fallujah insurgent, whats the point
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Scared_420
- Posts: 403
- Joined: 2009-06-25 07:15
fallujah insurgent, whats the point
Insurgents are completely useless on fallujah and they have absolutely no chance of winning. I was on USA and always kept my squad together in humvee's and we musta got blown up 5 or 6 times, thats easliy 30-40 tickets we lost not to mention the rest of the team. When the round was over we won 248-0 meaning we only lost 2 tickets all game. If that map ever comes up and I have to be insurgent I am leaving the server as a lot of other people I know do the same. I loved the balance before the patch now with the reduced blast radius of gary, the 200M hideout radius from edge of map, this map has taken a turn for the worse.
- Zrix
- Posts: 4425
- Joined: 2005-12-02 14:25
Re: fallujah insurgent, whats the point
Well, maybe the INS team wasn't very good and/or the BLUFOR were really skilled.
How many round results have you saved to back up your statements about the INS being inferior on this map? I'm asking because I have seen them do fine on that map on several ocasions.
How many round results have you saved to back up your statements about the INS being inferior on this map? I'm asking because I have seen them do fine on that map on several ocasions.
https://www.realitymod.com/forum/f196-p ... ances.htmlScared_420 wrote: the 200M hideout radius from edge of map

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Silly_Savage
- Posts: 2094
- Joined: 2007-08-05 19:23
Re: fallujah insurgent, whats the point
You sure do like to ***** a lot, both in-game and on these forums, eh?
Anyways, you did lose more than two tickets, because you gain 25 for every cache destroyed, which would put you well over 300 tickets if you had only lost two tickets the entire round.
As for the restriction on FOB placement, read Zrix's post.
Not every team on every server is well organized, even more so when a team is playing as insurgents, which for some odd reason, they feel compelled to act like complete morons with no regard for their own, or their team's benefit.
I suggest that rather than complain the next time you're on the insurgent team, you should organize a squad to defend your team's caches.
Anyways, you did lose more than two tickets, because you gain 25 for every cache destroyed, which would put you well over 300 tickets if you had only lost two tickets the entire round.
As for the restriction on FOB placement, read Zrix's post.
Not every team on every server is well organized, even more so when a team is playing as insurgents, which for some odd reason, they feel compelled to act like complete morons with no regard for their own, or their team's benefit.
I suggest that rather than complain the next time you're on the insurgent team, you should organize a squad to defend your team's caches.
"Jafar, show me a sniper rifle." - Silly_Savage 2013
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Teek
- Posts: 3162
- Joined: 2006-12-23 02:45
Re: fallujah insurgent, whats the point
you do realize that you had 248 tickets because you get 10 tickets for every cache destroyed, right?

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Rudd
- Retired PR Developer
- Posts: 21225
- Joined: 2007-08-15 14:32
Re: fallujah insurgent, whats the point
I do agree that Blufor might have too many tickets atm on quite a few maps, I've always believed that less tickets encourages more care with your life.
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Dev1200
- Posts: 1708
- Joined: 2008-11-30 23:01
Re: fallujah insurgent, whats the point
I think I was in that game ^_^Scared_420 wrote:Insurgents are completely useless on fallujah and they have absolutely no chance of winning. I was on USA and always kept my squad together in humvee's and we musta got blown up 5 or 6 times, thats easliy 30-40 tickets we lost not to mention the rest of the team. When the round was over we won 248-0 meaning we only lost 2 tickets all game. If that map ever comes up and I have to be insurgent I am leaving the server as a lot of other people I know do the same. I loved the balance before the patch now with the reduced blast radius of gary, the 200M hideout radius from edge of map, this map has taken a turn for the worse.
Fallujah west is SO easy to win. Get a dedicated AT Squad which basically runs around with RPG and IED trying to kill the apcs.
Get a "Close Cache Defence" squad, basically sitting on top of the cache defending it
Anti-Firebase squad, etc. If you play organized, you win.

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Rissien
- Posts: 2661
- Joined: 2008-11-07 22:40
Re: fallujah insurgent, whats the point
You get 25 tickets per cache, it was increased for .9Teek wrote:you do realize that you had 248 tickets because you get 10 tickets for every cache destroyed, right?
MA3-USN Former
クラナド ァフターストーリー
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Fishbone
- Posts: 78
- Joined: 2008-05-08 18:27
Re: fallujah insurgent, whats the point
US starts with 250 tickets
6 caches x 25 tickets = 150 tickets (tickets for last cache are gained after round ends)
If the US is able to destroy caches then they effectively can use up to 400 tickets. That amount of tickets is normally only used for heavy asset AAS maps and doesn't feel right for a 1km map that is still largely infantry based.
6 caches x 25 tickets = 150 tickets (tickets for last cache are gained after round ends)
If the US is able to destroy caches then they effectively can use up to 400 tickets. That amount of tickets is normally only used for heavy asset AAS maps and doesn't feel right for a 1km map that is still largely infantry based.
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Pirate
- Posts: 145
- Joined: 2009-10-25 22:30
Re: fallujah insurgent, whats the point
Get an organised bomblaying squad with arty ied's, mines and an ammo car (this is essential, people shouldn't use those white cars as transport)
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Pronck
- Posts: 1778
- Joined: 2009-09-30 17:07
Re: fallujah insurgent, whats the point
They need to "seal" the cache area, if you want to succesfully defend it. When you do that they will have a problem with getting firesupport into the cache area. If you got 8 Full squads, 2 can defend close on the cache, 2 on the outskirts and 1 other as a supporting squad (Civilian, recon & sapper). Then one squad can make an ambush with arty IEDs. 1 squad will make a good defense in a wide zone near the unconfirmed cache and the one left will transport troops and drive technicals. When you got an organised team like this, they won't be able to get a cache quickly.
We are staying up!
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Scared_420
- Posts: 403
- Joined: 2009-06-25 07:15
Re: fallujah insurgent, whats the point
ghost-recon,,, if that ever happened i would never sleep cuz id always be playing
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alec89
- Posts: 436
- Joined: 2009-09-28 06:33
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joethepro36
- Posts: 471
- Joined: 2007-12-28 23:57
Re: fallujah insurgent, whats the point
The route of the problem is simple. A squad wiped out costs 6 tickets. You can repeat that about 50 or so times in a match provided armour losses arn't high. If three squads working together can take out a cache in 1 or 2 attacks then they can't lose.
I don't see fallujah being massively imbalanced but it is quite favourable to the US side.
I don't see fallujah being massively imbalanced but it is quite favourable to the US side.
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Herbiie
- Posts: 2022
- Joined: 2009-08-24 11:21
Re: fallujah insurgent, whats the point
Last game I played on Fallujah had a good Insurgent team and a good BluFor team - Insurgents completely destroyed the US.Scared_420 wrote:Insurgents are completely useless on fallujah and they have absolutely no chance of winning. I was on USA and always kept my squad together in humvee's and we musta got blown up 5 or 6 times, thats easliy 30-40 tickets we lost not to mention the rest of the team. When the round was over we won 248-0 meaning we only lost 2 tickets all game. If that map ever comes up and I have to be insurgent I am leaving the server as a lot of other people I know do the same. I loved the balance before the patch now with the reduced blast radius of gary, the 200M hideout radius from edge of map, this map has taken a turn for the worse.
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Rissien
- Posts: 2661
- Joined: 2008-11-07 22:40
Re: fallujah insurgent, whats the point
This was after a server crash, and no it was not empty for most of the round, the server was half full pretty much the entire time. The apc I was in working with a single squad pretty much did it.


MA3-USN Former
クラナド ァフターストーリー
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myles
- Posts: 1614
- Joined: 2008-11-09 14:34
Re: fallujah insurgent, whats the point
Im hardely ever seeing insurgents win any maps i say keep the vechiles the same on all the mpas as its nice to move with tanks just lower the tickets alot (but execpt for Laskahr and defintley korengal probaly make the tickets a little bit higher)
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CallousDisregard
- Posts: 1837
- Joined: 2009-06-02 11:31
Re: fallujah insurgent, whats the point
I think Fallujah is really tough on the insurgents unless the US is very bold and foolish.
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Rudd
- Retired PR Developer
- Posts: 21225
- Joined: 2007-08-15 14:32
Re: fallujah insurgent, whats the point
the US mostly need less tickets, but that round is clearly the result of 1 superior team against a weaker team.'= wrote:H[=ElvishKnight;1330169']This was after a server crash, and no it was not empty for most of the round, the server was half full pretty much the entire time. The apc I was in working with a single squad pretty much did it.
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General_J0k3r
- Posts: 2051
- Joined: 2007-03-02 16:01
Re: fallujah insurgent, whats the point
clearly. i'm not sure if the tank might be a bit overpowered though. one will see[R-CON]Rudd wrote:the US mostly need less tickets, but that round is clearly the result of 1 superior team against a weaker team.
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ytman
- Posts: 634
- Joined: 2010-04-22 17:32
Re: fallujah insurgent, whats the point
I doubt that even the tickets are much of an issue. Perhaps its hard to defend cache locations. I know that the West half of the map is really hard to defend since armor assets cut off supply routes and then the US team just attrition's the region until it is safe to move infantry in.
Personally I'd say that the terrain is what favors the US. If you were to get all city caches the US' chance to win would be much much lower.
Personally I'd say that the terrain is what favors the US. If you were to get all city caches the US' chance to win would be much much lower.



