FOB splash damage

General discussion of the Project Reality: BF2 modification.
Stoic Sentinel
Posts: 239
Joined: 2009-10-23 15:49

Re: FOB splash damage

Post by Stoic Sentinel »

Wouldn't it be a bit strange if you knife/melee a radio and it instantly catches fire? Then again, structures don't just explode once you knife a radio ;)
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octo-crab
Posts: 389
Joined: 2008-06-01 22:08

Re: FOB splash damage

Post by octo-crab »

dtacs wrote:Not sure if its hardcoded but I totally agree.

Destroying a sandbag wall/camnet structure IRL would not cause an explosion hurting a soldier.
Really? Bet you some Haitans would disagree.


Too soon?

Anyways, I've never really had this problem. To me it seems like 1 knife and run is a simple concept. As for those rare times where it explodes on the first knife there is a simple solution...friends *gasp* teamwork, what a concept.
dtacs
Posts: 5512
Joined: 2008-12-07 23:30

Re: FOB splash damage

Post by dtacs »

[R-MOD]octo-crab wrote: Anyways, I've never really had this problem. To me it seems like 1 knife and run is a simple concept. As for those rare times where it explodes on the first knife there is a simple solution...friends *gasp* teamwork, what a concept.
I swear to god if someone plays the 'use teamwork to overcome retarded feature' card one more time I'm going to kill somebody.

There is no excuse for this, the simple fact is that it shouldn't be there in the first place.
BurkeSooty
Posts: 43
Joined: 2008-11-10 11:44

Re: FOB splash damage

Post by BurkeSooty »

Well said dtacs, completely agree. It's a mongoloid feature and shouldn't be there. This thread is completely closing my valve.
Tannhauser
Posts: 1210
Joined: 2007-11-22 03:06

Re: FOB splash damage

Post by Tannhauser »

BurkeSooty wrote:It's a mongoloid feature and shouldn't be there. This thread is completely closing my valve.
Poor Mongol :(
«Hollywood jackasses who insist on spending seriously huge amounts of money to make films that even my cat won't watch. And he'll happily sit in the bathroom and watch me shit.»
- [R-DEV]Masaq
PLODDITHANLEY
Posts: 3608
Joined: 2009-05-02 19:44

Re: FOB splash damage

Post by PLODDITHANLEY »

I am often medic so I make sure I am standing by for some loving after FOB/knife activities.
I guess the answer is one stab and be patient.
ludwag
Posts: 108
Joined: 2009-06-28 21:23

Re: FOB splash damage

Post by ludwag »

Can you shoot the radio?
snooggums
Posts: 1093
Joined: 2008-01-26 06:33

Re: FOB splash damage

Post by snooggums »

ludwag wrote:Can you shoot the radio?
Of course you can, and I shoot the radio regularly with 14.5 mm/.50 cal and larger vehicle weapons and AT, regular infantry rifles do either zero or so little damage to the radio, that I've never seen them take a FOB down.
=]H[=TangFiend
Posts: 265
Joined: 2008-08-14 01:51

Re: FOB splash damage

Post by =]H[=TangFiend »

Teek wrote:the radio should catch fire after a successful knife to indicate its going to blow up, after all, trucks and APC's do
This I found funny.

The Firebase that is fueled by gasoline and catches fire to explode.


I concur with this whole thread, the old knife in the firebase radio seems so dated for Project Reality. I am sure somebody could come up with a superior idea.
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: FOB splash damage

Post by Rudd »

we do have a spark effect, maybe that could be used as a damage indicator for the radio
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akatabrask
Posts: 560
Joined: 2008-04-10 14:36

Re: FOB splash damage

Post by akatabrask »

Or we could have it this way:
1. Move your squad in the vicinity of the FOB.
2. Kill all the enemies near it.
3. Wait a short moment.
4. FOB collapsing on it's own.
5. ????????
6. PROFIT!

Seriously, I still don't get why it should be knifed at all? Why just not making it collapse automatically when there's enough team 1 guys near it and few enough team 2 guys. This would also deencourage those nasty Rambo-style missions with lonewold sneaking up on yah.

Knifing a radio...it just doesn't make sence...
iwillkillyouhun
Posts: 337
Joined: 2009-10-15 15:52

Re: FOB splash damage

Post by iwillkillyouhun »

akatabrask wrote:Or we could have it this way:
1. Move your squad in the vicinity of the FOB.
2. Kill all the enemies near it.
3. Wait a short moment.
4. FOB collapsing on it's own.
5. ????????
6. PROFIT!

Seriously, I still don't get why it should be knifed at all? Why just not making it collapse automatically when there's enough team 1 guys near it and few enough team 2 guys. This would also deencourage those nasty Rambo-style missions with lonewold sneaking up on yah.

Knifing a radio...it just doesn't make sence...

Well why wait a minute? some one behind the 3 guys could just snake up and shoot them why they died? BEcause they waited ONE minute and they didn't chose the other option which is to knife the fucking radio and get out of there

THAT's why I agree to remove the splash damage plz because the NET and the PIPES wouldn't kill you. Not even hurt you !!!!!
Last edited by iwillkillyouhun on 2010-04-22 15:25, edited 1 time in total.
Reason: mispelled word and it would change the meaning
As my name shows....... I will kill y'all if you are screwing with me 8-) 8-) 8-)

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PLAYING SINCE Project Reality v0.5 :P
mistryx
Posts: 62
Joined: 2007-04-28 07:37

Re: FOB splash damage

Post by mistryx »

iwillkillyouhun wrote:THAT's why I agree to remove the splash damage plz because the NET and the PIPES wouldn't kill you. Not even hurt you !!!!!
A bug lumb on your head, that's what you'll get!
Bringerof_D
Posts: 2142
Joined: 2007-11-16 04:43

Re: FOB splash damage

Post by Bringerof_D »

the real problem has been mentioned is that with the conventional forces FOB you are "inside" the structure. so this isn't a feature so much as something that we dont really have a work around for yet. the only simple solution i can see to this would be to move the radio to the side of the FOB instead of inside it
Information in the hands of a critical thinker is invaluable, information alone is simply dangerous.
RELEASE_THE_KRAKEN
Posts: 176
Joined: 2007-04-09 21:34

Re: FOB splash damage

Post by RELEASE_THE_KRAKEN »

Bringerof_D wrote:the real problem has been mentioned is that with the conventional forces FOB you are "inside" the structure. so this isn't a feature so much as something that we dont really have a work around for yet. the only simple solution i can see to this would be to move the radio to the side of the FOB instead of inside it
The thing about that is that the conventional FOBs definitely have splash damage. If you have ever been prone outside of a FOB and digging it while it gets destroyed, you take damage. While you can be right on top of an insurgent FOB when it gets destroyed and it wont hurt you.
Bringerof_D
Posts: 2142
Joined: 2007-11-16 04:43

Re: FOB splash damage

Post by Bringerof_D »

RELEASE_THE_KRAKEN wrote:The thing about that is that the conventional FOBs definitely have splash damage. If you have ever been prone outside of a FOB and digging it while it gets destroyed, you take damage. While you can be right on top of an insurgent FOB when it gets destroyed and it wont hurt you.
i think that could be attributed to the fact that while you are shoveling part of your player model is clipping into the model of the FOB. this is based on the fact that it doesn't hurt me every time while i'm shoveling and it goes down. if you go right up to it and shovel it will. but times when i'm a foot or so away i'm perfectly fine, other than the suppression effect you get from all collapsing buildings. prone especially if you've ever watched your buddies shovel it while they are prone, their head and arms are usually inside the dirt mound
Information in the hands of a critical thinker is invaluable, information alone is simply dangerous.
fubar++
Posts: 248
Joined: 2007-07-08 17:04

Re: FOB splash damage

Post by fubar++ »

The splash damage is changed with some version for sure. Back in the older days I used to build FO's by dropping the repair crate first (for faster building) and then shoveling it up. Now it is impossible cause you will bleed to death in a few seconds when you get near to it.

Maybe the model is larger now, dunno, but actually the whole donut could be replaced with something more low profile, like leaving only the box and the radio left.
SCE_BloodyStars
Posts: 77
Joined: 2009-03-08 19:52

Re: FOB splash damage

Post by SCE_BloodyStars »

Put the radio on the side, take out the splash damage completely, vuala.
1st two squads are CAS?.. Well isn't this just going to be a great game..
ankyle62
Posts: 556
Joined: 2009-07-12 21:41

Re: FOB splash damage

Post by ankyle62 »

akatabrask wrote:Or we could have it this way:
1. Move your squad in the vicinity of the FOB.
2. Kill all the enemies near it.
3. Wait a short moment.
4. FOB collapsing on it's own.
5. ????????
6. PROFIT!

Seriously, I still don't get why it should be knifed at all? Why just not making it collapse automatically when there's enough team 1 guys near it and few enough team 2 guys. This would also deencourage those nasty Rambo-style missions with lonewold sneaking up on yah.

Knifing a radio...it just doesn't make sence...
things dont magically happen on their own.
not everyone is alive after an assault
sometimes you come up on fobs by yourself, especially on insurgency


im tired of fobs hurting me also
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