I don't see why the old method was changed. Was it because of spamming? If that is the case what about "mutiny"? If the commander get kicked out, the map gets clear. How does that sound?
Commander with more markers!?
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Dr.Roy.Mustang
- Posts: 76
- Joined: 2009-04-30 01:49
Commander with more markers!?
Is it possible to have 2 markers per minutes? It may sound useless but I believe it is a lot easier to command if we can order two squads at the same.
I don't see why the old method was changed. Was it because of spamming? If that is the case what about "mutiny"? If the commander get kicked out, the map gets clear. How does that sound?
I don't see why the old method was changed. Was it because of spamming? If that is the case what about "mutiny"? If the commander get kicked out, the map gets clear. How does that sound?
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Jarryd_455495
- Posts: 175
- Joined: 2009-02-19 06:20
Re: Commander with more markers!?
AFAIK it was changed because of BF2's 1.50 patch changed something and this is the best the devs can make it. Not sure if they know how to do 2 placements a minute but if they can they probly will do it, and maybe even change the arty system we have now. 
- bad_nade
- Support Technician
- Posts: 1498
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- Location: Finland
Re: Commander with more markers!?
Allowing only one marker per minute was DICE's answer to cartillery hacks, so I don't think there is much DEV's can do about it.
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Dr.Roy.Mustang
- Posts: 76
- Joined: 2009-04-30 01:49
Re: Commander with more markers!?
WTH cartillery hack??? How don't see how markers are linked to hacks...clueless_noob wrote:Allowing only one marker per minute was DICE's answer to cartillery hacks, so I don't think there is much DEV's can do about it.
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Ford_Jam
- Posts: 458
- Joined: 2009-06-19 01:06
Re: Commander with more markers!?
I think he is refering to arty hacks in vBF2 where a player could continuously call in arty attacks?
OT: Roy, if you're talking about placing the Enemy Infantry, Enemy Forward Outpost etc. AFAIK it's hardcoded to one minute at a time and is why the SL Radio was introduced.
OT: Roy, if you're talking about placing the Enemy Infantry, Enemy Forward Outpost etc. AFAIK it's hardcoded to one minute at a time and is why the SL Radio was introduced.
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CallousDisregard
- Posts: 1837
- Joined: 2009-06-02 11:31
Re: Commander with more markers!?
I thought it could not be changed so I got in the habit of just passing intel to nearby squads using the observe or target mark.
I think it is just as fast and keeps the map from getting cluttered.
I hate a cluttered map.
I think it is just as fast and keeps the map from getting cluttered.
I hate a cluttered map.
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rampo
- Posts: 2914
- Joined: 2009-02-10 12:48
Re: Commander with more markers!?
PR markers use the same tachnique as the vehicle drops do in battlefield 2Dr.Roy.Mustang wrote:WTH cartillery hack??? How don't see how markers are linked to hacks...![]()

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-.-Maverick-.-
- Posts: 361
- Joined: 2009-06-07 17:14
Re: Commander with more markers!?
Yea the marker system was changed in 1.5, but that's why the devs introduced the SL radio.
I don't think adding more markers is possible, just use the target/observe to send intel to the squads.
I don't think adding more markers is possible, just use the target/observe to send intel to the squads.

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dtacs
- Posts: 5512
- Joined: 2008-12-07 23:30
Re: Commander with more markers!?
For those who don't know, this is cartillery.
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Ford_Jam
- Posts: 458
- Joined: 2009-06-19 01:06
Re: Commander with more markers!?
LOLOL!
I thought it was a typo... ignore my previous post
I thought it was a typo... ignore my previous post
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Dev1200
- Posts: 1708
- Joined: 2008-11-30 23:01
Re: Commander with more markers!?
IIRC in BF2 that's a fixed value that in previous dev posts concerning this topic they confirmed it's hardcoded-ness, but they confirmed that there will be a way around it, IE SL radio.

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Dr.Roy.Mustang
- Posts: 76
- Joined: 2009-04-30 01:49
Re: Commander with more markers!?
You guys keep using AFAIK... What does it stand for? Also what does your "hardcodded" mean? Sorry I am not a IT expert so I may not understand these terminology.Ford_Jam wrote:I think he is refering to arty hacks in vBF2 where a player could continuously call in arty attacks?
OT: Roy, if you're talking about placing the Enemy Infantry, Enemy Forward Outpost etc. AFAIK it's hardcoded to one minute at a time and is why the SL Radio was introduced.
Ok, SQ leader were given an 3s marker option on a map... But that is only made for contacts. Or does it cover others ennemy assets?
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- bad_nade
- Support Technician
- Posts: 1498
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- Location: Finland
Re: Commander with more markers!?
AFAIK = As far as I know.Dr.Roy.Mustang wrote:You guys keep using AFAIK... What does it stand for? Also what does your "hardcodded" mean?
Hardcoded = A feature in the game that cannot be changed.
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General Dragosh
- Posts: 1282
- Joined: 2005-12-04 17:35
Re: Commander with more markers!?
Without the source code* =Pclueless_noob wrote:Hardcoded = A feature in the game that cannot be changed.
[img][/img]Newly ordered sig !
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Celestial1
- Posts: 1124
- Joined: 2007-08-07 19:14
Re: Commander with more markers!?
Which we will never get, he's still right.General Dragosh wrote:Without the source code* =P
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BlackMagikz
- Posts: 219
- Joined: 2006-12-02 04:56
Re: Commander with more markers!?
i don't like it as much as anyone that PR has to be restarianed becasue of a Vahnilla Problem
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joethepro36
- Posts: 471
- Joined: 2007-12-28 23:57
Re: Commander with more markers!?
USE THE SL RADIO GUYS. 
I swear I'm the only guy who pulls out the radio and calls in enemy positions. You are not restricted by the same time limits as the commander, so you can mark stuff as you see it. Combine the radio with a little sl-sl chatter and you can really help your team's co-ordination in about 10-15 seconds.
With the current hardcoded commander marker, I don't mind the curent system. The ball is in the SL's court, as per usual and it is their duty to get things done. If an SL has the time to tell the commander a grid ref of an enemy and the type of enemy it is, he has the time to use the radio to do the same for the team.
And before I get people asking how:
Pull out radio.
Look towards area of enemy.
Get marker on enemy.
Use marker to gauge distance to nearest 100m.
Using Q rose, click centre and select distance.
Use Q rose again to select the type of target.
Marker appears with text on screen to team.
I swear I'm the only guy who pulls out the radio and calls in enemy positions. You are not restricted by the same time limits as the commander, so you can mark stuff as you see it. Combine the radio with a little sl-sl chatter and you can really help your team's co-ordination in about 10-15 seconds.
With the current hardcoded commander marker, I don't mind the curent system. The ball is in the SL's court, as per usual and it is their duty to get things done. If an SL has the time to tell the commander a grid ref of an enemy and the type of enemy it is, he has the time to use the radio to do the same for the team.
And before I get people asking how:
Pull out radio.
Look towards area of enemy.
Get marker on enemy.
Use marker to gauge distance to nearest 100m.
Using Q rose, click centre and select distance.
Use Q rose again to select the type of target.
Marker appears with text on screen to team.
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gazzthompson
- Posts: 8012
- Joined: 2007-01-12 19:05
Re: Commander with more markers!?
SL radio has options for markers of lots of enemy assets including 'nfantry, various armor , RP's, FB's' etcDr.Roy.Mustang wrote: Ok, SQ leader were given an 3s marker option on a map... But that is only made for contacts. Or does it cover others ennemy assets?![]()
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l|Bubba|l
- Posts: 646
- Joined: 2007-03-25 03:40
Re: Commander with more markers!?
Added comments in red.joethepro36 wrote:USE THE SL RADIO GUYS.
...
And before I get people asking how:
Pull out radio.
Look towards area of enemy.
Push your walk key once to make sure that the marker lands on the correct spot.
Get marker on enemy.
Use marker to gauge distance to nearest 100m.
You can get it to the nearest 50m. Just right click to use 50m,150m,250m,...
Using Q rose, click centre and select distance.
Use Q rose again to select the type of target.
Marker appears with text on screen to team.
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Dr.Roy.Mustang
- Posts: 76
- Joined: 2009-04-30 01:49
Re: Commander with more markers!?
Alright, I will give it a try then when I am leading... It really confusing. I can't get a mark on the ennemy for some reason.l|Bubba|l wrote:Added comments in red.
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