Don't know whether or not this has been mentioned, wouldn't be suprised if it has.
Is it possible for the PR team to implement this idea? It works great on ARMA II and it would completely change the way how people move in PR. Not giving themselves away by swinging there entire body around to look on there right hand side.
Ability to move head whle staying stationary
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Beowulf2525
- Posts: 87
- Joined: 2007-08-28 01:47
Re: Ability to move head whle staying stationary
ArmA II and BF2 use completely different engines. I'm 99% positive it's not possible to turn your head in the BF2 engine, as much as I wish it were. You can look elsewhere in vehicles, but your head itself doesn't move.sammya wrote:Don't know whether or not this has been mentioned, wouldn't be suprised if it has.
Is it possible for the PR team to implement this idea? It works great on ARMA II and it would completely change the way how people move in PR. Not giving themselves away by swinging there entire body around to look on there right hand side.
Squad Leader: "Guys, just shut up and start shooting!"
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Dev1200
- Posts: 1708
- Joined: 2008-11-30 23:01
Re: Ability to move head whle staying stationary
Unless they've found a workaround to make everyone into a vehicle.. ^_^
I don't think it'll work. Just wait till PRA2 =)
I don't think it'll work. Just wait till PRA2 =)

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master of the templars
- Posts: 598
- Joined: 2007-06-26 21:37
Re: Ability to move head whle staying stationary
if you pause the game in single player you can look around from your head, could possibly be able to link that code to a something with out pausing the game.
Make nukes, Not war
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Saobh
- Retired PR Developer
- Posts: 8124
- Joined: 2006-01-21 11:55
Re: Ability to move head whle staying stationary
"Hardcoded" comes to mind. As the head geometry isn't independent of the rest of the model.
Locking.
Locking.


