[Map] Wake Island (4km) [WIP]
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DevilDog812
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Re: [MAP] Wake Island (4km) [WIP]
maybe you can place the island-holder's artillery placements there
ANTI-WIKILEAKS, PROUD SUPPORTER OF THE MILITARY
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Amok@ndy
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Re: [MAP] Wake Island (4km) [WIP]
the area dont looks to small for the misile silo but its to low 
you will swim inside the bunker
you will swim inside the bunker

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Dankicity
- Posts: 73
- Joined: 2010-01-20 04:00
Re: [MAP] Wake Island (4km) [WIP]
I did not think of that, but worst case was to just use to top, covers, and something to block the doors, rubble... but alas, it hangs over the dock or beach anyway you turn it.Amok@ndy wrote:the area dont looks to small for the misile silo but its to low
you will swim inside the bunker
Here's the typhoon sky and newer lighting to match, kinda. Not sure which concerns the islanders more, the typhoon or the sun swallowing the earth (yea, that's not a flare). Took thunkstorm2, Kasharn I think, and clouds from another to get a typhoon type of dusk.
from western side of north airfield

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Tofurkeymeister
- Posts: 647
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Re: [MAP] Wake Island (4km) [WIP]
I think a perfectly clear blue sky will suit the map better. After all... its a Pacific Island, and usually it is not fun to play on sunset maps. Just too much glare, and BF2 does not handle the dusk well.Dankicity wrote:I did not think of that, but worst case was to just use to top, covers, and something to block the doors, rubble... but alas, it hangs over the dock or beach anyway you turn it.
Here's the typhoon sky and newer lighting to match, kinda. Not sure which concerns the islanders more, the typhoon or the sun swallowing the earth (yea, that's not a flare). Took thunkstorm2, Kasharn I think, and clouds from another to get a typhoon type of dusk.
from western side of north airfield
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Dankicity
- Posts: 73
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Re: [MAP] Wake Island (4km) [WIP]
Thanks, it's pretty easy to go overboard in no time. Typhoon is a must but I'm definitely
going to tone down the reds/yellows/blacks to yellows, blues, and gray.
going to tone down the reds/yellows/blacks to yellows, blues, and gray.
Last edited by Dankicity on 2010-03-05 19:33, edited 5 times in total.
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Dankicity
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Re: [MAP] Wake Island (4km) [WIP]
North Airfield (looking west). Last spot I have to find buildings for outside a couple spots elsewhere. I hoped to be further along but had a personal project reality in actually getting some paying work.

Once I get them in place I'll be pulling everything into a new map bit by bit for testing, as I've yet try to play it. Then add in much more clutter and fine-tune the rest. Hope to have a beta download before BC2 is out.

Once I get them in place I'll be pulling everything into a new map bit by bit for testing, as I've yet try to play it. Then add in much more clutter and fine-tune the rest. Hope to have a beta download before BC2 is out.
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Amok@ndy
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Hitman.2.5
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Re: [MAP] Wake Island (4km) [WIP]
Wake island is controlled by the US there is a ICBM or some missile testing facility there iircSnazz wrote:How are China invading the island? Will they start off with a position already established on the island?
Because there's no Chinese naval/amphibious assets apart from possibly using a cargo ship like the Russians on Beirut.
May want to reverse it so the Marines are making an amphibious assault like in VBF2.
Derpist
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Snazz
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Re: [MAP] Wake Island (4km) [WIP]
Yeah I know.Hitman.2.5 wrote:Wake island is controlled by the US
What I was suggesting for this PR map is that China already invaded the island and the US were counter-attacking (like the vBF2 version).
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Rudd
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Re: [MAP] Wake Island (4km) [WIP]
I think a blufor defending map would be a breath of fresh air in a conventional arena.Snazz wrote:Yeah I know.
What I was suggesting for this PR map is that China already invaded the island and the US were counter-attacking (like the vBF2 version).
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Snazz
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Re: [MAP] Wake Island (4km) [WIP]
Sure, except PR's opfor have no amphibious assault ships. All they can use is a cargo ship or a parachute spawn.[R-CON]Rudd wrote:I think a blufor defending map would be a breath of fresh air in a conventional arena.
Otherwise they need to start on the island.
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Amok@ndy
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Rudd
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Re: [MAP] Wake Island (4km) [WIP]
parachute spawn on to wake island...?
Oh god I think I jizzed a little
Oh god I think I jizzed a little
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Dankicity
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Re: [MAP] Wake Island (4km) [WIP]
My brain must of added in a zero. Not the first time that's happened... surely not the last.Amok@ndy wrote:BC2 is already out ... since 2nd march
(jumps up[R-CON]Rudd wrote:parachute spawn on to wake island...?
Oh god I think I jizzed a little
Concept was China's on land already (SW) with a timed spawn up north. Probably a trans heli or two and boats. Honestly haven't addressed vehicles or spawns yet but I think we're on the same page about a para...insertion.
Thought about putting some spawns for both on the cargo ship to add a variable. Maybe a Chinese heli and boat(s) to give an objective. Don't know yet if the spawn could only let, maybe 5 spawn and expire. Most unlikely but sounds tactical (occupy ***-hats).
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Snazz
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Re: [MAP] Wake Island (4km) [WIP]
Spawning where? Middle of the ocean?Amok@ndy wrote:or use apcs and boats ! and trans choppers
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Amok@ndy
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Re: [MAP] Wake Island (4km) [WIP]
beirut ? did you played that ? there are also apcs in the water !Snazz wrote:Spawning where? Middle of the ocean?

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Snazz
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Re: [MAP] Wake Island (4km) [WIP]
Yeah, next to a cargo ship you can spawn on.Amok@ndy wrote:beirut ? did you played that ? there are also apcs in the water !
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Amok@ndy
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Re: [MAP] Wake Island (4km) [WIP]
werent you talking about an cargoship ?Snazz wrote:Sure, except PR's opfor have no amphibious assault ships. All they can use is a cargo ship or a parachute spawn.
Otherwise they need to start on the island.

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Snazz
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Re: [MAP] Wake Island (4km) [WIP]
I mentioned it as an option for a Chinese assault yeah.Amok@ndy wrote:werent you talking about an cargoship ?
Then afterwards you replied:
I interpreted 'or' as 'instead of', so I asked where they would spawn.Amok@ndy wrote:or use apcs and boats ! and trans choppers
Just a misunderstanding I guess.
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Celestial1
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Re: [MAP] Wake Island (4km) [WIP]
The Russian carrier present on Beirut could be substituted for a Chinese carrier later on.
Just saying.
Just saying.

