It's a BattleArena map. Not an official one. Still good fun.Neo_Mapper wrote:pr 0.85 is coming *_*
Al-Basrah V2!
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Ainslie
- Posts: 56
- Joined: 2008-02-19 18:39
Re: Al-Basrah V2!
The best armor is staying out of gun-shot.
-Italian proverb
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BloodBane611
- Posts: 6576
- Joined: 2007-11-14 23:31
Re: Al-Basrah V2!
Looks great! I don't like the russian apartment building that you put on the south side of the city, don't really think it fits. Otherwise, I love it!
[R-CON]creepin - "because on the internet 0=1"
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Redamare
- Posts: 1897
- Joined: 2007-10-30 21:09
Re: Al-Basrah V2!
yea i agree with some of the apartments
haha .. like right neer the Mosque it should be a smaller building or somthing
lol ... also there should be a high way along the south side like there always has been... but with on ramps AKA ( armored fury ramp ) ... i like the idea of making the OTHER side of the bridge that could be intersting expaning the map a bit to the east
... other than that Nice updates ...
it should still be revised some more
it should still be revised some more
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TomDackery
- Posts: 611
- Joined: 2009-01-11 02:23
Re: Al-Basrah V2!
Holy necromancy, Batman! This is pre-.85 stuff, for some people, this is like the ice age of PR (or more like the first great depression).
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bloodthirsty_viking
- Posts: 1664
- Joined: 2008-03-03 22:02
Re: Al-Basrah V2!
Look up three posts....TomDackery wrote:Holy necromancy, Batman! This is pre-.85 stuff, for some people, this is like the ice age of PR (or more like the first great depression).
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TeRR0R
- Posts: 451
- Joined: 2007-10-20 10:33
Re: Al-Basrah V2!
It's the only bigger building which fits at all in this area, without redesigning the whole city block.[R-COM]BloodBane611 wrote:Looks great! I don't like the russian apartment building that you put on the south side of the city, don't really think it fits. Otherwise, I love it!
Using the russian appartements is currently the best possibility to have good multi story buildings. Even Fallujah West use three of them.
But of course i'm open for suggestions.
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AquaticPenguin
- Posts: 846
- Joined: 2008-08-27 19:29
Re: Al-Basrah V2!

At a quick glance at this picture the vegetation feels like it's spread out a bit too evenly, there's a couple of clumps but overall they're very evenly spaced, and there's almost a boundary at the edge of the areas of bushes. Other than that the added vegetation is a definite improvement, it breaks up the boundary of the city more and should give the insurgents some cover.
I quite like the variety of the russian apartment building, although the dark colour clashes quite a lot with the desert look.
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TeRR0R
- Posts: 451
- Joined: 2007-10-20 10:33
Re: Al-Basrah V2!
It's released!
See the community map Al Basrah II thread for screenshots!
Download Al Basrah II installer here
Here is a list of the important changes:
Join us on 74.208.145.77:16623 (thebattlearena.com Al Basrah II 24/7)!
See the community map Al Basrah II thread for screenshots!
Download Al Basrah II installer here
Here is a list of the important changes:
- The west FOB have a resupplying heli pad.
- The viewdistance has been raised by 100m.
- Terrain and vegetation has been changed alot, so insurgents have more cover.
- Brits has been replaced with USA.
- Blufor got a helo again (chinook) and it have a bit more HP.
- SA7 have be readded and modified. Sadly this one work's only well on SLOW moving targets. But i added it anyway.
- Boat's added to both sides. US boat respawns all 10 minutes, insurgents boat respawns all 30 minutes.
- All civilian cars respawn after one hour.
- INS supply vehicle respawns after 30 minutes
- Landbridges has been removed so defending the (now stronger) bridges is more important. As a last resort, bluefor can use the west village bridge, as this bridge is indestructible!
- Some caches were moved, some were added in the new buildings.
- Stationary m249 have much better short burst accuracy and reduced overheating. This makes it more useful as defensive weapon.
- Artillery IED is much stronger now. It takes out everything and got a scaring explosion animation + sound.
- The normal IED can destroy armored vehicles again. To blow up a MBT you need 4 of them. They are almost as strong as they used to be.
- Bridges are much stronger now. You need two artillery IED's or 4 normal IED's to blow up a bridge segment.
- Dirtbikes are much stronger now and don't blow up on the first road bump.
- The buildings in the "slums" got added walls to create smaller rooms.
Additionally, all building parts have been aligned more properly. - The so called "gas station" is now really one.
- The fields got a green ground texture. Now they look much better from far.
- north and south construcion sites have been replaced with other buildings.
- Added some buildings around F3, north of the bridge.
- The insurgent death zone south of the airport is a big bigger. This should prevent helo spawn rape.
- Death zones around the map edges are smaller. The whole H-column is enterable again.
- The highway south of gas station got some ramps.
- H-AT is more responsive.
- RPG's have 5 rockets now.
- New grenade launcher pickup kit (similar to the taliban version).
- Revised pickup kit locations.
Join us on 74.208.145.77:16623 (thebattlearena.com Al Basrah II 24/7)!
Last edited by TeRR0R on 2010-05-11 13:14, edited 5 times in total.
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steve_06-07
- Posts: 916
- Joined: 2008-04-27 23:36
Re: Al-Basrah V2!
This is a fun map to play on 
[img]http://www.realitymod.com/forum/uploads/signatures/sigpic21893_1.gif[/img]
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PuffNStuff
- Posts: 298
- Joined: 2009-06-01 13:57
Re: Al-Basrah V2!
Wow, thats a lot of changes, I will check it out later today!
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myles
- Posts: 1614
- Joined: 2008-11-09 14:34
Re: Al-Basrah V2!
to bad i wont get to play this alot due to time that im able to play at
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Excavus
- Posts: 539
- Joined: 2009-04-10 19:21
Re: Al-Basrah V2!
I like it except why get rid of GB?
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myles
- Posts: 1614
- Joined: 2008-11-09 14:34
Re: Al-Basrah V2!
i wish the had the GB too and *cough * blackhawk.Excavus wrote:I like it except why get rid of GB?
I think it was cuz the GB are out of basrah now irl and the us are in it IRL
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rampo
- Posts: 2914
- Joined: 2009-02-10 12:48
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steve_06-07
- Posts: 916
- Joined: 2008-04-27 23:36
Re: Al-Basrah V2!
Just to prevent further confusion, the password is literally TBA, it doesn't mean "To Be Announced"
[img]http://www.realitymod.com/forum/uploads/signatures/sigpic21893_1.gif[/img]
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=TBA=Trooper
- Posts: 5
- Joined: 2009-06-15 20:40
Re: Al-Basrah V2!
No password anymore.
Come check it out!
Come check it out!
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tophdawg
- Posts: 170
- Joined: 2006-03-26 10:36
Re: Al-Basrah V2!
Hey Tropper I downloaded the new map installed it and it was working but ya now I can't get in.

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=TBA=Trooper
- Posts: 5
- Joined: 2009-06-15 20:40
Re: Al-Basrah V2!
Hey dawg...you might have an older version. We just updated it. Install this one and give it a shot.
News View
News View
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TeRR0R
- Posts: 451
- Joined: 2007-10-20 10:33
Re: Al-Basrah V2!
If you like to play this map, there will be an event with this map in rotation on:
Thursday, July 1st, 2010 at 20:30 GMT(PRT)
See this link for more information!
Thursday, July 1st, 2010 at 20:30 GMT(PRT)
See this link for more information!



