|TG| TacticalGamer.com (North America)

Player feedback for all Project Reality: Battlefield 2 servers.
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google
Posts: 335
Joined: 2008-02-18 21:40

Re: |TG| TacticalGamer.com (North America)

Post by google »

Arisaka, the sad thing is, there is basically no-one to enforce the language in the mumble server. In my experience, foul-mouthed players have been asked to watch their language over mumble when around admins. However, since TG doesn't own the mumble server, since mumble is so easy access (as compared to TS), and considering the locational voip, it is impossible to even enforce language on mumble. This is a sad truth...

It might be possible to report the player who is using the offensive language so that an admin might considering removing the player (not so sure on this).
Last edited by google on 2010-04-04 16:44, edited 1 time in total.
Reason: grammar
Main Alias |TG-6th|Googol
-=TB=-Tobakfromcuba
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Re: |TG| TacticalGamer.com (North America)

Post by -=TB=-Tobakfromcuba »

being in a squad and not to type the f. word are things that are easy to obey. regarding the crappy computer maybe tell ur squadmates about it they might give u supporting roles instead of spearhead tasks. (im doing this myself for example when im on western american servers and my ping will be to slow)

and u will surely have found some exceptions when u met those ppl using strong language.
tell admins about and as i learned they will take care.
sry but thats what i can tell bout them.
arisaka99
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Re: |TG| TacticalGamer.com (North America)

Post by arisaka99 »

Well, I'll give TG another go, I have had some good times on it. I guess I was just a little N00Bish yesterday anyway (not that they should have kicked me from the squad), but that's not TG's fault it's just the Mr. Elite Squad Lead (I've only met one real nutter butter wearing TG tags anyway.).
snooggums
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Re: |TG| TacticalGamer.com (North America)

Post by snooggums »

The kick for being squadless is automated and every single player is subject to the kick if they aren't in a squad. There are warnings every 15 seconds or so that let you know that you need to join a squad, whether it is when you first join or when you are kicked from one.

Admins don't hear everything in mumble, so if you heard it then you can report who said it in the Contact An Admin forums in the battlefield section of Tactical Gamer - The PREMIERE community for mature gamers as that kind of language is not acceptable.

Wow, I just typed the web address, not the "- The premiere..." part. Interesting auto parsing of a web address.
Mongolian_dude
Retired PR Developer
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Re: |TG| TacticalGamer.com (North America)

Post by Mongolian_dude »

Is TG considering having a PR:V server? I would hope so!

...mongol...
Military lawyers engaged in fierce legal action.

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d1sp0sabl3H3r0
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Re: |TG| TacticalGamer.com (North America)

Post by d1sp0sabl3H3r0 »

[R-MOD]Mongolian_dude wrote:Is TG considering having a PR:V server? I would hope so!

...mongol...
Hasn't been discussed at all. We'll see when a release approaches.

Just a personal opinion: It sure would be nice if it was added as separate factions into the current version of PR so you wouldn't have to choose which PR version / server you wanted to play on. It might be a better way of keeping the PR community together instead of splitting it apart.
drs79
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Re: |TG| TacticalGamer.com (North America)

Post by drs79 »

arisaka99 wrote:Well am I the only one unimpressed with TG? I was kicked for being squadless after I was kicked from my squad (I lost a sniper rifle that I captured. And I wasn't even spawned in (And yes I'm sure it was done manually). I noticed a large amount favoritism towards certain (special, special) players and new people are usually disrespected ( I sure know I was when I started, I used an older comp that lagged alot and had trouble killing enemies standing right in front of me) so I mostly hung out on other servers. I was warned for typing F******* and bypassing the language filter (All I here is f--- f--- f---ing f--- in mumble though). So obviously some people can say whatever the hell they feel like.

P.S. All players must show respect for fellow players including avoidance of offensive language such as racism and strong sexual connotations in their in game communications (squad names, player names, chat, VOIP, mumble and teamspeak). (yeah right, my friend was called a Mexican *racist word* in mumble)
Have you had a chance to visit the forums? You can alert an admin that this is going on in mumble, and also on the contact an admin forum on the TG website, and you can also ask politely for the cursing to stop. No need to re-post that here.

As others have said, alert your squad mates that your computer might be running slow and also alert your SL that you found a enemy sniper kit and if it would be ok for you to take it, its simple, many squad leaders don't like to have sniper kits even enemy sniper kits in their squad, the kit you were using might have been more useful in whichever combat situation you were in at the time.

I also know a dev within the forums was testing out mz ram booster, and on cnet.com there is a program called "Game Booster" which supposedly has received positive marks.
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Spartan0189
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Re: |TG| TacticalGamer.com (North America)

Post by Spartan0189 »

Mm, Tactical Gamer gave me a great set of games last night, I hope to get into more :)
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=(DK)=stoffen_tacticalsup
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Re: |TG| TacticalGamer.com (North America)

Post by =(DK)=stoffen_tacticalsup »

TG is one of the best, if not the best, server live these days.
Ive had my best games there, and some of my worst.

When something ruins a game on TG it is in my experience because of bad/lack of proper communication.
I have a great many times experiencend how someone will make a asset dedicated squad, and I will find out that the only communication is intersquad.
Since assets really are a major factor on many of the maps, this severely hampers the teams effectivesness. It really can be felt if someone makes a CAS squad on Muttrah, without proper communication with the rest of the team.

That happend just now for me. I was looking on the squad roaster, and saw there was a single guy in the CAS squad. As there was no other meaningfull requirement of my skills (add z if appropriate), I decided I might as well gun in the cobra (I do have some experience with it, mainly from 0.8 but anyway)

Then I find out my sql is not on mumble. The pain. This is where my first feelings of doubt sneaks in on me. Another guy joins the squad, who hasnt got voip at all. Promptly my sql asks him if he wants to be the spotter, he does, and the sql resigns the sqlship to him.

Now I am in doubt. I ask my former sql if he has any experience with the CAS whatsoever. Theres no real answer to be heard. At this point I am considering to leave the squad, because I know it is going the wrong way, and we havent even started doing CAS yet.

I put on the optimistic cap and convince myself to try to do something, anything, to make the situation better.

I half demand that the voipless guy surrenders sql, since there actually is a mumble sql-structure in place, AND theres a commander on the team. What more could you ask for?!

Luckly, the system decides that I am to be sql. Great I think to myself. I start reporting in, trying to get an overview of the the situation: Consult mumble sqls about the presence of AA, ask the commander for tasking etc etc. StandardP.

Just as I think the situation has gone from bad to good, it becomes a total shitstorm.

The pilot of the cobra, who do have voip, decides we are to whack a firebase that he tried to get with the Hydra Huey, but exploded in the process. I object to the mission, but at the same time, Im trying to moderate myself since I just hijacked his squad. His approach to the target area did not withness immense experience. We make the run, and barely make it.

After this, we RTB. The commander asks me to deal with a sniper/spotter team in the mountains. He is all fiery flame and again he took it nam-style to the target area.
Ofc. we get blown up as what should have been a surgical strafingrun, turns into a sightseeing event has we gently hover in full view of the city. I dont think he even gets my frantic transmission over voip before we turn into expensive fireworks.

This same thing has happend many times in a great many guises on a great many different servers. The assets, the situation, the players involved. It changes every time. But the 2 things that are always a factor, is that one or more of the involved have not got mumble, and we all end up dead.

I just wish it would be a standard requirement to have at least voip, but also mumble enabled when playing on TG. It makes the experience better for everyone. How annoying is it, when the APC cannot be reached, because the crew is not on mumble?

Im not saying that making mumble a requirement is the way to go, but to actively encourage the players to enable it, somehow, might prevent some of these situations, that I dont hope I am the only one to experience and detest.

I think most mumble users whould say that PR is a better game, most of the time, if (ideally) everyone is on mumble.

This is not meant to be a hissyfit on my part, but more an attempt to get a better experience when playing PR, and not just for myself.

Your server is still the only one I play on, so you are quite obviously doing something right, largely thanks to a dedicated playerbase, including your clanmembers (my personal belief).
Random mumble talk between maps
Dude1-Ive heard that people, through gaming, satisfy their need for social life.
Dude2-LOL
Dude3-Thats why I play, to make friends.
Dude4- I play for the chicks.
-silence-
Dude5- Bourgh-bourgh-bourgh-booorghurK?
snooggums
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Re: |TG| TacticalGamer.com (North America)

Post by snooggums »

Voice will never be required at TG for multiple reasons including deaf players, players who don't speak english (but follow way points and move markers) players who have their mic muted as are trying to be quiet because family or friends are asleep, etc.

Also I might require someone to have voice for certain parts of a squad, even those with voice might be less responsive than someone without voice that follows orders well.

I'm not sure what you mean by hijacking squads, but we do encourage leadership and if done with tact and not by bullying, good for you! On TG, we require players to follow orders, so if you have an overall idea of what you want done and there is no commander, I encourage you to step up and give it a try.

side note: TG tagged, and some non-tagged, players are community members not clan members. While our in house squads may be reminiscent of clans, they are actually just subsets of the community that like to play together and have organized a purpose for doing so. There are several external clans that come and play on a regular basis and they do contribute a lot to the overall teamwork and when they follow the TG ethos they are a part of the community too.
=(DK)=stoffen_tacticalsup
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Re: |TG| TacticalGamer.com (North America)

Post by =(DK)=stoffen_tacticalsup »

Thanks for the clarification.
The Hijack part was about me pushing myself to sql, thereby "hijacking" the former sqls squad.

I did not mean to question the way you run your server, just merely point out a couple of issues I have encountered, as feedback.

Though an issue might not be able to be solved due to a set of rules that prevent so, it is, at least I think so, a sound idea to be aware of the issue in the first place. It was the intention to bring attention to what I believe to be an issue ie: some players lack of mumble and general voip, how shall I put it... obsruct? an otherwise great experience for those who do posess these.

Again, I say this in humility.
Last edited by =(DK)=stoffen_tacticalsup on 2010-04-14 16:51, edited 1 time in total.
Random mumble talk between maps
Dude1-Ive heard that people, through gaming, satisfy their need for social life.
Dude2-LOL
Dude3-Thats why I play, to make friends.
Dude4- I play for the chicks.
-silence-
Dude5- Bourgh-bourgh-bourgh-booorghurK?
google
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Re: |TG| TacticalGamer.com (North America)

Post by google »

=(DK)=stoffen_tacticalsup wrote: But the 2 things that are always a factor, is that one or more of the involved have not got mumble, and we all end up dead.
Um, how does mumble relate to the results of your experiences in the Cobra?
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snooggums
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Re: |TG| TacticalGamer.com (North America)

Post by snooggums »

stoffen- It was good feedback which is why I responded back with clarifications on why we don't require VOIP although we certainly encourage it. I do recommend joining in on mumble to anyone I play with because it can really help with intersquad communication, but not everyone chooses to use it and even a few have technical problems.

@google I'm guessing SL chat communication with the chopper for faster communication, where mumble is as helpful as the SL channel in teamspeak before it.
Mongolian_dude
Retired PR Developer
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Re: |TG| TacticalGamer.com (North America)

Post by Mongolian_dude »

Played a round of Gaza today, laggy as hell. Might be a combination of map and server shortcomings, but I think it was clear the map should have been changed. Many players found it unplayable and chat-spam was the inevitable response of the players.


...mongol...
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=(DK)=stoffen_tacticalsup
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Re: |TG| TacticalGamer.com (North America)

Post by =(DK)=stoffen_tacticalsup »

Regarding the cobra incidence, I spent so much time on trying to sort out comms, alt-tab etc. etc. That the pilot was doing his strafes without me even knowing, and with no way to warn him. It was simply put the fact that I spent so much effort in trying to get the communication to work, that we blew up as a result. I didnt get the AA warning before we where in the danger area, and he didnt even get my transmission before the missile took flight.

@ Mongol, I agree. There was a bunch of problems tonight, including mumble acting wierd, but thats hardly anyones fault per se.
Random mumble talk between maps
Dude1-Ive heard that people, through gaming, satisfy their need for social life.
Dude2-LOL
Dude3-Thats why I play, to make friends.
Dude4- I play for the chicks.
-silence-
Dude5- Bourgh-bourgh-bourgh-booorghurK?
fuzzhead
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Re: |TG| TacticalGamer.com (North America)

Post by fuzzhead »

mumble server was restarted hopefully it fixed the issue on that end.
PLODDITHANLEY
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Re: |TG| TacticalGamer.com (North America)

Post by PLODDITHANLEY »

I was on Gaza earlier this week and the squad was lagging very badly particularly when the tank was near, it was so bad I couldn't scope in or crouch, need less to say we quit the server.

If I'm in a squad with a mumble less SL I go into the SL channel, when i am SL I would appreciate someone doing that - the radioman job!
Last edited by PLODDITHANLEY on 2010-04-15 15:12, edited 1 time in total.
Portable.Cougar
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Re: |TG| TacticalGamer.com (North America)

Post by Portable.Cougar »

Lack of admins

Server Crashes

Lots of Lag

Whats going on here?
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Sgt. Mahi
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Re: |TG| TacticalGamer.com (North America)

Post by Sgt. Mahi »

Portable.Cougar wrote:Lack of admins

Server Crashes

Lots of Lag

Whats going on here?

Yes TG seems to be dropping on overall quality these days. Especially had alot of lag issues recently. I still can't understand why admins didn't change the map when it was clear that Gaza Beach was laggy as hell for every player.
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=(DK)=stoffen_tacticalsup
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Re: |TG| TacticalGamer.com (North America)

Post by =(DK)=stoffen_tacticalsup »

Sgt. Mahi wrote:Yes TG seems to be dropping on overall quality these days.
Thats a bit strong.

While agreed there has been a couple of odd days/a week. I wouldnt say there has been an overall quality drop, that is simply to early to say with a server like TG imho.
Random mumble talk between maps
Dude1-Ive heard that people, through gaming, satisfy their need for social life.
Dude2-LOL
Dude3-Thats why I play, to make friends.
Dude4- I play for the chicks.
-silence-
Dude5- Bourgh-bourgh-bourgh-booorghurK?
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