[Weapon] mk19 [WIP]

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samogon100500
Posts: 1134
Joined: 2009-10-22 12:58

Re: [Weapon] mk19 [WIP]

Post by samogon100500 »

I think good idea use that AGL on Stikers on qwai!!!
2 strikers /w M2, 2 strikers /w mk19 more balanced /w china wz551(not A)!
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CCCode
Posts: 180
Joined: 2010-01-01 21:28

Re: [Weapon] mk19 [WIP]

Post by CCCode »

[R-DEV]Z-trooper wrote:woah yea.. totally forgot about these.. used as deployables and vehicle attachments.. now that you have started this I really see that it is missing in PR.
+1 PR rlly needs Mk 19s :P
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Wilkinson
Posts: 1916
Joined: 2008-08-18 21:55

Re: [Weapon] mk19 [WIP]

Post by Wilkinson »

To let you all know. The project is not dead. I've just been busy and waiting on reviews from DEVs.

I'll post what I have so far
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Diffuse MAP
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If anyone has any notes please let me know.
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AquaticPenguin
Posts: 846
Joined: 2008-08-27 19:29

Re: [Weapon] mk19 [WIP]

Post by AquaticPenguin »

Looking very nice, The general scratches and dirt look very nice - you could perhaps try adding some harsher scratches on the edges but it's already looking hawt :D

From the images I can find I think the ammo box is perhaps a little too blue, and a little too saturated.
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Maybe try adding a little more yellow, or fiddle around with the saturation/brightness very slightly - it just seems a bit too vibrant for me.

I'm guessing you're planning on baking ambient occlusion to it as well. That would certainly help.
Wilkinson
Posts: 1916
Joined: 2008-08-18 21:55

Re: [Weapon] mk19 [WIP]

Post by Wilkinson »

Thanks Aquatic.
WIll look into it
'[R-DEV wrote:bosco;752649']Some pics I found:


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Maybe they help you.
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Amok@ndy
Retired PR Developer
Posts: 5144
Joined: 2008-11-27 22:13

Re: [Weapon] mk19 [WIP]

Post by Amok@ndy »

the textures of the ammobox holders looks to much like platic :)
but else i think its fine :)
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Z-trooper
Retired PR Developer
Posts: 4166
Joined: 2007-05-08 14:18

Re: [Weapon] mk19 [WIP]

Post by Z-trooper »

The blue warheads indicate that they are training rounds ;) might want to change that.

It still needs quite a bit of TLC but it is progressing...
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"Without geometry, life is pointless"
Wilkinson
Posts: 1916
Joined: 2008-08-18 21:55

Re: [Weapon] mk19 [WIP]

Post by Wilkinson »

[R-DEV]Z-trooper wrote:The blue warheads indicate that they are training rounds ;) might want to change that.

It still needs quite a bit of TLC but it is progressing...
Haha. Thanks

TLC?
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Rhino
Retired PR Developer
Posts: 47909
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Re: [Weapon] mk19 [WIP]

Post by Rhino »

TLC = tender love and care, ie, really taking some time to add some nice details etc.
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Wilkinson
Posts: 1916
Joined: 2008-08-18 21:55

Re: [Weapon] mk19 [WIP]

Post by Wilkinson »

[R-DEV]Rhino wrote:TLC = tender love and care, ie, really taking some time to add some nice details etc.
hehe thanks rhino. Ok I'll work on some better details and such.
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Chuc
Retired PR Developer
Posts: 7016
Joined: 2007-02-11 03:14

Re: [Weapon] mk19 [WIP]

Post by Chuc »

Check this out if you're stuck on inspiration.

http://features.cgsociety.org/story_cus ... 678&page=2

Also for a really good wear and tear texture job, you're going to need to get comfortable with the dodge, burn and 1 pixel brush tools :mrgreen:
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Personal Folio - http://www.studioash.net
DevilDog812
Posts: 491
Joined: 2010-01-26 22:22

Re: [Weapon] mk19 [WIP]

Post by DevilDog812 »

zOmg!
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ATV with mounted Mk19 and sniper on back = win

hmm, on second thought, that may be a mk47, however, im sure a mk19 would work as well :smile:
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ANTI-WIKILEAKS, PROUD SUPPORTER OF THE MILITARY
General Dragosh
Posts: 1282
Joined: 2005-12-04 17:35

Re: [Weapon] mk19 [WIP]

Post by General Dragosh »

DevilDog812 wrote:zOmg!
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ATV with mounted Mk19 and sniper on back = win

hmm, on second thought, that may be a mk47, however, im sure a mk19 would work as well :smile:
Haaaaaaaaaaa thats hilarious xD
[img][/img]Newly ordered sig !


Wilkinson
Posts: 1916
Joined: 2008-08-18 21:55

Re: [Weapon] mk19 [WIP]

Post by Wilkinson »

I've been working on School alot. I got 2 major tests next month. After that I'll complete this.
That way I have some time to look away and refresh my brain for this project :)
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Wilkinson
Posts: 1916
Joined: 2008-08-18 21:55

Re: [Weapon] mk19 [WIP]

Post by Wilkinson »

Bumpy. Just so people aren't like wtf. I'll be picking this up next week again. Got Free time and I'm definetly finishing this model as PR needs it. Well, I want PR to put in the game :P
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dtacs
Posts: 5512
Joined: 2008-12-07 23:30

Re: [Weapon] mk19 [WIP]

Post by dtacs »

Is it possible for this to have a reload animation? Speaking of which why doesn't the M2 have one?
Chuc
Retired PR Developer
Posts: 7016
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Re: [Weapon] mk19 [WIP]

Post by Chuc »

Because you can't do trigger-activated animations for player controlled objects like the M2. Notice how you can't see any hands in first person, or how the player in third person doesn't do anything other than hold onto the gun?
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Rudd
Retired PR Developer
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Re: [Weapon] mk19 [WIP]

Post by Rudd »

dtacs wrote:Is it possible for this to have a reload animation? Speaking of which why doesn't the M2 have one?
because its not possible
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Arnoldio
Posts: 4210
Joined: 2008-07-22 15:04

Re: [Weapon] mk19 [WIP]

Post by Arnoldio »

Yo Mosquill, those guys are saying something is not possible.

Im thinking if this could be used as a deploayble asset as in you can place 2 HMGs /FOB or 1 Mk19/FOB. wich wouldnt be a bad thing imo.
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