Ability to move head whle staying stationary

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sammya
Posts: 86
Joined: 2007-08-07 23:35

Ability to move head whle staying stationary

Post by sammya »

Don't know whether or not this has been mentioned, wouldn't be suprised if it has.
Is it possible for the PR team to implement this idea? It works great on ARMA II and it would completely change the way how people move in PR. Not giving themselves away by swinging there entire body around to look on there right hand side.
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Beowulf2525
Posts: 87
Joined: 2007-08-28 01:47

Re: Ability to move head whle staying stationary

Post by Beowulf2525 »

sammya wrote:Don't know whether or not this has been mentioned, wouldn't be suprised if it has.
Is it possible for the PR team to implement this idea? It works great on ARMA II and it would completely change the way how people move in PR. Not giving themselves away by swinging there entire body around to look on there right hand side.
ArmA II and BF2 use completely different engines. I'm 99% positive it's not possible to turn your head in the BF2 engine, as much as I wish it were. You can look elsewhere in vehicles, but your head itself doesn't move.
Squad Leader: "Guys, just shut up and start shooting!"
Dev1200
Posts: 1708
Joined: 2008-11-30 23:01

Re: Ability to move head whle staying stationary

Post by Dev1200 »

Unless they've found a workaround to make everyone into a vehicle.. ^_^


I don't think it'll work. Just wait till PRA2 =)
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master of the templars
Posts: 598
Joined: 2007-06-26 21:37

Re: Ability to move head whle staying stationary

Post by master of the templars »

if you pause the game in single player you can look around from your head, could possibly be able to link that code to a something with out pausing the game.
Make nukes, Not war
Saobh
Retired PR Developer
Posts: 8124
Joined: 2006-01-21 11:55

Re: Ability to move head whle staying stationary

Post by Saobh »

"Hardcoded" comes to mind. As the head geometry isn't independent of the rest of the model.

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