Al-Basrah V2!

General discussion of the Project Reality: BF2 modification.
Ainslie
Posts: 56
Joined: 2008-02-19 18:39

Re: Al-Basrah V2!

Post by Ainslie »

Neo_Mapper wrote:pr 0.85 is coming *_*
It's a BattleArena map. Not an official one. Still good fun.

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The best armor is staying out of gun-shot.
-Italian proverb
BloodBane611
Posts: 6576
Joined: 2007-11-14 23:31

Re: Al-Basrah V2!

Post by BloodBane611 »

Looks great! I don't like the russian apartment building that you put on the south side of the city, don't really think it fits. Otherwise, I love it!
[R-CON]creepin - "because on the internet 0=1"
Redamare
Posts: 1897
Joined: 2007-10-30 21:09

Re: Al-Basrah V2!

Post by Redamare »

yea i agree with some of the apartments :P haha .. like right neer the Mosque it should be a smaller building or somthing :D lol ... also there should be a high way along the south side like there always has been... but with on ramps AKA ( armored fury ramp ) ... i like the idea of making the OTHER side of the bridge that could be intersting expaning the map a bit to the east :) ... other than that Nice updates ...

it should still be revised some more :)
TomDackery
Posts: 611
Joined: 2009-01-11 02:23

Re: Al-Basrah V2!

Post by TomDackery »

Holy necromancy, Batman! This is pre-.85 stuff, for some people, this is like the ice age of PR (or more like the first great depression).
bloodthirsty_viking
Posts: 1664
Joined: 2008-03-03 22:02

Re: Al-Basrah V2!

Post by bloodthirsty_viking »

TomDackery wrote:Holy necromancy, Batman! This is pre-.85 stuff, for some people, this is like the ice age of PR (or more like the first great depression).
Look up three posts....
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TeRR0R
Posts: 451
Joined: 2007-10-20 10:33

Re: Al-Basrah V2!

Post by TeRR0R »

[R-COM]BloodBane611 wrote:Looks great! I don't like the russian apartment building that you put on the south side of the city, don't really think it fits. Otherwise, I love it!
It's the only bigger building which fits at all in this area, without redesigning the whole city block.
Using the russian appartements is currently the best possibility to have good multi story buildings. Even Fallujah West use three of them. ;)
But of course i'm open for suggestions.
AquaticPenguin
Posts: 846
Joined: 2008-08-27 19:29

Re: Al-Basrah V2!

Post by AquaticPenguin »

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At a quick glance at this picture the vegetation feels like it's spread out a bit too evenly, there's a couple of clumps but overall they're very evenly spaced, and there's almost a boundary at the edge of the areas of bushes. Other than that the added vegetation is a definite improvement, it breaks up the boundary of the city more and should give the insurgents some cover.

I quite like the variety of the russian apartment building, although the dark colour clashes quite a lot with the desert look.
TeRR0R
Posts: 451
Joined: 2007-10-20 10:33

Re: Al-Basrah V2!

Post by TeRR0R »

It's released!

See the community map Al Basrah II thread for screenshots!


Download Al Basrah II installer here



Here is a list of the important changes:
  • The west FOB have a resupplying heli pad.
  • The viewdistance has been raised by 100m.
  • Terrain and vegetation has been changed alot, so insurgents have more cover.
  • Brits has been replaced with USA.
  • Blufor got a helo again (chinook) and it have a bit more HP.
  • SA7 have be readded and modified. Sadly this one work's only well on SLOW moving targets. But i added it anyway.
  • Boat's added to both sides. US boat respawns all 10 minutes, insurgents boat respawns all 30 minutes.
  • All civilian cars respawn after one hour.
  • INS supply vehicle respawns after 30 minutes
  • Landbridges has been removed so defending the (now stronger) bridges is more important. As a last resort, bluefor can use the west village bridge, as this bridge is indestructible!
  • Some caches were moved, some were added in the new buildings.
  • Stationary m249 have much better short burst accuracy and reduced overheating. This makes it more useful as defensive weapon.
  • Artillery IED is much stronger now. It takes out everything and got a scaring explosion animation + sound.
  • The normal IED can destroy armored vehicles again. To blow up a MBT you need 4 of them. They are almost as strong as they used to be.
  • Bridges are much stronger now. You need two artillery IED's or 4 normal IED's to blow up a bridge segment.
  • Dirtbikes are much stronger now and don't blow up on the first road bump.
  • The buildings in the "slums" got added walls to create smaller rooms.
    Additionally, all building parts have been aligned more properly.
  • The so called "gas station" is now really one.
  • The fields got a green ground texture. Now they look much better from far.
  • north and south construcion sites have been replaced with other buildings.
  • Added some buildings around F3, north of the bridge.
  • The insurgent death zone south of the airport is a big bigger. This should prevent helo spawn rape.
  • Death zones around the map edges are smaller. The whole H-column is enterable again.
  • The highway south of gas station got some ramps.
  • H-AT is more responsive.
  • RPG's have 5 rockets now.
  • New grenade launcher pickup kit (similar to the taliban version).
  • Revised pickup kit locations.



Join us on 74.208.145.77:16623 (thebattlearena.com Al Basrah II 24/7)!
Last edited by TeRR0R on 2010-05-11 13:14, edited 5 times in total.
steve_06-07
Posts: 916
Joined: 2008-04-27 23:36

Re: Al-Basrah V2!

Post by steve_06-07 »

This is a fun map to play on ;)
[img]http://www.realitymod.com/forum/uploads/signatures/sigpic21893_1.gif[/img]
PuffNStuff
Posts: 298
Joined: 2009-06-01 13:57

Re: Al-Basrah V2!

Post by PuffNStuff »

Wow, thats a lot of changes, I will check it out later today!
myles
Posts: 1614
Joined: 2008-11-09 14:34

Re: Al-Basrah V2!

Post by myles »

to bad i wont get to play this alot due to time that im able to play at
Check out my Project Reaity gamplay here http://www.youtube.com/user/Projectreality1

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Excavus
Posts: 539
Joined: 2009-04-10 19:21

Re: Al-Basrah V2!

Post by Excavus »

I like it except why get rid of GB?
myles
Posts: 1614
Joined: 2008-11-09 14:34

Re: Al-Basrah V2!

Post by myles »

Excavus wrote:I like it except why get rid of GB?
i wish the had the GB too and *cough * blackhawk.
I think it was cuz the GB are out of basrah now irl and the us are in it IRL
Check out my Project Reaity gamplay here http://www.youtube.com/user/Projectreality1

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rampo
Posts: 2914
Joined: 2009-02-10 12:48

Re: Al-Basrah V2!

Post by rampo »

A lil event whit this map would be cool
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steve_06-07
Posts: 916
Joined: 2008-04-27 23:36

Re: Al-Basrah V2!

Post by steve_06-07 »

Just to prevent further confusion, the password is literally TBA, it doesn't mean "To Be Announced"
[img]http://www.realitymod.com/forum/uploads/signatures/sigpic21893_1.gif[/img]
=TBA=Trooper
Posts: 5
Joined: 2009-06-15 20:40

Re: Al-Basrah V2!

Post by =TBA=Trooper »

No password anymore.

Come check it out!
tophdawg
Posts: 170
Joined: 2006-03-26 10:36

Re: Al-Basrah V2!

Post by tophdawg »

Hey Tropper I downloaded the new map installed it and it was working but ya now I can't get in.
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=TBA=Trooper
Posts: 5
Joined: 2009-06-15 20:40

Re: Al-Basrah V2!

Post by =TBA=Trooper »

Hey dawg...you might have an older version. We just updated it. Install this one and give it a shot.
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TeRR0R
Posts: 451
Joined: 2007-10-20 10:33

Re: Al-Basrah V2!

Post by TeRR0R »

If you like to play this map, there will be an event with this map in rotation on:

Thursday, July 1st, 2010 at 20:30 GMT(PRT)


See this link for more information!
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