Mumble development
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Celestial1
- Posts: 1124
- Joined: 2007-08-07 19:14
Re: Mumble development
I think we should have an ingame interface that allows us to switch radio channels at will.
</dream>
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Rudd
- Retired PR Developer
- Posts: 21225
- Joined: 2007-08-15 14:32
Re: Mumble development
I think a web interface is more realistic at this point, which you could access via xfire ingame web browserCelestial1 wrote:I think we should have an ingame interface that allows us to switch radio channels at will.
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General Dragosh
- Posts: 1282
- Joined: 2005-12-04 17:35
Re: Mumble development
Uuuuuuuuuuuuuuu thats an interesting thought =P[R-CON]Rudd wrote:I think a web interface is more realistic at this point, which you could access via xfire ingame web browser
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Celestial1
- Posts: 1124
- Joined: 2007-08-07 19:14
Re: Mumble development
But a web interface can't directly interact with Mumble, as far as I know (unless changes were made to the program itself to get and recognize that input, which is possible but might be impractical). If it can, then yes, that would be good.[R-CON]Rudd wrote:I think a web interface is more realistic at this point, which you could access via xfire ingame web browser
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Sgt.MADHat
- Posts: 36
- Joined: 2009-08-09 05:45
Re: Mumble development
Would xfire in game browser be of any use?
On the other hand, its very CPU heavy. I suppose any in game browser addition would be CPU heavy.
On the other hand, its very CPU heavy. I suppose any in game browser addition would be CPU heavy.
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Arnoldio
- Posts: 4210
- Joined: 2008-07-22 15:04
Re: Mumble development
That separate squad talk would be very useful indeed. Use numpad for each SL (as there is max 9 squads), and there is a default button to talk to the CO.
The traffic on the SL channel is over the top as people just talk about everything they see and do.
The traffic on the SL channel is over the top as people just talk about everything they see and do.

Orgies beat masturbation hands down. - Staker
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Conman51
- Posts: 2628
- Joined: 2008-05-03 00:27
Re: Mumble development
ive heard complaints about the interface and the way mumble looks. like for some its hard to find a channel.
i would suggest setting it up like TS3 does it, with like a small box in front of every channel
and more space between the vertical lines
i would suggest setting it up like TS3 does it, with like a small box in front of every channel
and more space between the vertical lines
- Zrix
- Posts: 4425
- Joined: 2005-12-02 14:25
Re: Mumble development
Different colours and/or size for channels, sub channels and users would be sweet. Or something along those lines.Conman51 wrote:ive heard complaints about the interface and the way mumble looks. like for some its hard to find a channel.
i would suggest setting it up like TS3 does it, with like a small box in front of every channel
and more space between the vertical lines

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gazzthompson
- Posts: 8012
- Joined: 2007-01-12 19:05
Re: Mumble development
Jonny wrote: If done perfectly, a lot of people should not even know they are using mumble at all.
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had to.
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SnipingCoward
- Posts: 2326
- Joined: 2007-12-31 22:40
Re: Mumble development
Not me, i never committed to that, although I admit having thought about it.PLODDITHANLEY wrote:Sniping Coward?
Got a PROBLEM? Check this: PR:BF2 Installation Guide
Got a common QUESTION? check here first: PR:BF2 FAQ, MUMBLE FAQ
"Hello, IT! ... Yes, have you tried turning it on and off again?"
Got a common QUESTION? check here first: PR:BF2 FAQ, MUMBLE FAQ
"Hello, IT! ... Yes, have you tried turning it on and off again?"
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ytman
- Posts: 634
- Joined: 2010-04-22 17:32
Re: Mumble development
I'm all for having some kind of whisper function that allows specific squads to ONLY talk to each other.
It would make calling in CAS or Armor Support a DREAM. Plus the SqdLdr channel gets really chaotic at times with people calling in requests over each other.
1-Inf
2-Light/Personel Carrier Armor
3-Heavy Armor
4-Helicopter Trans
5-Helicopter Scout (?)
6-Helicopter CAS
7-Jet Fighter
8-Jet Bomber
It would make calling in CAS or Armor Support a DREAM. Plus the SqdLdr channel gets really chaotic at times with people calling in requests over each other.
1-Inf
2-Light/Personel Carrier Armor
3-Heavy Armor
4-Helicopter Trans
5-Helicopter Scout (?)
6-Helicopter CAS
7-Jet Fighter
8-Jet Bomber
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gazzthompson
- Posts: 8012
- Joined: 2007-01-12 19:05
Re: Mumble development
Id like to see each keypad (1-9) talk directly to the respective squad ('1' , squad one. '2' squad two) and keypad enter force center. (for people in squad leader channel only)
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PLODDITHANLEY
- Posts: 3608
- Joined: 2009-05-02 19:44
Re: Mumble development
Jonny I'll check tonight but I am sure when I press my numpad keys it does not select a weapon, I have tried before, but will confirm soon. I am on a portable too, if you deselect the number function or is it because I have a French keyboard on mine?
Plus if we could combine YTmans and Gazz's concept to have for example CAS always squad 1, armour 2 etc. etc. could be useful if we can sort out the numpad story.
Plus if we could combine YTmans and Gazz's concept to have for example CAS always squad 1, armour 2 etc. etc. could be useful if we can sort out the numpad story.
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Web_cole
- Posts: 1324
- Joined: 2010-03-07 09:51
Re: Mumble development
Also fairly sure numpad doesn't do anything: think PRT officers use it for TS keybinds.
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Hietaa
- Posts: 175
- Joined: 2007-09-24 13:53
Re: Mumble development
Jonny for the love of god have you ever tried using numpad numbers as whisper ptts in any voip program. because i, and pretty much everyone besides me, have used them always and i have my number buttons under the f buttons binded to weapons and if i press any of the numpad numbers my weapons won't change ingame. Atleast TS2, TS3 and mumble recognise numpad keys and the number keys above your keyboard differently. As a bit of a advise you might want to check the facts before you start banging your head to a wall about something.
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l|Bubba|l
- Posts: 646
- Joined: 2007-03-25 03:40
Re: Mumble development
I just tested it by binding my movement keys to the numpad and it worked fine.
Battlefield definitely distinguish between the normal keys and the numpad keys.
Battlefield definitely distinguish between the normal keys and the numpad keys.
Code: Select all
ControlMap.addKeyToTriggerMapping c_PIWeaponSelect1 IDFKeyboard [color=Red]IDKey_1[/color] 10000 0
ControlMap.addKeyToTriggerMapping c_PIWeaponSelect2 IDFKeyboard [color=Red]IDKey_2[/color] 10000 0
ControlMap.addKeyToTriggerMapping c_PIWeaponSelect3 IDFKeyboard [color=Red]IDKey_3[/color] 10000 0
ControlMap.addKeyToTriggerMapping c_PIWeaponSelect4 IDFKeyboard [color=Red]IDKey_4[/color] 10000 0
ControlMap.addKeyToTriggerMapping c_PIWeaponSelect5 IDFKeyboard [color=Red]IDKey_5[/color] 10000 0
ControlMap.addKeyToTriggerMapping c_PIWeaponSelect6 IDFKeyboard [color=Red]IDKey_6[/color] 10000 0
ControlMap.addKeyToTriggerMapping c_PIWeaponSelect7 IDFKeyboard [color=Red]IDKey_7[/color] 10000 0
ControlMap.addKeyToTriggerMapping c_PIWeaponSelect8 IDFKeyboard [color=Red]IDKey_8[/color] 10000 0
ControlMap.addKeysToAxisMapping c_PIYaw IDFKeyboard [color=Red]IDKey_Numpad6 IDKey_Numpad4 1[/color]
ControlMap.addKeysToAxisMapping c_PIThrottle IDFKeyboard [color=Red]IDKey_Numpad8 IDKey_Numpad5[/color] 1
ControlMap.addKeyToTriggerMapping c_PILie IDFKeyboard [color=Red]IDKey_Numpad2[/color] 0 1
ControlMap.addKeyToTriggerMapping c_PICrouch IDFKeyboard [color=Red]IDKey_Numpad1[/color] 0 1
Last edited by l|Bubba|l on 2010-04-30 14:36, edited 4 times in total.



