Inter-Helicopter Teamplay in PR?
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Qaiex
- Posts: 7279
- Joined: 2009-02-28 21:05
Re: Helicopter Teamplay in PR?
It can't be worse than what we have now.
I know the current system is aiming for realism, but without having the camera stabilized we can't have that, and without that the system doesn't work.
It's like giving the ground vehicles engines to work but the engine not being able to make the wheels turn.
It's all or nothing with the real system, so I say bring back the TV guided missiles.
I know the current system is aiming for realism, but without having the camera stabilized we can't have that, and without that the system doesn't work.
It's like giving the ground vehicles engines to work but the engine not being able to make the wheels turn.
It's all or nothing with the real system, so I say bring back the TV guided missiles.
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@bsurd
- Posts: 353
- Joined: 2008-03-18 12:52
Re: Helicopter Teamplay in PR?
Thats what im talking about.qaiex wrote:It can't be worse than what we have now.
I know the current system is aiming for realism, but without having the camera stabilized we can't have that, and without that the system doesn't work.
It's like giving the ground vehicles engines to work but the engine not being able to make the wheels turn.
It's all or nothing with the real system, so I say bring back the TV guided missiles.
A Attack Chopper without the capibility to Attack is pretty useless.
I like them but only if they able to do the job.
But i go so far to say take them out of the game or change them.
Its nothing more then a ticket waster @ the moment.
And the TV guided missle is a easy way to change the way u can fight with this thing.
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Hunt3r
- Posts: 1573
- Joined: 2009-04-24 22:09
Re: Helicopter Teamplay in PR?
I say we have something realistic and instead we use CA's gunning systems.qaiex wrote:It can't be worse than what we have now.
I know the current system is aiming for realism, but without having the camera stabilized we can't have that, and without that the system doesn't work.
It's like giving the ground vehicles engines to work but the engine not being able to make the wheels turn.
It's all or nothing with the real system, so I say bring back the TV guided missiles.

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Dev1200
- Posts: 1708
- Joined: 2008-11-30 23:01
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Ls4SpeedPilot
- Posts: 34
- Joined: 2010-03-02 15:59
Re: Helicopter Teamplay in PR?
How about a conclusion for this thread ??
Watch this for the ultimate flight experience !!http://www.youtube.com/watch?v=ei-pn7PxzZgAre you without success ? Call an airstrike !
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x________\_(O)_/________x
o o O (.) O o o
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x________\_(O)_/________x
o o O (.) O o o
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Alex6714
- Posts: 3900
- Joined: 2007-06-15 22:47
Re: Helicopter Teamplay in PR?
Don´t expect one. 
"Today's forecast calls for 30mm HE rain with a slight chance of hellfires"
"oh, they're fire and forget all right...they're fired then they forget where the target is"
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xatu miller
- Posts: 431
- Joined: 2008-05-01 12:38
Re: Helicopter Teamplay in PR?
conclusion: Pray that ARMA 2 devs do something realistic. Cause this mod is nazi.
NOTE: User warned for Disrespect towards the PR Team
NOTE: User warned for Disrespect towards the PR Team
Last edited by Mongolian_dude on 2010-03-24 12:53, edited 1 time in total.
Reason: Notice
Reason: Notice
"Intermolecular interactions in the flake's matrix could be weakened by the plasticizer [water], leading to the solubilization of some components, and to a decrease in mechanical integrity."
READ: Water makes cereal soggy.
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PuffNStuff
- Posts: 298
- Joined: 2009-06-01 13:57
Re: Helicopter Teamplay in PR?
I'm split on this issue. On one hand, gunning with the actual cannon is awesome and its nice to throw a couple missles without changing cameras. On the other hand, the missles are next this missles are really hard to aim unless ur hovering... level-ish. Which makes u a sitting duck for players with a HAT or other oneshot kill-the-heli weapon.
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Psyrus
- Retired PR Developer
- Posts: 3841
- Joined: 2006-06-19 17:10
Re: Helicopter Teamplay in PR?
I doubt you'll get one, and if you do, it won't be the answer you were looking for. The thread has been derailed to ranting about making it easier to solo-kill with the attack choppers (taking away the need for lazes) as with most attack chopper threads, and of course the obligatory reference to CA was made [as is required with any suggestion to do with Air or Armour vehicles].Ls4SpeedPilot wrote:How about a conclusion for this thread ??
As mentioned, the scout choppers already have what you're asking for, although I definitely agree that with the slow flight time of the laser that it makes it quite prohibitively difficult to effectively lase for the attack choppers. It still bugs me that the lase feels like it moves slower than gun bullets
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Mongolian_dude
- Retired PR Developer
- Posts: 6088
- Joined: 2006-10-22 22:24
Re: Helicopter Teamplay in PR?
Indeed: the topic shall now return to Inter-Helicopter teamworkPsyrus wrote:I doubt you'll get one, and if you do, it won't be the answer you were looking for. The thread has been derailed to ranting about making it easier to solo-kill with the attack choppers (taking away the need for lazes) as with most attack chopper threads, and of course the obligatory reference to CA was made [as is required with any suggestion to do with Air or Armour vehicles].
Iirc, engine limitations mean that LZRs do not stick to a surface if they move any faster than their current speed, which does indeed make it hard for helicopters to co-operate using on-board LZRs.Psyrus wrote:As mentioned, the scout choppers already have what you're asking for, although I definitely agree that with the slow flight time of the laser that it makes it quite prohibitively difficult to effectively lase for the attack choppers. It still bugs me that the lase feels like it moves slower than gun bullets![]()
...mongol...
Military lawyers engaged in fierce legal action.
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Arnoldio
- Posts: 4210
- Joined: 2008-07-22 15:04
Re: Inter-Helicopter Teamplay in PR?
Learn from CA thats all i can say...
Not everything there is usefull but when it comes to radars and stuff i think it wouldnt be abd to have in PR...
Not everything there is usefull but when it comes to radars and stuff i think it wouldnt be abd to have in PR...

Orgies beat masturbation hands down. - Staker
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Psyrus
- Retired PR Developer
- Posts: 3841
- Joined: 2006-06-19 17:10
Re: Helicopter Teamplay in PR?
[quote=""'[R-MOD"]Mongolian_dude;1303356']Iirc, engine limitations mean that LZRs do not stick to a surface if they move any faster than their current speed, which does indeed make it hard for helicopters to co-operate using on-board LZRs[/quote]
That is quite unfortunate
Ah well, one of the many things that PR2 will be awesome at 
[quote="ChizNizzle""]Learn from CA thats all i can say...
Not everything there is usefull but when it comes to radars and stuff i think it wouldnt be abd to have in PR...[/quote]
You know, even though it's slightly off topic, I'd like to address this. As mentioned in my previous post, it seems that community members can't help but throw that 'useful' piece of advice to "use CA's XYZ". Now, bear with me here... Conceivably the R-Devs have been alerted to the presence of this 'Combined Arms' you speak of, and furthermore it is reasonable to postulate that they in fact have a firm understanding of what its feature list is, especially considering the CA lead guy was previously a PR dev (if I'm not mistaken). If you follow so far, consider that perhaps the R-Devs are capable of determining which CA features they deem would be appropriate in PR and which aren't... and don't need every second post extolling its features and how utterly 'gooder' it would make PR. This is not in specific reference to you ChizNizzle, but the realitymod populace as a whole.
That is quite unfortunate
[quote="ChizNizzle""]Learn from CA thats all i can say...
Not everything there is usefull but when it comes to radars and stuff i think it wouldnt be abd to have in PR...[/quote]
You know, even though it's slightly off topic, I'd like to address this. As mentioned in my previous post, it seems that community members can't help but throw that 'useful' piece of advice to "use CA's XYZ". Now, bear with me here... Conceivably the R-Devs have been alerted to the presence of this 'Combined Arms' you speak of, and furthermore it is reasonable to postulate that they in fact have a firm understanding of what its feature list is, especially considering the CA lead guy was previously a PR dev (if I'm not mistaken). If you follow so far, consider that perhaps the R-Devs are capable of determining which CA features they deem would be appropriate in PR and which aren't... and don't need every second post extolling its features and how utterly 'gooder' it would make PR. This is not in specific reference to you ChizNizzle, but the realitymod populace as a whole.
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McBumLuv
- Posts: 3563
- Joined: 2008-08-31 02:48
Re: Inter-Helicopter Teamplay in PR?
@Psyrus, he's just one of many that are annoyed that nothing's happened to air assets over the last few builds / years. Unfortunately the Devs don't have anybody working on them, so CA is the only breath of fresh air into a dying genre (personally I believe that jets shouldn't be used if they are restricted to a 1000m VD or lower as it downplays realisitic maneuvers/tactics).
Unfortunately, CA has yet to be updated for 0.9, so it's time to start cracking the whip.
Now, about interhelicopter teamplay. Has anyone really ever used the scout helicopters in PR? Their 'purpose' of relaying recon information is undermined by the inability to actually survive getting within view distance of the enemy (see ongoing problems with view distance) on top of the impossibility with which the copilot can actually laze. They are the most useless asset in all of PR right now (especially on Kashan).
A very quick fix to at least make copiloting slightly more effective could involve un-guiding the sticky boxes and increasing the sitcky box visual acquision distance. Otherwise it's impossible for the copilot to even see where it's headed from a safe enough distance, or the pilot will not be 100% stable (which BTW is very hard in most helicopters due to their physics/handling) and it'll guide the box elsewhere.
Unfortunately, CA has yet to be updated for 0.9, so it's time to start cracking the whip.
Now, about interhelicopter teamplay. Has anyone really ever used the scout helicopters in PR? Their 'purpose' of relaying recon information is undermined by the inability to actually survive getting within view distance of the enemy (see ongoing problems with view distance) on top of the impossibility with which the copilot can actually laze. They are the most useless asset in all of PR right now (especially on Kashan).
A very quick fix to at least make copiloting slightly more effective could involve un-guiding the sticky boxes and increasing the sitcky box visual acquision distance. Otherwise it's impossible for the copilot to even see where it's headed from a safe enough distance, or the pilot will not be 100% stable (which BTW is very hard in most helicopters due to their physics/handling) and it'll guide the box elsewhere.
Last edited by McBumLuv on 2010-03-24 20:52, edited 1 time in total.



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rushn
- Posts: 2420
- Joined: 2010-01-01 02:51
Re: Inter-Helicopter Teamplay in PR?
definitely agree and I will add that it is not possible with BF2 limitationsMcLuv wrote:@Psyrus, he's just one of many that are annoyed that nothing's happened to air assets over the last few builds / years. Unfortunately the Devs don't have anybody working on them, so CA is the only breath of fresh air into a dying genre (personally I believe that jets shouldn't be used if they are restricted to a 1000m VD or lower as it downplays realisitic maneuvers/tactics).
Unfortunately, CA has yet to be updated for 0.9, so it's time to start cracking the whip.
Now, about interhelicopter teamplay. Has anyone really ever used the scout helicopters in PR? Their 'purpose' of relaying recon information is undermined by the inability to actually survive getting within view distance of the enemy (see ongoing problems with view distance) on top of the impossibility with which the copilot can actually laze. They are the most useless asset in all of PR right now (especially on Kashan).
A very quick fix to at least make copiloting slightly more effective could involve un-guiding the sticky boxes and increasing the sitcky box visual acquision distance. Otherwise it's impossible for the copilot to even see where it's headed from a safe enough distance, or the pilot will not be 100% stable (which BTW is very hard in most helicopters due to their physics/handling) and it'll guide the box elsewhere.
so save it for PR2
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Mongolian_dude
- Retired PR Developer
- Posts: 6088
- Joined: 2006-10-22 22:24
Re: Inter-Helicopter Teamplay in PR?
Scout helicopters can prove effective in their role, but it is mostly dependant on the terrain and opposing assets.
For instance, |TG-69th|Chrisweb managed to successfully locate enemy firebases, APCs and TOW units and forward the intel to the commander and other ground elements; all from within the PLA scout helicopter on Qwai river.
...mongol...
For instance, |TG-69th|Chrisweb managed to successfully locate enemy firebases, APCs and TOW units and forward the intel to the commander and other ground elements; all from within the PLA scout helicopter on Qwai river.
...mongol...
Military lawyers engaged in fierce legal action.
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Freedom
- Posts: 34
- Joined: 2010-02-25 22:35
Re: Inter-Helicopter Teamplay in PR?
On the topic of "Inter-Heli Teamplay" why don't we get Medevac helicopters as well 

I'll be waiting, while you'll be looking
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rushn
- Posts: 2420
- Joined: 2010-01-01 02:51
Re: Inter-Helicopter Teamplay in PR?
re-suggestion and it is not going to happen for the same reasonFreedom wrote:On the topic of "Inter-Heli Teamplay" why don't we get Medevac helicopters as well![]()
takes players away from combat and is hard to implement
maybe in PR2
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Trooper909
- Posts: 2529
- Joined: 2009-02-26 03:02
Re: Inter-Helicopter Teamplay in PR?
You know I never knew scout chopper's like the LB could laze with a co pilot (never fly)
Makes you wonder why your allways alowd to single seat them on every server.
Makes you wonder why your allways alowd to single seat them on every server.
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Thermis
- Retired PR Developer
- Posts: 1537
- Joined: 2008-01-27 15:05
Re: Inter-Helicopter Teamplay in PR?
Resuggestion.

