TeamKill

Suggestions from our community members for PR:BF2. Read the stickies before posting.
Post Reply
robert090993
Posts: 74
Joined: 2009-02-20 20:38

TeamKill

Post by robert090993 »

Everyone knows that 9 times out of 10 a teamkill is by mistake. But in FH2, when you are TK'd you are told what weapon was used.

For example In PR you get :

Joe3454 [Teamkilled] Harrythenobet

in FH2 you would get :

Joe3454 [Teamkilled] [With M4 ACOG] Harrythenobet

This would make it easier to tell who's fault it was, and if it was a mistake. Even so, some of the time i would like to know what teamkilled me.
Sniper77shot
Posts: 509
Joined: 2009-12-24 04:46

Re: TeamKill

Post by Sniper77shot »

I support.
Startrekern
Posts: 847
Joined: 2008-08-31 21:11

Re: TeamKill

Post by Startrekern »

Should be possible since in vBF2 weapons were shown whenever a person was killed, but I don't think that also applied to teamkills.
l|Bubba|l
Posts: 646
Joined: 2007-03-25 03:40

Re: TeamKill

Post by l|Bubba|l »

Open:
C:\Program Files (x86)\EA GAMES\Battlefield 2\mods\pr\localization\english\pr.utxt

Search:
HUD_HUD_KILLEDBY_TEAMKILLS

Ad:
#WEAPON#

Edit:
It looks like they removed this ability completely.
Last edited by l|Bubba|l on 2010-03-06 17:42, edited 2 times in total.
robert090993
Posts: 74
Joined: 2009-02-20 20:38

Re: TeamKill

Post by robert090993 »

l|Bubba|l wrote:Open:
C:\Program Files (x86)\EA GAMES\Battlefield 2\mods\pr\localization\english\pr.utxt

Search:
HUD_HUD_KILLEDBY_TEAMKILLS

Ad:
#WEAPON#

Edit:
It looks like they removed this ability completely.
It was never in Vbf2, it was only in FH2 mod
l|Bubba|l
Posts: 646
Joined: 2007-03-25 03:40

Re: TeamKill

Post by l|Bubba|l »

robert090993 wrote:It was never in Vbf2, it was only in FH2 mod
You could easily do it in vanilla bf2 since release.

It doesn't work in pr because they didn't ad the kill messages for their weapons.
robert090993
Posts: 74
Joined: 2009-02-20 20:38

Re: TeamKill

Post by robert090993 »

l|Bubba|l wrote:You could easily do it in vanilla bf2 since release.

It doesn't work in pr because they didn't ad the kill messages for their weapons.
You still get the Teamkill messages, and FH2 has removed their kills aswell
Ts4EVER
Posts: 1111
Joined: 2009-02-18 13:43

Re: TeamKill

Post by Ts4EVER »

robert090993 wrote:You still get the Teamkill messages, and FH2 has removed their kills aswell

No it hasn't...
Image
robert090993
Posts: 74
Joined: 2009-02-20 20:38

Re: TeamKill

Post by robert090993 »

Ts4EVER wrote:No it hasn't...
I will have to check up on it
l|Bubba|l
Posts: 646
Joined: 2007-03-25 03:40

Re: TeamKill

Post by l|Bubba|l »

It doesn't matter, you can remove the normal kill messages without removing the kill messages for each weapon.

Kill message:

Code: Select all

HUD_HUD_KILLEDBY_KILLS            §0#PLAYERNAME1# [§1#WEAPON#§0] #PLAYERNAME2#
Teamkill message:

Code: Select all

HUD_HUD_KILLEDBY_TEAMKILLS        §0#PLAYERNAME1# [§1Teamkills§0] #PLAYERNAME2#
Kill message weapon:

Code: Select all

KILLMESSAGE_WEAPON_m16a2          M16A2
Edit:
Anyway, I think pr hardcoded the message system in some python file.
Last edited by l|Bubba|l on 2010-03-06 18:51, edited 2 times in total.
Ts4EVER
Posts: 1111
Joined: 2009-02-18 13:43

Re: TeamKill

Post by Ts4EVER »

robert090993 wrote:I will have to check up on it

Or you could take my word as an FH2 beta tester for it. All kills are still displayed in FH2. And I'm quite sure the teamkilling weapon is also present in vanilla (although I haven't played that in a while)
Image
robert090993
Posts: 74
Joined: 2009-02-20 20:38

Re: TeamKill

Post by robert090993 »

Ts4EVER wrote:Or you could take my word as an FH2 beta tester for it. All kills are still displayed in FH2. And I'm quite sure the teamkilling weapon is also present in vanilla (although I haven't played that in a while)
Its not in Vbf2
lagopus
Posts: 73
Joined: 2009-11-03 20:54

Re: TeamKill

Post by lagopus »

robert090993 wrote:Its not in Vbf2
Wrong, changing local localization files will make you see what weapon someone is killed/teamkilled with. You can also change the size of the text, colours, and change "teamkilled" with f. ex "pwned" etc..
Guide here: BF2/2142: Localization Files - Battle.no Forum

This is all clientside, and will not affect the rest of the team. In BF2 you will not see what weapon teamkilled you and others with default settings. If this works in PR i dont know, never used it in PR, but it was helpful in BF2, especially as an admin.
robert090993
Posts: 74
Joined: 2009-02-20 20:38

Re: TeamKill

Post by robert090993 »

lagopus wrote:Wrong, changing local localization files will make you see what weapon someone is killed/teamkilled with. You can also change the size of the text, colours, and change "teamkilled" with f. ex "pwned" etc..
Guide here: BF2/2142: Localization Files - Battle.no Forum

This is all clientside, and will not affect the rest of the team. In BF2 you will not see what weapon teamkilled you and others with default settings. If this works in PR i dont know, never used it in PR, but it was helpful in BF2, especially as an admin.
How was i wrong then?
lagopus
Posts: 73
Joined: 2009-11-03 20:54

Re: TeamKill

Post by lagopus »

If you ment it wasnt in vBF2 by default, then you are right, default teamkill messages dont show the weapon, default kill do messages show the weapon.
If you ment that it cant be done/edited in vBF2 then your wrong. It can be done in vBF2, therefore it should be possible in PR, unless the DEVS have removed this possibility.
robert090993
Posts: 74
Joined: 2009-02-20 20:38

Re: TeamKill

Post by robert090993 »

lagopus wrote:If you ment it wasnt in vBF2 by default, then you are right, default teamkill messages dont show the weapon, default kill do messages show the weapon.
If you ment that it cant be done/edited in vBF2 then your wrong. It can be done in vBF2, therefore it should be possible in PR, unless the DEVS have removed this possibility.
The DEVS have properly removed it
dtacs
Posts: 5512
Joined: 2008-12-07 23:30

Re: TeamKill

Post by dtacs »

robert090993 wrote:The DEVS have properly removed it
Why, is the question.

Totally agree with this suggestion.
Post Reply

Return to “PR:BF2 Suggestions”