rushn wrote:muttrah has too much choppers as it is jsut think about it
every chopper costs tickets and the more choppers the less fighters you have
more choppers is directly proportional to a probability of a crash
+choppers=+crashes
which then ewuals to a very short game
MEC200 USMC10
Thats basically for everything in PR.
Every soldier costs tickets. More soldiers is directly proportional to a probability of a death.
+soldiers=+deaths.
It's not about which team sucks at what. MEC wins when:
a) AA is up and supported, shutting down troop transport, logistics, and air support provided by the attack hueys and cobra.
b) MEC fighters make a TOW/AT/Mine stranglehold at docks, basically having a tow/hat watching all the entrances to docks (or mining the water to ground areas), and main water entrances.
c) MEC Armor removes bulk of infantry, and provides AA support taking out cobras and hueys.
US wins when:
a) AA is taken out quickly and efficiantly by LAV's and infantry, opening up troop transport, logistics, and air support gateways.
b) US fighters and LAV's push the MEC back to the fortress by using cobra and attack huey support
c) A wide range of firebases, usually at docks, construction, mosque, and south.
Also, I agree with hiberNative. firebases are being used as AA/AT sites instead of respawn points.
"Defending" a firebase should be with infantry, not with One-Hit anti-vehicle power weapons.