About firebases. Take a look at this.

Suggestions from our community members for PR:BF2. Read the stickies before posting.
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ludwag
Posts: 108
Joined: 2009-06-28 21:23

About firebases. Take a look at this.

Post by ludwag »


http://www.youtube.com/watch?v=eLR8Zyys ... re=related

This is with the bf2 engine.

I thought PR used it to its full potential. Imagine if you could do this. It is possible, right?
Last edited by crazy11 on 2010-02-28 23:37, edited 1 time in total.
Reason: fixed video
rampo
Posts: 2914
Joined: 2009-02-10 12:48

Re: About firebases. Take a look at this.

Post by rampo »

Imagine the explotation on those things..
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Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: About firebases. Take a look at this.

Post by Rhino »

Yes and BF2 Sandbox has a even more "user friendly" deploying system.




Just that we dont want players to exploit the deploy system which they can easily do if you make deployable like this.

On a side note, I love how that Georgian Conflict mod says that its soo bad to steal "gameplay ideas" when they have totally stolen that "idea" from PR, I mean they even called that sandbag bunker a "Firebase" :p
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ludwag
Posts: 108
Joined: 2009-06-28 21:23

Re: About firebases. Take a look at this.

Post by ludwag »

gazzthompson wrote:and your suggestion is ....... ?
And the suggestion is to look into it to see all the possibilities when making firebases.
Like making firebases that doesn't kill people when deployed, or make more kinds of assets. Like walls. Barbwire doesn't do anything 99% of times, except telling all the enemies where the firebase is. Bunkers. All that. It looks like the mod team don't know about all this. If they do, why don't they make it more practical any exploit it more?
Skull
Posts: 268
Joined: 2010-02-05 19:25

Re: About firebases. Take a look at this.

Post by Skull »

so your suggestion is to introduce more assets like bunkers?
cause this way of placing assets can people too.
and the wire is there for a good reason, its way beyond being useless. if you say anything else, you havent played pr enough. for example on every insurgency maps its an awqesome protection against bomb cars. or blocking entrances into buildings on every random map.
besides, the way of placing fobs or assets isnt impractible at all...
Zach1923
Posts: 106
Joined: 2009-08-18 18:32

Re: About firebases. Take a look at this.

Post by Zach1923 »

Seriously? The PR way is so much better.
rushn
Posts: 2420
Joined: 2010-01-01 02:51

Re: About firebases. Take a look at this.

Post by rushn »

IDK the barbed wire does give away the FOB position though I agree with that I hope that this will be implemented without any exploites but I think this is not possible
Spearhead
Retired PR Developer
Posts: 1785
Joined: 2007-06-01 00:53

Re: About firebases. Take a look at this.

Post by Spearhead »

The wired spawn problem is simply due to the spawn points being inside a solid. BF2 does not like spawning players inside of walls.
[R-DEV]Rhino wrote:Just that we dont want players to exploit the deploy system which they can easily do if you make deployable like this.

On a side note, I love how that Georgian Conflict mod says that its soo bad to steal "gameplay ideas" when they have totally stolen that "idea" from PR, I mean they even called that sandbag bunker a "Firebase" :p
Indeed, the reason we don't use such a system is to make it very hard to exploit asset placement.

I bet their Firebase is just an homage to Project Reality ;)
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Startrekern
Posts: 847
Joined: 2008-08-31 21:11

Re: About firebases. Take a look at this.

Post by Startrekern »

I, as a total FOB whore, approve this message.


Implement or the dog gets it.

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Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: About firebases. Take a look at this.

Post by Rhino »

Startrekern wrote:I, as a total FOB whore, approve this message.


Implement or the dog gets it.

http://farm3.static.flickr.com/2116/206 ... da5dee.jpg

So you want players deploying a firebase inside a buildings and I'm not talking about inside of the walls of a bunker or w/e, I'm talking about inside a non-enterable building and you also want to see players doing some really odd/crappy things with deployable like crating bridges with sandbags across from one building roof top to anouther?
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Hunt3r
Posts: 1573
Joined: 2009-04-24 22:09

Re: About firebases. Take a look at this.

Post by Hunt3r »

Speaking of which, in a training .874, I spawned inside a bunker wall, as a result of someone misplacing a firebase...
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Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: About firebases. Take a look at this.

Post by Rhino »

Hunt3r wrote:Speaking of which, in a training .874, I spawned inside a bunker wall, as a result of someone misplacing a firebase...
ye, it can happen with our current system but its very uncommon.
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TOME Malambri
Posts: 91
Joined: 2008-01-05 06:32

Re: About firebases. Take a look at this.

Post by TOME Malambri »

Damn, that is badass. I for one would love to use this ingame
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: About firebases. Take a look at this.

Post by Rhino »

I'm going to lock this topic before anyone else starts thinking this is a better system than over what we currently have when I can tell you for sure, its not.
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