Faster Paced Combat / Asset spawn times

Suggestions from our community members for PR:BF2. Read the stickies before posting.
Locked
stealth420
Posts: 256
Joined: 2009-09-29 19:59

Faster Paced Combat / Asset spawn times

Post by stealth420 »

I have always noticed that PR is a very very slow paced combat mod. I have some suggestions on how to improve this.

These suggestions only have to do with Assets and Ticket ratios for quicker paced combat.

First off the vehicles, Currently all atack aircraft and Tanks are 20 minute spawns.

1. Make all atack chopperrs 10 minute spawns. All Jets 10 minutes as well.

2. Make all tanks 10 minutes and APCs 5 minutes.

Now some of you might say this will make the rounds end quicker since teams will be losing assets at a quicker pace, ANSWER to this is to increase the ticket ratios on every map by about 150 tickets, including insurgency. This will make the games last as long as they do now but you will have a sense of faster paced combat.

Also On insurgency , They would have to increas weapon caches from 7 back to 10 or 12.
Teek
Posts: 3162
Joined: 2006-12-23 02:45

Re: Faster Paced Combat / Asset spawn times

Post by Teek »

PR never had a problem with being too slow, it's had a problem with being too fast
Image
The Iron Dreamer
Posts: 444
Joined: 2009-01-16 22:23

Re: Faster Paced Combat / Asset spawn times

Post by The Iron Dreamer »

PR is desined to be a slow paced game and the Community whants and loves this... The thing you're proposing is one step back thorwards BF2 Vanilla.
Image
Image
-Prowler-
Posts: 169
Joined: 2010-03-10 15:06

Re: Faster Paced Combat / Asset spawn times

Post by -Prowler- »

The Iron Dreamer wrote:PR is desined to be a slow paced game and the Community whants and loves this... The thing you're proposing is one step back thorwards BF2 Vanilla.
This. Is exactly what I was going to say.
Image
"Teamwork is essential; it gives the enemy other people to shoot at."
Bazul14
Posts: 671
Joined: 2009-06-01 22:23

Re: Faster Paced Combat / Asset spawn times

Post by Bazul14 »

Since i see you playing a lot of Coops but no real multiplayer, i say, stay on ur coops.
Charliesierra-RCR
Posts: 143
Joined: 2009-11-21 20:57

Re: Faster Paced Combat / Asset spawn times

Post by Charliesierra-RCR »

or just go play COD mw2?
Tim270
PR:BF2 Developer
Posts: 5166
Joined: 2009-02-28 20:05

Re: Faster Paced Combat / Asset spawn times

Post by Tim270 »

The problem is if you make assets spawn very fast they lose importance/value.

I think its fine as it is, moreover its map layouts that cause long rounds.
Image
alberto_di_gio
Posts: 534
Joined: 2009-12-11 09:47

Re: Faster Paced Combat / Asset spawn times

Post by alberto_di_gio »

Teek wrote:PR never had a problem with being too slow, it's had a problem with being too fast
agreed. i think game speed is quite satisfying right now.
Image
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Faster Paced Combat / Asset spawn times

Post by Rudd »

powerful assets spawing fast is bad, the crews don't take as much care of them.

If anything I'd like to see all vehicle spawntimes increased by about 1/3

short spawntime = don't matter that you die, you will get your action reward soon again anyway

long spawntime = you take care because you don't get your vehicle back quickly, and the enemy get a big reward for destroying you - a powerful asset.

especially with helis and jets etc...they are very powerful.

imo PR's had a wide range of paces, and .9 has the best pace so far.
Image
Thermis
Retired PR Developer
Posts: 1537
Joined: 2008-01-27 15:05

Re: Faster Paced Combat / Asset spawn times

Post by Thermis »

PR has always tried to slow things down and almost never speed things up. Thats the whole idea. Real combat is very slow, with intermittent periods of high intensity. Project Reality seeks to emulate this, and does in my humble opinion a very good job.
Locked

Return to “PR:BF2 Suggestions”