AIM-90 are just to dam good. (Air to Air)

Hunt3r
Posts: 1573
Joined: 2009-04-24 22:09

Re: AIM-90 are just to dam good. (Air to Air)

Post by Hunt3r »

But so is exploiting your advantages in turn rate and energy?
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Oddsodz
Posts: 833
Joined: 2007-07-22 19:16

Re: AIM-90 are just to dam good. (Air to Air)

Post by Oddsodz »

DeltaFart wrote:I thought luck was indeed part of dogfighting?
It is (I think). But it should not be the "KEY" factor. I Am trying to get a system that lets the dogfight or Chase last a bit longer so that some form of team work can be archived by working with ground based anti aircraft. This is why I wish to see the destructive be lower. It gives you just a bit more time in the sky to get away. Right now. Due to snap-shots. You can't get away. If you do. You are very Very VERY lucky. I Can count on one hand how many enemy jets have escaped from me in the last 12 months once I have seen them in front or to the side of me. I Do need more fingers to count how many times I have escaped from a enemy jet. But not that many. Again. This is down to the Snap-shot. There is no time to do anything. For most players its "Fly>Hear locked tone for .0.5 seconds>Boom dead". In my case is "fly>See jet on my tail>flair/turn>now hear locked tone>Boom Dead".

It's to easy

If we had more time. We have the chance to get some team work with the ground based AA (if you can get somebody willing enough to sit in it). It's would promote more teamwork I think. And give some extra fun in the air.
mati140
Posts: 123
Joined: 2009-06-01 14:35

Re: AIM-90 are just to dam good. (Air to Air)

Post by mati140 »

3 things:
- make air-to-air rockets reloading after each shot to force 3+ s delay between shots and avoid missile-spaming - in real no one is launching all missiles in 1 second;
- missiles should take about 75% damage instead of 100%, to give pilot chance for emergency landing or at least ejecting;
- make realistic RWR instead of deleting it - there should be warning tone everytime when s1 is behind and trying to lock and - if possible - RWR screen on HUD (until s1 makes in-cockpit RWR screen useable) under 1st slot that shows direction to enemy trying to lock-on us.

EDIT: and in my opinion there should be second fighter everytime for wingman role - you can LOL me but in dogfight it is crucial to have at least one wingman to cover back when leader is attacking. Same thing for attack planes (Thunderbolt & Frogfoot) and strike planes (Tornado & Flanker) - they need second, same class plane for cover. It's impossible to make even a bit realism and teamwork for jets on solo fights. And if you think it will make too much bombing from the sky - delete bombs from fighters. They will do their proper job than - covering strike planes.
Last edited by mati140 on 2010-05-30 11:23, edited 3 times in total.
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Drunkenup
Posts: 786
Joined: 2009-03-16 20:53

Re: AIM-90 are just to dam good. (Air to Air)

Post by Drunkenup »

I'm actually in the middle of making a implementable system to help dogfights. It consists of-
-Eliminating the High off Boresight locking we have, i.e. locking on a missile when the aircraft is only a small bit in view
-Decreasing Missile agility, velocity, and explosion radius
-Making aircraft true to their ability, i.e. F-16 having very low drag, nearly no energy bleed (speed loss), Su-30MKK having higher agility with its TVC, MiG-29 having a considerable higher cruise speed, F/A-18 having a higher agility effect at lower speeds and lower alt.
-Higher lock on times for BVR missiles
-IR Missiles requiring more difficult system to lock on
-Decreasing missile count, more reliant on guns
-Higher Flare count (Dependant on real life counterpart, F-16 able to carry 90 Flares)
-Other things I'll announce.

Basically I'm making tactics play a role in this, not blind luck.
Gammlgandalf13
Posts: 155
Joined: 2009-06-16 17:51

Re: AIM-90 are just to dam good. (Air to Air)

Post by Gammlgandalf13 »

DeltaFart wrote:I thought luck was indeed part of dogfighting?
Not really, I had a really long dogfight with another pilot on kashan, the F16 was behind me... I took all 6 missles even 2 without having flares by rolling until I could twarth him, and then he really took all MY 6 bloody missles!!! Most thrilling dogfight I ever had, trust me.

I got to say they are not overpowered, if you got 2 good pilots in the air dogfights can last for about 5 Minutes.

In our Worldcup Training match between Great Britain and Germany, our Jet pilots had 2 long and thrilling dogfights.

I even escaped from F16 and MiG several times, just pop loads of flares (<0,5 sec after you get locked) and the missles won't hit you, trust me. If you aren't fully there when piloting an aircraft in PR you're history!

But honestly, there could be more flares, each time I engage a target which is covered by AA i need to reload flares
because I spread my flares all over the goddamn sky to escape the AA lock.
What about 60 flares, or at least 45. I'd love this :>

greets [NEW] Gammlgandalf13
Last edited by Gammlgandalf13 on 2010-06-05 23:17, edited 1 time in total.

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Oddsodz
Posts: 833
Joined: 2007-07-22 19:16

Re: AIM-90 are just to dam good. (Air to Air)

Post by Oddsodz »

Gammlgandalf13 wrote:I got to say they are not overpowered, if you got 2 good pilots in the air dogfights can last for about 5 Minutes.

But honestly, there could be more flares, each time I engage a target which is covered by AA i need to reload flares
because I spread my flares all over the goddamn sky to escape the AA lock.
What about 60 flares, or at least 45. I'd love this :>

greets [NEW] Gammlgandalf13

You have to be joking right? A 5 Minute dogfight? What would I pay for that????

When I fly. If I get behind a OP4 jet. It is dead within 5 to 10 seconds. The same can be said for most of the PR pilots that know what they are doing. Air to Air combat is a very short in PR. Again. I Know that in real life it is very short also. But this is a game. We don't need the missiles to be that good.
Tim270
PR:BF2 Developer
Posts: 5166
Joined: 2009-02-28 20:05

Re: AIM-90 are just to dam good. (Air to Air)

Post by Tim270 »

Oddsodz wrote:You have to be joking right? A 5 Minute dogfight? What would I pay for that????

When I fly. If I get behind a OP4 jet. It is dead within 5 to 10 seconds. The same can be said for most of the PR pilots that know what they are doing. Air to Air combat is a very short in PR. Again. I Know that in real life it is very short also. But this is a game. We don't need the missiles to be that good.
Agreed, as soon as that lock tone goes I spam everything I have and its an easy kill.

I would have to agree that dogfighting (gameplay) would be much more interesting than the current (somewhat) realistic current balance.
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XxxGrANdmA
Posts: 187
Joined: 2009-08-17 05:30

Re: AIM-90 are just to dam good. (Air to Air)

Post by XxxGrANdmA »

I'd say give the jets 90 flares and when you pop flares, it would shoot out 4 flares, 2 to the left and 2 to the right. This would hopefully make the aa missile go for the flares instead. Maybe also tweak the missles to make them abit less aggressive.
Elektro
Posts: 1824
Joined: 2009-01-05 14:53

Re: AIM-90 are just to dam good. (Air to Air)

Post by Elektro »

XxxGrANdmA wrote:I'd say give the jets 90 flares and when you pop flares, it would shoot out 4 flares, 2 to the left and 2 to the right. This would hopefully make the aa missile go for the flares instead. Maybe also tweak the missles to make them abit less aggressive.
Why on earth would flares help? When someone spots you on their hud they immidiatly snap shoot from a rediculous possition and by the time you manage to flare the missile is just a few feet from impact.
Last edited by Elektro on 2010-06-09 22:59, edited 3 times in total.
Hotrod525
Posts: 2215
Joined: 2006-12-10 13:28

Re: AIM-90 are just to dam good. (Air to Air)

Post by Hotrod525 »

AIM90 is RADAR HOMING, Flare wont have any effect on it... well i think so lol.
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Teek
Posts: 3162
Joined: 2006-12-23 02:45

Re: AIM-90 are just to dam good. (Air to Air)

Post by Teek »

Hotrod525 wrote:AIM90 is RADAR HOMING, Flare wont have any effect on it... well i think so lol.
Flares are also often used in conjucion with Chaff, little radar reflecting metal spagetti
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AaronFraher
Posts: 93
Joined: 2009-06-04 11:36

Re: AIM-90 are just to dam good. (Air to Air)

Post by AaronFraher »

Hotrod525 wrote:AIM90 is RADAR HOMING, Flare wont have any effect on it... well i think so lol.
Its an AIM-9M, and its IR guided.
Hotrod525
Posts: 2215
Joined: 2006-12-10 13:28

Re: AIM-90 are just to dam good. (Air to Air)

Post by Hotrod525 »

oh, i tought it was an AIM-90, and i mistake it for the AIM-120 :D LOL!
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chrisweb89
Posts: 972
Joined: 2008-06-16 05:08

Re: AIM-90 are just to dam good. (Air to Air)

Post by chrisweb89 »

And the way it had to be done for PR is that all AA misles lock onto the same thing, no difference between radar and IR. So the flares we pop are kind of a combination of both.
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