FOB splash damage
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RELEASE_THE_KRAKEN
- Posts: 176
- Joined: 2007-04-09 21:34
FOB splash damage
May I ask why is it when you destroy a FOB it omits a damage radius causing you to bleed?
Its pretty annoying when a FOB is partially damaged to the point that when you knife it, it instantly explodes making you bleed. Or if you are building one and it decides to blow up.
Its pretty annoying when a FOB is partially damaged to the point that when you knife it, it instantly explodes making you bleed. Or if you are building one and it decides to blow up.
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dtacs
- Posts: 5512
- Joined: 2008-12-07 23:30
Re: FOB splash damage
Not sure if its hardcoded but I totally agree.
Destroying a sandbag wall/camnet structure IRL would not cause an explosion hurting a soldier.
Destroying a sandbag wall/camnet structure IRL would not cause an explosion hurting a soldier.
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Mr Smiles
- Posts: 246
- Joined: 2009-10-16 09:20
Re: FOB splash damage
Doesnt it destroy itself after 2 stabs with knife? So when you want to take it down and you dont have enough time, you need 3 stabs and it sort of explodes?
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dtacs
- Posts: 5512
- Joined: 2008-12-07 23:30
Re: FOB splash damage
1 shot and it will die after about 6 seconds. Two shots will kill it instantly (not DESTROY it of course) and will severely damage you, enough to put constant blood on your screen and is bloody annoying because sometimes it will already be a TINY bit damaged, and you can knife it once and it will explode.
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Gore
- Retired PR Developer
- Posts: 2491
- Joined: 2008-02-15 21:39
Re: FOB splash damage
I'm always stupid enough to go back and stab it again because I don't trust it to blow, and it always goes off right in my mug.
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alberto_di_gio
- Posts: 534
- Joined: 2009-12-11 09:47
Re: FOB splash damage
Should be removed: +1
Or at least its destruction should start with collapsing and give 3-4 sec to run away. Last phase may cause damage.
Or at least its destruction should start with collapsing and give 3-4 sec to run away. Last phase may cause damage.

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AnThRaX-NL
- Posts: 78
- Joined: 2008-08-20 20:11
Re: FOB splash damage
1. Stab radio once
2. Run away
3. ?????
4. Profit
2. Run away
3. ?????
4. Profit
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alberto_di_gio
- Posts: 534
- Joined: 2009-12-11 09:47
Re: FOB splash damage
sounds like a good plan. until you are actually not sure if you really hit it or not?AnThRaX-NL wrote:1. Stab radio once
2. Run away
3. ?????
4. Profit

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Killer-Ape
- Posts: 387
- Joined: 2007-02-26 16:00
Re: FOB splash damage
The real question is; Why do you take damage only from conventional side FOB and assets and not from taking down Insurgent hideouts?
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boilerrat
- Posts: 1482
- Joined: 2009-09-02 07:47
Re: FOB splash damage
I hate having to kill FOBs as insurgents, because I always end up bleeding to death.

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ComradeHX
- Posts: 3294
- Joined: 2009-06-23 17:58
Re: FOB splash damage
Should give this to insurgents' hideouts to simulate booby traps.
For conventional FOB, please remove.
For conventional FOB, please remove.
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shribey22
- Posts: 103
- Joined: 2009-03-24 23:05
Re: FOB splash damage
I think it's cause you are inside the FOB whereas you are on the side of the hideout. It's kinda like when you get killed when a destructible building collapses on top of youKiller-Ape wrote:The real question is; Why do you take damage only from conventional side FOB and assets and not from taking down Insurgent hideouts?
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RELEASE_THE_KRAKEN
- Posts: 176
- Joined: 2007-04-09 21:34
Re: FOB splash damage
Even when you are outside of the FOB it will damage you. For example if you are on the edge of a FOB digging, and someone drops a repair crate near so the fob keeps blowing up, you get pretty jacked up.
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AnThRaX-NL
- Posts: 78
- Joined: 2008-08-20 20:11
Re: FOB splash damage
If you hit it a cloud of dust will come out from it, if u dont see the dust u didn't hit it.alberto_di_gio wrote:sounds like a good plan. until you are actually not sure if you really hit it or not?
- bad_nade
- Support Technician
- Posts: 1500
- Joined: 2008-04-06 18:26
- Location: Finland
Re: FOB splash damage
1. Stab radio onceAnThRaX-NL wrote:1. Stab radio once
2. Run away
3. ?????
4. Profit
2. FOB collapses on you before you can say oh shi...
3. Run away bleeding
4. Die miserably and curse the devs
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badmojo420
- Posts: 2849
- Joined: 2008-08-23 00:12
Re: FOB splash damage
Like someone else said, when an FOB has already taken some amount of damage(LAT, bombcar, grenades, etc) and you go and stab it once, it instantly explodes in your face. That can be a problem. So your little checklist would look something like...AnThRaX-NL wrote:1. Stab radio once
2. Run away
3. ?????
4. Profit
1. Stab radio once
2. Watch it explode around you
3. Start to bleed out
4. Walk across the map to the only civilian
5. Watch as he gets killed just before you arrive
6. Die a long and painful death
7. Profit
Edit: Damn u clueless noob
Last edited by badmojo420 on 2010-04-19 19:11, edited 1 time in total.
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RELEASE_THE_KRAKEN
- Posts: 176
- Joined: 2007-04-09 21:34
Re: FOB splash damage
Usually it only needs stabbed once, then you run away and awkwardly wait while it blows up (every time I think it took too long and start moving towards it right as it explodes). That is no big deal. It just sucks when (like dtacs said) its damaged so when you knife it, it blows up instantly.
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mat552
- Posts: 1073
- Joined: 2007-05-18 23:05
Re: FOB splash damage
I like to use the fusion plant powering the fob radio to my advantage. My personal best is 6 aoe kills after lobbing an incendiary towards it.
It was great, the whole squad spawned in inbetween the time I tossed the grenade and it detonated, when the smoke cleared, I had 6 more kills to my name!
It was great, the whole squad spawned in inbetween the time I tossed the grenade and it detonated, when the smoke cleared, I had 6 more kills to my name!
Players might be hardcoded, but that sure doesn't seem to stop anybody from trying.
The only winning move is not to play. Insurgency, that is.
The only winning move is not to play. Insurgency, that is.
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Teek
- Posts: 3162
- Joined: 2006-12-23 02:45
Re: FOB splash damage
the radio should catch fire after a successful knife to indicate its going to blow up, after all, trucks and APC's do

