[0909] Siege at Ochamchira - Walk trough wall
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Tegyr
- Posts: 10
- Joined: 2009-05-07 23:49
[0909] Siege at Ochamchira - Walk trough wall
Description:
There is a ramp with a roof over where it is possible to walk up the ramp and go trough the roof.
Steps to Reproduce:
(Map location showed in video)
1. Locate said ramp
2. Walk up ramp
Video:
[XFIRE]23aa7d[/XFIRE]
Tested On:
Siege at Ochamchira, Tactics and Teamwork 0.909
There is a ramp with a roof over where it is possible to walk up the ramp and go trough the roof.
Steps to Reproduce:
(Map location showed in video)
1. Locate said ramp
2. Walk up ramp
Video:
[XFIRE]23aa7d[/XFIRE]
Tested On:
Siege at Ochamchira, Tactics and Teamwork 0.909
Last edited by Tegyr on 2010-03-08 19:31, edited 2 times in total.
Reason: Wrong video, fixed now!
Reason: Wrong video, fixed now!
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SnipeHunt
- Posts: 801
- Joined: 2009-02-02 15:35
Re: [0909] Siege at Ochamchira - Walk trough wall
wrong video. that is your invisible smoke video.
Last edited by SnipeHunt on 2010-03-10 01:02, edited 1 time in total.
Reason: He fixed it
Reason: He fixed it
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Le_Chuck
- Posts: 49
- Joined: 2007-03-09 09:15
Re: [0909] Siege at Ochamchira - Walk trough wall
Discovered it yesterday too. Sneaky entrance but still a bug.


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maarit
- Posts: 1145
- Joined: 2008-02-04 17:21
Re: [0909] Siege at Ochamchira - Walk trough wall
is there also huge fps-lag in that place,cos your running animation is buggy?
Last edited by maarit on 2010-03-09 11:48, edited 1 time in total.
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PlaynCool
- Posts: 711
- Joined: 2008-04-06 21:51
Re: [0909] Siege at Ochamchira - Walk trough wall
Hah siege at ochmachira is extremeley laggy when looking towards the city.
Forgive my bad English... 
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WeeD-KilleR
- Posts: 792
- Joined: 2009-11-01 13:32
Re: [0909] Siege at Ochamchira - Walk trough wall
thats the ninja-entrace for the ninja-bear guys!
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Nick_Gunar
- Posts: 215
- Joined: 2009-10-20 07:54
Re: [0909] Siege at Ochamchira - Walk trough wall
I found that bug in PR just 3 days after the release. I PMed the DEV about that bug to prevent the community to exploit it as a GLITCH.
Thanks now, with this post you made that map disapear forever (who wants to play british when enemy can come from anywhere?!!!!).
Thanks now, with this post you made that map disapear forever (who wants to play british when enemy can come from anywhere?!!!!).
The best victory is when the opponent surrenders of its own accord before there are any actual hostilities... It is best to win without fighting.
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Tegyr
- Posts: 10
- Joined: 2009-05-07 23:49
Re: [0909] Siege at Ochamchira - Walk trough wall
My bad, it appears i made a duplicate bug report to this one.
https://www.realitymod.com/forum/f26-pr ... litch.html
https://www.realitymod.com/forum/f26-pr ... litch.html
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SpecOpsScott
- Posts: 20
- Joined: 2007-05-13 16:01
Re: [0909] Siege at Ochamchira - Walk trough wall
And this one......
Located on the crane just south of Central. The box hanging underneath is reachable by grappling hook. Once on top of the container, you can freely walk inside the caliper box, seeing a good 50% of the map area around central and south. A sniper would have the run of the map from that location.



Located on the crane just south of Central. The box hanging underneath is reachable by grappling hook. Once on top of the container, you can freely walk inside the caliper box, seeing a good 50% of the map area around central and south. A sniper would have the run of the map from that location.



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goguapsy
- Posts: 3688
- Joined: 2009-06-06 19:12
Re: [0909] Siege at Ochamchira - Walk trough wall
What's wrong about this?SpecOpsScott wrote:And this one......
Located on the crane just south of Central. The box hanging underneath is reachable by grappling hook. Once on top of the container, you can freely walk inside the caliper box, seeing a good 50% of the map area around central and south. A sniper would have the run of the map from that location.
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PhoenixxFire
- Posts: 24
- Joined: 2009-12-31 07:39
Re: [0909] Siege at Ochamchira - Walk trough wall
You can walk inside of the object. As well as being unlikely to take any direct damage (I suspect).goguapsy wrote:What's wrong about this?
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SpecOpsScott
- Posts: 20
- Joined: 2007-05-13 16:01
Re: [0909] Siege at Ochamchira - Walk trough wall
Phoenix is right. Once you walk through the end wall (Middle picture) you can see freely out and be completely concealed (Last picture). There was no one else on the server when i found this, but i too suspect that as long as your inside the box taking damage is unlikely.
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PuffNStuff
- Posts: 298
- Joined: 2009-06-01 13:57
Re: [0909] Siege at Ochamchira - Walk trough wall
Happened to me and another squad. Got pinned bya sniper and we couldn't find him even though we had PKM's watching that specific position. We determined that the fire was coming from that area, but we couldn't see him.SpecOpsScott wrote:And this one......
Located on the crane just south of Central. The box hanging underneath is reachable by grappling hook. Once on top of the container, you can freely walk inside the caliper box, seeing a good 50% of the map area around central and south. A sniper would have the run of the map from that location.
It was on the TG server.
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Startrekern
- Posts: 847
- Joined: 2008-08-31 21:11
Re: [0909] Siege at Ochamchira - Walk trough wall
Did you report it?? That sniper would've gotten a ban.PuffNStuff wrote:It was on the TG server.
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goguapsy
- Posts: 3688
- Joined: 2009-06-06 19:12
Re: [0909] Siege at Ochamchira - Walk trough wall
Ah ok! I couldn't see that in the screenies (never played on that map).PhoenixxFire wrote:You can walk inside of the object. As well as being unlikely to take any direct damage (I suspect).
So you mean, this exactly like when you glitch inside a building (ex. spawn at a glitched FOB) you can shoot outside, but never get hit or seen right?
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PhoenixxFire
- Posts: 24
- Joined: 2009-12-31 07:39
Re: [0909] Siege at Ochamchira - Walk trough wall
Correct. It is an exploit of the object.goguapsy wrote:Ah ok! I couldn't see that in the screenies (never played on that map).
So you mean, this exactly like when you glitch inside a building (ex. spawn at a glitched FOB) you can shoot outside, but never get hit or seen right?

