The PR team is going to use the C4 Engine

General discussion of the Project Reality: BF2 modification.
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xatu miller
Posts: 431
Joined: 2008-05-01 12:38

Re: The PR team is going to use the C4 Engine

Post by xatu miller »

[R-DEV]Masaq wrote:No, it was just beans for tea again.
God dame beans destroying my dreams. But some thing is different about them this time though?


"Intermolecular interactions in the flake's matrix could be weakened by the plasticizer [water], leading to the solubilization of some components, and to a decrease in mechanical integrity."
READ: Water makes cereal soggy.
rushn
Posts: 2420
Joined: 2010-01-01 02:51

Re: The PR team is going to use the C4 Engine

Post by rushn »

how come torque engine wast used? was there any reason to pick C4 engine? except price?

anyway found this cool pics from a C4 engine website
C4 Engine Images
also is it possible to have destructible environments in C4?

by the way water effects look cool
gazzthompson
Posts: 8012
Joined: 2007-01-12 19:05

Re: The PR team is going to use the C4 Engine

Post by gazzthompson »

IIRC devs tried torque engine , and c4 was just better.
motherdear
Retired PR Developer
Posts: 2637
Joined: 2007-03-20 14:09

Re: The PR team is going to use the C4 Engine

Post by motherdear »

we already won a license for the torque engine, wasn't what we wanted though. also guys, remember that the stuff that you see in the c4 engine is created by coders that want to try it out or bring new features. much of the stuff that is seen (in the C4 demo) is not made by artists which means that the quality might be severally lacking in the beauty department.
Image

[R-DEV]OkitaMakoto: "Talking squad level tactics in bed is actually a little known aphrodisiac"
[R-CON]Pantera : "maybe you might learn that we are not super intelligent beings chained in UKF's basement being forced to work on this".
DeltaFart
Posts: 2409
Joined: 2008-02-12 20:36

Re: The PR team is going to use the C4 Engine

Post by DeltaFart »

C4 Engine Forums • View topic - Psg1 (rifle) In C4
For something that I've never heard of(the engine I've known about the PSG1 for awhile) thats pretty good

Thats just for answering the OP's comments
honestly looked at some of the stuff in there and it's awesome!
Last edited by DeltaFart on 2010-03-11 22:22, edited 1 time in total.
Koroush47
Posts: 268
Joined: 2009-02-16 15:00

Re: The PR team is going to use the C4 Engine

Post by Koroush47 »

[R-DEV]Twisted Helix wrote:Well you would be wrong.



You think the engine is the artwork, and that is where you are showing a lack of understanding of game development.

For the record, when it comes to graphics rendering, the C4 engine is a million miles ahead of ANY of its indie competitors, and even competes with some new and very expensive engines. C4 engine is cutting edge. 'Bleeding edge' even, as it has some revolutionary technologies that no other game engine in the world has.

Its also a WIP, and in constant development and updates. If you wish to see the kind of rendering that C4 is capable of ... take a look at the Subway Simulator Game and even that is years old.

C4 engine's graphic rendering capability makes BF2 look like a cornflakes packet.
What do you mean "Revolutionary technologies"

Explain ?




Also, I thought you guys were going to use the torque engine?
Last edited by Koroush47 on 2010-03-12 23:58, edited 1 time in total.
gazzthompson
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Joined: 2007-01-12 19:05

Re: The PR team is going to use the C4 Engine

Post by gazzthompson »

Koroush47 wrote: It looks alot nicer than the C4 engine, IMO.
based on what?
Koroush47
Posts: 268
Joined: 2009-02-16 15:00

Re: The PR team is going to use the C4 Engine

Post by Koroush47 »

gazzthompson wrote:based on what?
Videos, but I did also say

"But I'd rather wait and see what C4 can do."

Implying that I know C4 is nowhere near done.
Drav
Retired PR Developer
Posts: 2144
Joined: 2007-12-14 16:13

Re: The PR team is going to use the C4 Engine

Post by Drav »

There havent been any really good tech demos of what C4 can do graphics wise yet......I think when the physics and the foliage implementation is complete there will be some very impressive stuff put out. The potential is definitely there...
Koroush47
Posts: 268
Joined: 2009-02-16 15:00

Re: The PR team is going to use the C4 Engine

Post by Koroush47 »

[R-DEV]Drav wrote:There havent been any really good tech demos of what C4 can do graphics wise yet......I think when the physics and the foliage implementation is complete there will be some very impressive stuff put out. The potential is definitely there...
I will say so far that the physics was nice.

Graphics, I think is still a WIP.
gazzthompson
Posts: 8012
Joined: 2007-01-12 19:05

Re: The PR team is going to use the C4 Engine

Post by gazzthompson »

the gfx are wip. as he said:

"There havent been any really good tech demos of what C4 can do graphics wise yet"
TomDackery
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Joined: 2009-01-11 02:23

Re: The PR team is going to use the C4 Engine

Post by TomDackery »

I thought this screenshot from a C4 Engine based game was pretty good:

Image
Tofurkeymeister
Posts: 647
Joined: 2008-03-22 13:09

Re: The PR team is going to use the C4 Engine

Post by Tofurkeymeister »

Google Chrome integrated into C4:

Image

Also, I trawled the C4 forums for PR2 info, but couldn't find any :(
Drav
Retired PR Developer
Posts: 2144
Joined: 2007-12-14 16:13

Re: The PR team is going to use the C4 Engine

Post by Drav »

Tom I think thats concept art....not graphics

:D
TomDackery
Posts: 611
Joined: 2009-01-11 02:23

Re: The PR team is going to use the C4 Engine

Post by TomDackery »

****, I have been deceived!!! Oh well, I was close, wasn't I?
The Iron Dreamer
Posts: 444
Joined: 2009-01-16 22:23

Re: The PR team is going to use the C4 Engine

Post by The Iron Dreamer »

TomDackery wrote:I thought this screenshot from a C4 Engine based game was pretty good:

Image
dude that's a StarCraft 2 concept art (I think)

P.S. nope I was wrong :( but thats no way a ingame shot... that has to be artwork
Image
Image
PuffNStuff
Posts: 298
Joined: 2009-06-01 13:57

Re: The PR team is going to use the C4 Engine

Post by PuffNStuff »

So, PR2 is using C4. What about the underlying infastructre invovled in multiplayer and servers?
Qaiex
Posts: 7279
Joined: 2009-02-28 21:05

Re: The PR team is going to use the C4 Engine

Post by Qaiex »

It is concept art, look in the bottom right corner. In the top right of the chain link fence, you can clearly see the pencil marks.
These kinds of concept arts are drawn by hand with a digital pen using photoshop and drawn right onto the screen so they look REALLY good, but you can still clearly see that it's a painting.

Top right corner of the entire picture also has some dark pencil marks.
Celestial1
Posts: 1124
Joined: 2007-08-07 19:14

Re: The PR team is going to use the C4 Engine

Post by Celestial1 »

AquaticPenguin wrote:The terrain is stored as voxels iirc, but then is 'skinned' to make the surfaces, thus you get the efficiency of triangle meshes and the versatility of voxels. The fact that you can edit it real-time in an editor suggests to me that that's probably also the way it's done in the actual game-engine - although anyone feel free to correct me on this.
He was implying you could blow holes through tunnel walls, or something. I know how it works.

And it may or may not be possible for it to be done real-realtime (as in, during a game) for it to edit that terrian on the fly. Just because you can do it in the editor does not mean you can do it in the game.




Just to clarify... coding work has nothing whatsoever to do with the graphics.

The graphics are a blank slate, since we aren't creating a mod anymore; we're creating a game from the ground up. Equate these graphics to changing everything in vanilla into flat stacks of boxes (everything, players included), and that's the kind of improvement you'll see when graphics work is actually done.




Everything in due time guys, let's not beg and plead for screenshots and demos... Let them do their thing, and they'll give us the teasers when they so please.
AquaticPenguin
Posts: 846
Joined: 2008-08-27 19:29

Re: The PR team is going to use the C4 Engine

Post by AquaticPenguin »

PuffNStuff wrote:So, PR2 is using C4. What about the underlying infastructre invovled in multiplayer and servers?
For networking there's always third-party libraries. Equally C4 has some inbuilt features:
- Fast, reliable network implementation using UDP/IP.
- Solid fault tolerance and hacker resistance.
- Advanced security measures, including packet encryption.
- Automatic routing of messages to object controllers.
- Cross-platform internet voice chat.

Koroush47 wrote:What do you mean "Revolutionary technologies"

Explain ?
Voxel terrain for example and voxel terrain LOD
C4 Engine Forums • View topic - Seamless voxel-based geomip

C4 Engine Features
- Full-scene cinematic motion blur. More
- High-quality procedural fire effects.
- Fully extensible particle systems.
- Real-time fluid surface simulation.
- Real-time cloth simulation.
- Surface markings on arbitrary geometry.

The graphical shader editor, enhanced parallax mapping, horizon mapping, ambient lighting volumes, environment mapping, bumpy reflection/refraction.

The feature list really is farely extensive, the shader editor gives a lot of scope for custom shaders, which is the eye-candy part of the engine. And there is already a lot of underlying infrastructure such as the world editor. There is a PhysX implementation somewhere as well, and on the forums there's some nice foliage packages people have begun creating. The price is very good for something where you get a powerful engine, support from the creator and public/private forums, a large amount of documentation, the source code and updates for life.
Last edited by AquaticPenguin on 2010-03-11 23:28, edited 1 time in total.
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