PR:V's Incoporation into Main Build

General discussion of the Project Reality Vietnam modification.
Wilkinson
Posts: 1916
Joined: 2008-08-18 21:55

PR:V's Incoporation into Main Build

Post by Wilkinson »

My question is that,

Similar to PRSP, will we see PR:V incorporated into possibly the main PR Build in v0.93 or something along the lines such as that.


Or will we see it as a standalone mod that requires you to install a newer game version.
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TrahnLee
Retired PR Developer
Posts: 475
Joined: 2006-12-30 05:26

Re: PR:V's Incoporation into Main Build

Post by TrahnLee »

We are debating this right now.. I would hope that we will have this decided well before .93.. As PR:V is not far off from being ready to go.

I do know that we won't hold up .91 for it.
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supahpingi
Posts: 1921
Joined: 2007-05-29 14:10

Re: PR:V's Incoporation into Main Build

Post by supahpingi »

i hope a seperate release,less of an issue with download size,easier to play vietnam or modern maps,and ofcourse that will bring its own menu and menu music :D
google
Posts: 335
Joined: 2008-02-18 21:40

Re: PR:V's Incoporation into Main Build

Post by google »

I have a question similar to this topic... Will PR:V basically be PR with different factions and maps, or will it actually explore new gameplay?
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=Romagnolo=
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Re: PR:V's Incoporation into Main Build

Post by =Romagnolo= »

I hope they keep the actual PR gameplay and be incorporated to the main PR.
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AfterDune
Retired PR Developer
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Joined: 2007-02-08 07:19

Re: PR:V's Incoporation into Main Build

Post by AfterDune »

Well.... PR:V will be... PR.... but in a Vietnam era... lol :p
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flyboy_fx
Posts: 118
Joined: 2009-09-02 16:12

Re: PR:V's Incoporation into Main Build

Post by flyboy_fx »

[R-DEV]TrahnLee wrote:We are debating this right now.. I would hope that we will have this decided well before .93.. As PR:V is not far off from being ready to go.

I do know that we won't hold up .91 for it.


I think we should merge the two :D !

I mean then we really will not lose players to any one technically then! :mrgreen:
google
Posts: 335
Joined: 2008-02-18 21:40

Re: PR:V's Incoporation into Main Build

Post by google »

I guess my question wasn't very clear... Basically, will you keep the same deviation sets, squad kit layouts, kit request system, etc. Or will there be some major gameplay changes.
Main Alias |TG-6th|Googol
flyboy_fx
Posts: 118
Joined: 2009-09-02 16:12

Re: PR:V's Incoporation into Main Build

Post by flyboy_fx »

I hope not!
galeknight1
Posts: 252
Joined: 2009-08-15 22:33

Re: PR:V's Incoporation into Main Build

Post by galeknight1 »

I really think the two should be merged, otherwise like others stated PR:V might not have a large enough dedicated playerbase where if they were merged players wouldn't have to choose.
AfterDune
Retired PR Developer
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Re: PR:V's Incoporation into Main Build

Post by AfterDune »

Don't think there will be any major gameplay changes, no. Although you may need to play slightly different, as the weapons are different (no ACOG's or anything, just iron sights), very CQC (jungle awesomeness), etc.
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flyboy_fx
Posts: 118
Joined: 2009-09-02 16:12

Re: PR:V's Incoporation into Main Build

Post by flyboy_fx »

Your awesomeness now!
Snazz
Posts: 1504
Joined: 2009-02-11 08:00

Re: PR:V's Incoporation into Main Build

Post by Snazz »

IMO you should incorporate it, then compensate for the overall size increase by removing more older/dated PR maps to a separate pack.
Tim270
PR:BF2 Developer
Posts: 5166
Joined: 2009-02-28 20:05

Re: PR:V's Incoporation into Main Build

Post by Tim270 »

Are there any custom maps in the works for this? or is it mainly EOD maps and a few pr ones combined? Need some huge jungle maps :)
Polka
Posts: 6245
Joined: 2007-07-08 14:18

Re: PR:V's Incoporation into Main Build

Post by Polka »

Tim270 wrote:Are there any custom maps in the works for this? or is it mainly EOD maps and a few pr ones combined? Need some huge jungle maps :)
Indeed, I'd love to see a much larger version of We Were Soldiers.
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Celestial1
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Joined: 2007-08-07 19:14

Re: PR:V's Incoporation into Main Build

Post by Celestial1 »

It might be possible to integrate it while allowing players to choose just what they want to download...
Have an option for PR or PR:V in the main menu, but could only play whatever you have installed.
Psyrus
Retired PR Developer
Posts: 3841
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Re: PR:V's Incoporation into Main Build

Post by Psyrus »

Kill001 wrote:Here's another (kind of) related question:

Will PRV be included with BFPR? I'd hate to switch between mods just to play the two, and it'd be nice to play a Vietnam map after a long round of Muttrah...
Well it's actually the exact question being asked by the OP ;)

I'm another staunch supporter of integration between PR & PR:V, such that it does not require a mod 'switch' to play. So yes, muttrah -> awesome Vietnam based fight :mrgreen:
Hfett
Posts: 1672
Joined: 2006-06-10 20:50

Re: PR:V's Incoporation into Main Build

Post by Hfett »

=Romagnolo= wrote:I hope they keep the actual PR gameplay and be incorporated to the main PR.
yeah, i realy hope it became incorporated, some countrys like Brazil have smaller playerbases and having to decide if we gonna play on the regular PR server or the Vnan Server would split the community, but having both things on the same server would be awesome.
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Howitzer
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Joined: 2008-01-20 17:49

Re: PR:V's Incoporation into Main Build

Post by Howitzer »

Chef wrote:Indeed, I'd love to see a much larger version of We Were Soldiers.
With a new Area attack for the US

BROKEN ARROW !
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