2 in 1 prone suggestion.

Suggestions from our community members for PR:BF2. Read the stickies before posting.
Post Reply
iAllex
Posts: 185
Joined: 2009-11-20 11:20

2 in 1 prone suggestion.

Post by iAllex »

Two suggestions that I have regarding prone:

1. Moving in prone can be pretty "dull" sometimes, if you know what I mean. I was thinking of adding the "moving camera" effect when sprinting, (or something similar) while in prone and moving.
2. Can prone be blocked?. If I have a wall to my right, I am in prone possition and I try to move left, can the wall block my movement?. Or if I have an wall in my back, can I be restricted from proning as I do not have enough space?.

And one itsy bitsy crouch suggestion:
I would like for my char to stay in chrouched possition even if I release chrouch button(default: c) from my keyborad, and go back in stading possition when I press chrouch button(default: c) again. This may somewhat healp with players that are bobbing up and down behinde a fence, hill, etc.

I am Alex
Skull
Posts: 268
Joined: 2010-02-05 19:25

Re: 2 in 1 prone suggestion.

Post by Skull »

im sure the 2nd suggestions is hardcoded

im not sure about the other idea, but i like it the way it is
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: 2 in 1 prone suggestion.

Post by Rudd »

Toggle crouch has been suggested soooo many times, can't really be done

Headbob is quite hard to implement as many people get motion sickness, which is why games that feature it tend to have an option to disable it.
Image
Celestial1
Posts: 1124
Joined: 2007-08-07 19:14

Re: 2 in 1 prone suggestion.

Post by Celestial1 »

toggle crouch[...]can't really be done
It can too, Rudd.
(With an external, completely legal-by-PB script. Which I have. If you want. PM me.)



Also, we already have bob for sprinting and weapon actions, as long as the prone one isn't TITANIC SWAYING, it could be alright. Though it might not be possible, depending on whether prone-specific first person animations can be done (since you always crawl around the same way you'd walk, in first person).
snooggums
Posts: 1093
Joined: 2008-01-26 06:33

Re: 2 in 1 prone suggestion.

Post by snooggums »

Celestial1 wrote:It can too, Rudd.
(With an external, completely legal-by-PB script. Which I have. If you want. PM me.)
I think Rudd means within the BF2 engine :)
Celestial1
Posts: 1124
Joined: 2007-08-07 19:14

Re: 2 in 1 prone suggestion.

Post by Celestial1 »

snooggums wrote:I think Rudd means within the BF2 engine :)
Yeah, I'm just busting chops. But that doesn't mean it doesn't solve the problem. :razz:
iAllex
Posts: 185
Joined: 2009-11-20 11:20

Re: 2 in 1 prone suggestion.

Post by iAllex »

Celestial1 wrote:
Also, we already have bob for sprinting and weapon actions, as long as the prone one isn't TITANIC SWAYING, it could be alright.
Of course, the sway effect should not be to "intense".

I am Alex
Startrekern
Posts: 847
Joined: 2008-08-31 21:11

Re: 2 in 1 prone suggestion.

Post by Startrekern »

Celestial, is it possible to package your script with PR and have it run when PR starts and end when PR stops?

That might do it..
Arnoldio
Posts: 4210
Joined: 2008-07-22 15:04

Re: 2 in 1 prone suggestion.

Post by Arnoldio »

THe crawlinh sway should be slower, but same as the running one...
Image


Orgies beat masturbation hands down. - Staker
Dev1200
Posts: 1708
Joined: 2008-11-30 23:01

Re: 2 in 1 prone suggestion.

Post by Dev1200 »

Headbob should be realistic. Attach a head-cam to someone as they do a mock crawl-around, crouch around, and run around. Then we do it like that :)
Image
Celestial1
Posts: 1124
Joined: 2007-08-07 19:14

Re: 2 in 1 prone suggestion.

Post by Celestial1 »

Startrekern wrote:Celestial, is it possible to package your script with PR and have it run when PR starts and end when PR stops?

That might do it..
Possible, feasible, and I know it can be done, but I haven't touched the script maker in some time now with being so busy with schooling. And even then, my knowledge with the coding language wasn't all that substantial.d

I'll eventually make a script that loads PR, the desired scripts, and maybe stuff like mumble. But it'll be a while before I can take the time to actually devote time to researching the commands and such.
Post Reply

Return to “PR:BF2 Suggestions”