[0909] Siege at Ochamchira - Walk trough wall

If you find a bug within PR:BF2 (including PRSP), please report it here.
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Tegyr
Posts: 10
Joined: 2009-05-07 23:49

[0909] Siege at Ochamchira - Walk trough wall

Post by Tegyr »

Description:
There is a ramp with a roof over where it is possible to walk up the ramp and go trough the roof.

Steps to Reproduce:
(Map location showed in video)
1. Locate said ramp
2. Walk up ramp

Video:
[XFIRE]23aa7d[/XFIRE]

Tested On:
Siege at Ochamchira, Tactics and Teamwork 0.909
Last edited by Tegyr on 2010-03-08 19:31, edited 2 times in total.
Reason: Wrong video, fixed now!
SnipeHunt
Posts: 801
Joined: 2009-02-02 15:35

Re: [0909] Siege at Ochamchira - Walk trough wall

Post by SnipeHunt »

wrong video. that is your invisible smoke video.
Last edited by SnipeHunt on 2010-03-10 01:02, edited 1 time in total.
Reason: He fixed it
Le_Chuck
Posts: 49
Joined: 2007-03-09 09:15

Re: [0909] Siege at Ochamchira - Walk trough wall

Post by Le_Chuck »

Discovered it yesterday too. Sneaky entrance but still a bug.
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maarit
Posts: 1145
Joined: 2008-02-04 17:21

Re: [0909] Siege at Ochamchira - Walk trough wall

Post by maarit »

is there also huge fps-lag in that place,cos your running animation is buggy?
Last edited by maarit on 2010-03-09 11:48, edited 1 time in total.
PlaynCool
Posts: 711
Joined: 2008-04-06 21:51

Re: [0909] Siege at Ochamchira - Walk trough wall

Post by PlaynCool »

Hah siege at ochmachira is extremeley laggy when looking towards the city.
Forgive my bad English... :?
WeeD-KilleR
Posts: 792
Joined: 2009-11-01 13:32

Re: [0909] Siege at Ochamchira - Walk trough wall

Post by WeeD-KilleR »

thats the ninja-entrace for the ninja-bear guys!
Nick_Gunar
Posts: 215
Joined: 2009-10-20 07:54

Re: [0909] Siege at Ochamchira - Walk trough wall

Post by Nick_Gunar »

I found that bug in PR just 3 days after the release. I PMed the DEV about that bug to prevent the community to exploit it as a GLITCH.

Thanks now, with this post you made that map disapear forever (who wants to play british when enemy can come from anywhere?!!!!).
The best victory is when the opponent surrenders of its own accord before there are any actual hostilities... It is best to win without fighting.
Tegyr
Posts: 10
Joined: 2009-05-07 23:49

Re: [0909] Siege at Ochamchira - Walk trough wall

Post by Tegyr »

My bad, it appears i made a duplicate bug report to this one.
https://www.realitymod.com/forum/f26-pr ... litch.html
SpecOpsScott
Posts: 20
Joined: 2007-05-13 16:01

Re: [0909] Siege at Ochamchira - Walk trough wall

Post by SpecOpsScott »

And this one......

Located on the crane just south of Central. The box hanging underneath is reachable by grappling hook. Once on top of the container, you can freely walk inside the caliper box, seeing a good 50% of the map area around central and south. A sniper would have the run of the map from that location.

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goguapsy
Posts: 3688
Joined: 2009-06-06 19:12

Re: [0909] Siege at Ochamchira - Walk trough wall

Post by goguapsy »

SpecOpsScott wrote:And this one......

Located on the crane just south of Central. The box hanging underneath is reachable by grappling hook. Once on top of the container, you can freely walk inside the caliper box, seeing a good 50% of the map area around central and south. A sniper would have the run of the map from that location.
What's wrong about this?
Guys, when a new player comes, just answer his question and go on your merry way, instead of going berserk! It's THAT simple! :D

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PhoenixxFire
Posts: 24
Joined: 2009-12-31 07:39

Re: [0909] Siege at Ochamchira - Walk trough wall

Post by PhoenixxFire »

goguapsy wrote:What's wrong about this?
You can walk inside of the object. As well as being unlikely to take any direct damage (I suspect).
SpecOpsScott
Posts: 20
Joined: 2007-05-13 16:01

Re: [0909] Siege at Ochamchira - Walk trough wall

Post by SpecOpsScott »

Phoenix is right. Once you walk through the end wall (Middle picture) you can see freely out and be completely concealed (Last picture). There was no one else on the server when i found this, but i too suspect that as long as your inside the box taking damage is unlikely.
PuffNStuff
Posts: 298
Joined: 2009-06-01 13:57

Re: [0909] Siege at Ochamchira - Walk trough wall

Post by PuffNStuff »

SpecOpsScott wrote:And this one......

Located on the crane just south of Central. The box hanging underneath is reachable by grappling hook. Once on top of the container, you can freely walk inside the caliper box, seeing a good 50% of the map area around central and south. A sniper would have the run of the map from that location.

Image

Image

Image
Happened to me and another squad. Got pinned bya sniper and we couldn't find him even though we had PKM's watching that specific position. We determined that the fire was coming from that area, but we couldn't see him.

It was on the TG server.
Startrekern
Posts: 847
Joined: 2008-08-31 21:11

Re: [0909] Siege at Ochamchira - Walk trough wall

Post by Startrekern »

PuffNStuff wrote:It was on the TG server.
Did you report it?? That sniper would've gotten a ban.
goguapsy
Posts: 3688
Joined: 2009-06-06 19:12

Re: [0909] Siege at Ochamchira - Walk trough wall

Post by goguapsy »

PhoenixxFire wrote:You can walk inside of the object. As well as being unlikely to take any direct damage (I suspect).
Ah ok! I couldn't see that in the screenies (never played on that map).

So you mean, this exactly like when you glitch inside a building (ex. spawn at a glitched FOB) you can shoot outside, but never get hit or seen right?
Guys, when a new player comes, just answer his question and go on your merry way, instead of going berserk! It's THAT simple! :D

Image[/CENTER]
PhoenixxFire
Posts: 24
Joined: 2009-12-31 07:39

Re: [0909] Siege at Ochamchira - Walk trough wall

Post by PhoenixxFire »

goguapsy wrote:Ah ok! I couldn't see that in the screenies (never played on that map).

So you mean, this exactly like when you glitch inside a building (ex. spawn at a glitched FOB) you can shoot outside, but never get hit or seen right?
Correct. It is an exploit of the object.
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