You seem to have a different idea of how the deployed mode would work.CAS_117 wrote:The problems I have with undeployed mode for rifles are these:
- Assault Rifles (usually) don't come with a bipod, which is what LMGs deployed mode are supposed to represent.
- Deployed mode for an assault rifle logically means no benefits to accuracy or recoil the way the LMGs do.
Deployed = Like now
Undeployed = Like the LMG undeployed looking down the weapon. I.e. higher max deviation and lower time to reach min deviation.
The idea isn't about bipods or resting comfortably, its just about how the shooter intends to use the weapon, with the deviation etc reflecting that.
I'm sorry but imo it really doesn't work. If you had a COD4 type scope, yes you are (reasonably) realistically reflecting how the eyes regard a scope, but what you did was give a scope with 2 levels of zoom, which I just can't learn to love.In reality you have two eyes. In most games, you have one. So I decided to merge the two into one, giving you the FOV of 2 eyes with the same aiming capability you would have with your single aiming eye. Could I make it so that the 1x zoom is before 4x? No, and I probably wouldn't even if I could. When I am in CQB I'd prefer to lower my scope completely rather than zoom in. At long range it really doesn't matter.



