Question

General discussion of the Project Reality Vietnam modification.
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rampo
Posts: 2914
Joined: 2009-02-10 12:48

Question

Post by rampo »

Just wanted to know if you guys were planning on implementing some special forces in the game such as Green berets or navy SEAL's? Would defo be a ton more interesting than regular army/marines. :roll:

IIRC the EoD mod allready had some sorts of special forces just dont remember what.
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Bigglestheman
Posts: 309
Joined: 2010-03-26 21:05

Re: Question

Post by Bigglestheman »

rampo93(FIN) wrote:Just wanted to know if you guys were planning on implementing some special forces in the game such as Green berets or navy SEAL's? Would defo be a ton more interesting than regular army/marines. :roll:

IIRC the EoD mod allready had some sorts of special forces just dont remember what.
MACVSOG YEAH!
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rushn
Posts: 2420
Joined: 2010-01-01 02:51

Re: Question

Post by rushn »

green berets would look pretty sweet in the game along with some others
Tim270
PR:BF2 Developer
Posts: 5166
Joined: 2009-02-28 20:05

Re: Question

Post by Tim270 »

There are a lot of interesting possibilities for MACVSOG...


(A very good book on the subject is SOG by John L. Plaster)
supahpingi
Posts: 1921
Joined: 2007-05-29 14:10

Re: Question

Post by supahpingi »

Special forces are against PR's goal?
Bigglestheman
Posts: 309
Joined: 2010-03-26 21:05

Re: Question

Post by Bigglestheman »

Or there was this book about the guy who made Seal Team six he talked about when he was in Nam as a Seal he saluted his officers by giving them the middle finger.
TheOldBreed
Posts: 637
Joined: 2009-05-08 23:03

Re: Question

Post by TheOldBreed »

Tim270 wrote:(A very good book on the subject is SOG by John L. Plaster)
the best book i've ever read. amazing.


yeah in EOD i think they were SOG/green beret type. with camouflaged arms and all haha. but yeah, i dunno if they'd fit in with the PR style game play. most SOG teams were like 10-15 men i think, and not all of them were US either. some were CIDG fellas. would be pretty cool to raid a NVA HQ though n blow shit up :)
Phantom2
Posts: 195
Joined: 2009-04-04 01:27

Re: Question

Post by Phantom2 »

Special Forces for Skirmish then?
SGT.JOKER
Posts: 1014
Joined: 2007-03-18 17:35

Re: Question

Post by SGT.JOKER »

supahpingi wrote:Special forces are against PR's goal?
I know the kit was (went against convential use and promoted lone wolfing)
If the whole team is "spec-ops" (navy seals/green berets) then there wouldnt be much difference between them and a conventional army (in game wise) except for the fact they'd have a few less assets and slightly different weapons. Other then that they'd be the same Id imagine
SGT.JOKER>FTW<(Fight To Win) In Game
Just getting back in the game :mrgreen:
Riflemen, SAW Gunner, Grenaider.
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Dogon
Posts: 5
Joined: 2010-04-08 07:19

Re: Question

Post by Dogon »

i see what you might mean .. maybe limiting one squad only with "SF" kits ... if that can even be done ... or a global limit on the kits ??? ... *shrug* .. since a squad of 6 almost acts out a "SF" unit anyway ? ... interesting
rampo
Posts: 2914
Joined: 2009-02-10 12:48

Re: Question

Post by rampo »

Dogon wrote:i see what you might mean .. maybe limiting one squad only with "SF" kits ... if that can even be done ... or a global limit on the kits ??? ... *shrug* .. since a squad of 6 almost acts out a "SF" unit anyway ? ... interesting
No, just the entire team whit the special forces equipment( tiger stripe camo, CAR-15's etc.)
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supahpingi
Posts: 1921
Joined: 2007-05-29 14:10

Re: Question

Post by supahpingi »

Wich is still against PR's goal,hence we dont have any special forces teams ingame right now.

Having 32 SF vs 32 VC or NVA is pretty unrealistic anyway.

The closest you could probably get to this is having a ARVN or indigenous milita faction with a special forces kit providing an advisory role the the indigenous faction
TheOldBreed
Posts: 637
Joined: 2009-05-08 23:03

Re: Question

Post by TheOldBreed »

unless i suppose the 32 player SF team was made up of two 15 man teams, with 2 pilots if the map requires helicopter transport. two SF teams aren't that unrealistic.
TrahnLee
Retired PR Developer
Posts: 475
Joined: 2006-12-30 05:26

Re: Question

Post by TrahnLee »

There are SF in PR:V.
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rampo
Posts: 2914
Joined: 2009-02-10 12:48

Re: Question

Post by rampo »

[R-DEV]TrahnLee wrote:There are SF in PR:V.
Thank you :grin: /thread
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Amir
Posts: 167
Joined: 2010-03-10 19:35

Re: Question

Post by Amir »

I think it's time to put a "special force" kit in PR, you know like with C4 & silenced weapons ,etc.. would be nice ;O
And here's another question : Is there like a posibility to play music like in BF Vietnam ? =D
killonsight95
Posts: 2123
Joined: 2009-03-22 13:06

Re: Question

Post by killonsight95 »

Amir wrote:I think it's time to put a "special force" kit in PR, you know like with C4 & silenced weapons ,etc.. would be nice ;O
And here's another question : Is there like a posibility to play music like in BF Vietnam ? =D
firstly no it is not time to put a kit like that in
secondly yes it is possible
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Rick Bazooka
Posts: 45
Joined: 2009-01-10 01:31

Re: Question

Post by Rick Bazooka »

you guys are so
nhà quê

;)

maybe they could use this thing here
http://10th-community.com/picture.php?id=1122
a xm191 or M202A1
source:Vietnam Military History Museum at Hanoi
pic taken by me
Last edited by Rick Bazooka on 2010-04-09 21:11, edited 3 times in total.

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http://rinse.fm/
Adetter
Posts: 604
Joined: 2009-02-26 17:08

Re: Question

Post by Adetter »

Im gonna join tournaments for this MOD!
SGT.JOKER
Posts: 1014
Joined: 2007-03-18 17:35

Re: Question

Post by SGT.JOKER »

You cant have it be vietnam and not have special forces (LRRPs, SEALs or Green Berets) they played to big of a role in the war :)
SGT.JOKER>FTW<(Fight To Win) In Game
Just getting back in the game :mrgreen:
Riflemen, SAW Gunner, Grenaider.
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