Had EA/Dice kept the randomization

General discussion of the Project Reality: BF2 modification.
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DeltaFart
Posts: 2409
Joined: 2008-02-12 20:36

Had EA/Dice kept the randomization

Post by DeltaFart »

Had the developers kept this bit of gold coding in the game, what do you think the current Project Reality would be more like?
GeZe
Retired PR Developer
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Joined: 2006-02-09 22:09

Re: Had EA/Dice kept the randomization

Post by GeZe »

What do you mean by randomization?
theiceman
Posts: 297
Joined: 2009-03-19 04:17

Re: Had EA/Dice kept the randomization

Post by theiceman »

i think he means deviation....

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rushn
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Joined: 2010-01-01 02:51

Re: Had EA/Dice kept the randomization

Post by rushn »

I thought he meant open code
sniperrocks
Posts: 258
Joined: 2009-11-25 01:38

Re: Had EA/Dice kept the randomization

Post by sniperrocks »

Yeah I was thinking what rushn was thinking

if BF2 wasnt so hardcoded, PR would be it's own game already using BF2's engine!
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DeltaFart
Posts: 2409
Joined: 2008-02-12 20:36

Re: Had EA/Dice kept the randomization

Post by DeltaFart »

No i mean the randomization code
In Forgotten Hope, some levels had pickup kits that had either a pistol, shotgun, or rifle, or stuff like that, the kitss were random as to what weapon you had some of them, and the type of Vehicles were random as well
It was an interesting thing to see random values, that appearently was removed from BF2/can't reproduce, as far as I've heard
Rhino
Retired PR Developer
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Re: Had EA/Dice kept the randomization

Post by Rhino »

Th3Exiled wrote:Spawning random kits and vehicles sounds perfectly doable to me (with the use of python). After all, we do have caches spawning randomly, now don't we?

Exiled
Ye with python there is no reason why it couldn't be done, might have to change the spawn system a little to do it but its doable.
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kumade
Posts: 130
Joined: 2009-04-05 21:17

Re: Had EA/Dice kept the randomization

Post by kumade »

DeltaFart wrote:.. and the type of Vehicles were random as well..
I think this is matter of balance. DEVs always watching it. But war is not balanced, and gameplay should be more interesting without knowing that enemy has the same count of thanks, choppers etc. This differs from current gameplay strategies, yes. But, hell, this will be cool to find these strategies on the field, not on loading screen (where You can see both sides vehicles). Like ESRB notices says: Game Experience May Change During Online Play :)
So, my word is BIG YES.
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