Night map

Suggestions from our community members for PR:BF2. Read the stickies before posting.
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Winstonkalkaros
Posts: 190
Joined: 2010-03-25 17:29

Night map

Post by Winstonkalkaros »

I was just thinking, since PR has always something new and special to offer in their updates, there could be a night map. For example that could be great in insurgency.

This requires night scopes, night vision and some king of combat lighting. Night map would force all players to work as a team to avoid problems such as friendly fire and stuff. No one could be lone wolf in night map...

So please, tell me your opinion.
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Night map

Post by Rudd »

Hello mate please remember to search before suggesting thing :)

Night maps are FUBAR if you want to use NVGs, everything just goes wrong with statics turning black etc.

you can have dawn/evening scenarios, but night just aint gonna happen unless we can think of a workaround.

Maybe Mosquil's FLIR/thermal vision stuff might come to something in this area, but for now, there is no progress.
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Herbiie
Posts: 2022
Joined: 2009-08-24 11:21

Re: Night map

Post by Herbiie »

As Rudd says, with nvidia video cards NVG don't work, sorry.
PLODDITHANLEY
Posts: 3608
Joined: 2009-05-02 19:44

Re: Night map

Post by PLODDITHANLEY »

They worked fine on VBF what was it the night time airport one....Wierd.
Smegburt_funkledink
Posts: 4080
Joined: 2007-11-29 00:29

Re: Night map

Post by Smegburt_funkledink »

PLODDITHANLEY wrote:They worked fine on VBF what was it the night time airport one....Wierd.
IIRC, there are no night maps in BF2v, if that is what you mean.

BF2:SF (Special Forces) has night maps (not that I've played it). BF2:SF uses a different *.exe meaning more things are capable. I think attempts have been made to hack parts of the SF coding into PR.
[R-Div]Robbi "There's nothing more skanky than eating out of a tub of hummus with a screwdriver."
[R-DEV]Matrox "CHINAAAAAAA!!!"
Robbi
Posts: 3564
Joined: 2008-07-05 14:53

Re: Night map

Post by Robbi »

BF2:SF used differing shaders to BF2.

As Rudd says, statics etc look like shit when you fire your weapon, but this is only on nvidia cards.

Also, this has been discussed many times again of late, funny how it comes in waves :p
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Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Night map

Post by Rudd »

well, I will add something.

It is possible to get a non-bugged night map...

but it would have only overgrowth, strangely overgrowth doesn't get the bug.

So...a map like Qinling would probably be ok, or op snow storm

its on my to-do list...for fun, not necessarily for complete public consumption.
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Robbi
Posts: 3564
Joined: 2008-07-05 14:53

Re: Night map

Post by Robbi »

Hmmm, maybe yeah, shouldn't be too hard to look into.

Few probs with tree's etc looking back on OGT Night etc.
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Thermis
Retired PR Developer
Posts: 1537
Joined: 2008-01-27 15:05

Re: Night map

Post by Thermis »

Night maps have been discussed before. There are very clear and evident problems with them. The mentioned work arounds are being discussed by the powers that be. If and when this results in a working night map i'm sure there will be an announcement.

But for now, search before you post please.
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