they start off with a position already established on the island?

Because there's no Chinese naval/amphibious assets apart from possibly using a cargo ship like the Russians on Beirut.

May want to reverse it so the Marines are making an amphibious assault like in VBF2.
Wake island is controlled by the US there is a ICBM or some missile testing facility there iirc
Derpist
Snazz
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Re: [MAP] Wake Island (4km) [WIP]

Post by Snazz »

Hitman.2.5 wrote:Wake island is controlled by the US
Yeah I know.

What I was suggesting for this PR map is that China already invaded the island and the US were counter-attacking (like the vBF2 version).
Rudd
Retired PR Developer
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Re: [MAP] Wake Island (4km) [WIP]

Post by Rudd »

Snazz wrote:Yeah I know.

What I was suggesting for this PR map is that China already invaded the island and the US were counter-attacking (like the vBF2 version).
I think a blufor defending map would be a breath of fresh air in a conventional arena.
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Snazz
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Re: [MAP] Wake Island (4km) [WIP]

Post by Snazz »

[R-CON]Rudd wrote:I think a blufor defending map would be a breath of fresh air in a conventional arena.
Sure, except PR's opfor have no amphibious assault ships. All they can use is a cargo ship or a parachute spawn.

Otherwise they need to start on the island.
Amok@ndy
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Re: [MAP] Wake Island (4km) [WIP]

Post by Amok@ndy »

or use apcs and boats ! and trans choppers
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Rudd
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Re: [MAP] Wake Island (4km) [WIP]

Post by Rudd »

parachute spawn on to wake island...?

Oh god I think I jizzed a little
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Dankicity
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Joined: 2010-01-20 04:00

Re: [MAP] Wake Island (4km) [WIP]

Post by Dankicity »

Amok@ndy wrote:BC2 is already out ... since 2nd march
My brain must of added in a zero. Not the first time that's happened... surely not the last.
[R-CON]Rudd wrote:parachute spawn on to wake island...?

Oh god I think I jizzed a little
(jumps up :shock: as to not stain the new couch with freshly filled pants)

Concept was China's on land already (SW) with a timed spawn up north. Probably a trans heli or two and boats. Honestly haven't addressed vehicles or spawns yet but I think we're on the same page about a para...insertion. :shock: Though it would have to only be up north. Since to have a Chinese plane freely flying over an American airstrip is likened to having Gandhi fighting in a Jihad. Ain't gonna happen.

Thought about putting some spawns for both on the cargo ship to add a variable. Maybe a Chinese heli and boat(s) to give an objective. Don't know yet if the spawn could only let, maybe 5 spawn and expire. Most unlikely but sounds tactical (occupy ***-hats).
Snazz
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Re: [MAP] Wake Island (4km) [WIP]

Post by Snazz »

Amok@ndy wrote:or use apcs and boats ! and trans choppers
Spawning where? Middle of the ocean?
Amok@ndy
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Re: [MAP] Wake Island (4km) [WIP]

Post by Amok@ndy »

Snazz wrote:Spawning where? Middle of the ocean?
beirut ? did you played that ? there are also apcs in the water !
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Snazz
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Re: [MAP] Wake Island (4km) [WIP]

Post by Snazz »

Amok@ndy wrote:beirut ? did you played that ? there are also apcs in the water !
Yeah, next to a cargo ship you can spawn on.
Amok@ndy
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Re: [MAP] Wake Island (4km) [WIP]

Post by Amok@ndy »

Snazz wrote:Sure, except PR's opfor have no amphibious assault ships. All they can use is a cargo ship or a parachute spawn.

Otherwise they need to start on the island.
werent you talking about an cargoship ?
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Snazz
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Re: [MAP] Wake Island (4km) [WIP]

Post by Snazz »

Amok@ndy wrote:werent you talking about an cargoship ?
I mentioned it as an option for a Chinese assault yeah.

Then afterwards you replied:
Amok@ndy wrote:or use apcs and boats ! and trans choppers
I interpreted 'or' as 'instead of', so I asked where they would spawn.

Just a misunderstanding I guess.
Celestial1
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Joined: 2007-08-07 19:14

Re: [MAP] Wake Island (4km) [WIP]

Post by Celestial1 »

The Russian carrier present on Beirut could be substituted for a Chinese carrier later on.

Just saying.
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