Collaborators & Unarmed Insurgents To Ignore Base Death Zone

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Meester
Posts: 154
Joined: 2007-07-15 00:05

Collaborators & Unarmed Insurgents To Ignore Base Death Zone

Post by Meester »

Basically any unarmed kits for the insurgents/Taliban/Militia on insurgency maps will be able to infiltrate enemy bases by ignoring the dome of death for those kits.

Perhaps if they pick up a weaponed kit inside the base the punishemnt countdown continues until either they a) Die or b) Pick up the unarmed kit again. The most any unarmed kit will usually be able to do inside a base is observe and throw stones probably.
They would also have to get inside the base first and avoid any enemies along the way. Plus it would take them away from the frontlines, so I believe it would be balanced.
Drunkenup
Posts: 786
Joined: 2009-03-16 20:53

Re: Collaborators & Unarmed Insurgents To Ignore Base Death Zone

Post by Drunkenup »

Well, In theory they are on the Insurgent team, which would dictate they would get the Dome of Death no matter what. Could be hardcoded, maybe not.
Dude388
Posts: 404
Joined: 2008-07-21 21:15

Re: Collaborators & Unarmed Insurgents To Ignore Base Death Zone

Post by Dude388 »

while an interesting prospect...it's not entirely realistic

I'm not saying civilians aren't allowed in bases, but they do go through a lot of screening before they are allowed in...and even then they must pass extensive searches upon every entry.

Not to mention that in-game, it shoot first ask questions later (or arrest in a civilian's case). So it's more of a waste of intel.
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myles
Posts: 1614
Joined: 2008-11-09 14:34

Re: Collaborators & Unarmed Insurgents To Ignore Base Death Zone

Post by myles »

this wouldent be very good as usally spawnable kits are hanging around main base supply crates. I could see athis happening an a insurgent drives up to the base gets out drops his kit runs into the base shoots a lb takin off it blows up and he dies (karbala)
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killonsight95
Posts: 2123
Joined: 2009-03-22 13:06

Re: Collaborators & Unarmed Insurgents To Ignore Base Death Zone

Post by killonsight95 »

myles wrote:this wouldent be very good as usally spawnable kits are hanging around main base supply crates. I could see athis happening an a insurgent drives up to the base gets out drops his kit runs into the base shoots a lb takin off it blows up and he dies (karbala)
he can't do that hes not on the US team
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Celestial1
Posts: 1124
Joined: 2007-08-07 19:14

Re: Collaborators & Unarmed Insurgents To Ignore Base Death Zone

Post by Celestial1 »

There's a reason why signs are presented in both English and Arabic warning them to stay out.
Rissien
Posts: 2661
Joined: 2008-11-07 22:40

Re: Collaborators & Unarmed Insurgents To Ignore Base Death Zone

Post by Rissien »

killonsight95 wrote:he can't do that hes not on the US team
If the suggestion were put into effect yes it could. They dont have tickets, already see players who suicide by running in dome of death (or ride bikes in *aka Archer* drop an ied and blow themselves up before the dod kills them. A civi or unarmed person could just run to a crate, grab one of the any number of kits laying around the crates that havnt vanished yet and just shoot up the place before the dod kills them, or they could swap back to civi again, and back and forth abusing the system.
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myles
Posts: 1614
Joined: 2008-11-09 14:34

Re: Collaborators & Unarmed Insurgents To Ignore Base Death Zone

Post by myles »

killonsight95 wrote:he can't do that hes not on the US team
I never said he was a quite clearley stated that he was an insurgent
Check out my Project Reaity gamplay here http://www.youtube.com/user/Projectreality1

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Sniper77shot
Posts: 509
Joined: 2009-12-24 04:46

Re: Collaborators & Unarmed Insurgents To Ignore Base Death Zone

Post by Sniper77shot »

It is impossible, it is only team passible so if your on the insurgents side you will die, you need to be on the us side.
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alberto_di_gio
Posts: 534
Joined: 2009-12-11 09:47

Re: Collaborators & Unarmed Insurgents To Ignore Base Death Zone

Post by alberto_di_gio »

Insurgency suicide attacks against army bases are not so unusual and unreal. But as mentioned it can exploited so may I change suggestion as this:

Suicide cars/Gary ignores the death zone. but if you get out the car simply u die.
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Dude388
Posts: 404
Joined: 2008-07-21 21:15

Re: Collaborators & Unarmed Insurgents To Ignore Base Death Zone

Post by Dude388 »

alberto_di_gio wrote:Insurgency suicide attacks against army bases are not so unusual and unreal. But as mentioned it can exploited so may I change suggestion as this:

Suicide cars/Gary ignores the death zone. but if you get out the car simply u die.
Well remember that in reality, a base is never left as un-defended as they are in-game. And if anything was driving really fast at the base and showing no sign of stopping...they are fired upon. Not saying it doesn't happen...but it's hard to do.

As for gameplay...it's just too unfair. As i said earlier, because bases are left so under defended in-game...bomb cars could drive in and wait for a chopper for a long time and blow up, which wouldn't happen IRL because they would be found and detained...or blown up long before their intended target arrived
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Sniper77shot
Posts: 509
Joined: 2009-12-24 04:46

Re: Collaborators & Unarmed Insurgents To Ignore Base Death Zone

Post by Sniper77shot »

alberto_di_gio wrote:Insurgency suicide attacks against army bases are not so unusual and unreal. But as mentioned it can exploited so may I change suggestion as this:

Suicide cars/Gary ignores the death zone. but if you get out the car simply u die.
I think that is only possible with planes and helicopters.
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Redamare
Posts: 1897
Joined: 2007-10-30 21:09

Re: Collaborators & Unarmed Insurgents To Ignore Base Death Zone

Post by Redamare »

i dont think its possible ( hardcoded ) ..... i dont think the dome of death distingueshes between kits ... only team
rushn
Posts: 2420
Joined: 2010-01-01 02:51

Re: Collaborators & Unarmed Insurgents To Ignore Base Death Zone

Post by rushn »

sorry but what is this dome of death I read the whole thread and didn't get it
Acemantura
Posts: 2463
Joined: 2007-08-18 06:50

Re: Collaborators & Unarmed Insurgents To Ignore Base Death Zone

Post by Acemantura »

Sniper77shot wrote:I think that is only possible with planes and helicopters.
dont forget boats.

But yeah, the only selection in BF2Editor for DoD is for certain types of vehicles and/or teams. Unless there is a really cool way to get around this without hacking the bf2 engine, I do believe this deserves a "Hardcoded" response.

Dome of Death or DoD, is an inverted Area of Operation. For instance when you walk off of the map, it yells at you and you have a certain amount of seconds before you can come back in. DoD, is the inverted version of this in that the selected area is out of bounds for you even though it isn't out of bounds for the map.
Dev1200
Posts: 1708
Joined: 2008-11-30 23:01

Re: Collaborators & Unarmed Insurgents To Ignore Base Death Zone

Post by Dev1200 »

Dome of death is realisticly defenders of the base killing you.


So.. how would that work
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Meza82
Posts: 279
Joined: 2009-06-13 21:26

Re: Collaborators & Unarmed Insurgents To Ignore Base Death Zone

Post by Meza82 »

intersting but i think its unrealistic. i think if any civilians get too close to a US/UK base during a war situation they would be shot
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