pure sewer/tunnel map
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Scared_420
- Posts: 403
- Joined: 2009-06-25 07:15
pure sewer/tunnel map
i appreciate what the map devs are doing trying to incorparate tunnels and such into maps but can i jus say one thing,,,, NO ONE USES THEM,,,, ill admit i have been in some battles at korengal and such but when u put them with a huge field over top no one uses them,,, make it short and sweet or make a whole map devoted to them otherwise you are just wasting your time,, im speaking my own opinion but thats why i made this thread, please everyone tell me your opinions,,,i would love to see a whole map with narrow alleys on AAS mode,,, lots of tunnels almost maze like and no open fields or assets
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Scared_420
- Posts: 403
- Joined: 2009-06-25 07:15
Re: pure sewer/tunnel map
btw the few eipc ones at korengal were jus a lame stalemate at the entrance cuz there was no other way to get out and half the people were getting tk'd by grenade traps
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MrSh@vid
- Posts: 842
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Re: pure sewer/tunnel map
Try playing Koselsk once in a while, its quite underplayed as it never took of the way it could have which is sad because the Tunnels and underground complex's are awesome. Playing as Checneans defending the Tunnels clan (especially with mumble) has to be one of the most epic things that you can do in PR.
Their's also some great underground layers dotted around the hill tops, it seems all most every time i play i find a new little bunker which appears to have a **** load of work done to make it appear authentic.
Their's also some great underground layers dotted around the hill tops, it seems all most every time i play i find a new little bunker which appears to have a **** load of work done to make it appear authentic.

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Scared_420
- Posts: 403
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Re: pure sewer/tunnel map
with all due respect i have and it is boring,, as u said try finding more underground tunnels ? thats my point, no one knows about them and if i do go there im gonna be sitting there waiting waiting waiting for nothing because everyone is outside battling, i jus would love to see a whole underground tunnel complex map with no fields or anything
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MrSh@vid
- Posts: 842
- Joined: 2009-02-28 20:50
Re: pure sewer/tunnel map
Ah well that's the beauty of PR. I've played the game for almost 2 years now , and i still only know about 1% of what their is to
.
And unless your outnumbered on the flag, staying in the tunnels is a great tactic for defending! Armor can't get you and infantry have it very hard getting in.
And unless your outnumbered on the flag, staying in the tunnels is a great tactic for defending! Armor can't get you and infantry have it very hard getting in.

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Smegburt_funkledink
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Re: pure sewer/tunnel map
The best thing about a lot of PR maps compared to vBF2 is that there's lots of places that don't get used every time you play a map.
As MrSh@vid has said,,,, it is pure epicness fighting over the tunnel complex on Koselsk but if you had to fight over them every time you play that map,,,,, it'd get old pretty quick.
Moaning about TK's from grenade traps is lame,,, that's a player problem.
The whole point of defending a tunnel is that the enemy can't flank you so it's bound to slow the play a bit and seem like a stalemate,,,,, that's how it should be.
Unless you find a specific mapper that'll do this or map it yourself,,, your suggestion is not going to happen.
,,,,,,,,,
As MrSh@vid has said,,,, it is pure epicness fighting over the tunnel complex on Koselsk but if you had to fight over them every time you play that map,,,,, it'd get old pretty quick.
Moaning about TK's from grenade traps is lame,,, that's a player problem.
The whole point of defending a tunnel is that the enemy can't flank you so it's bound to slow the play a bit and seem like a stalemate,,,,, that's how it should be.
Unless you find a specific mapper that'll do this or map it yourself,,, your suggestion is not going to happen.
,,,,,,,,,
[R-Div]Robbi "There's nothing more skanky than eating out of a tub of hummus with a screwdriver."
[R-DEV]Matrox "CHINAAAAAAA!!!"
[R-DEV]Matrox "CHINAAAAAAA!!!"
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Scared_420
- Posts: 403
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Re: pure sewer/tunnel map
it was a suggestion not a demand and i want to know what community feels about a strictly tunnel mapSgt.Smeg wrote:
Moaning about TK's from grenade traps is lame,,, that's a player problem.
thanks general, can you show me how to lay mines tommorrrow ?
Unless you find a specific mapper that'll do this or map it yourself,,, your suggestion is not going to happen.
,,,,,,,,,
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Smegburt_funkledink
- Posts: 4080
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Re: pure sewer/tunnel map
Did I say it was a demand? Read my post again.Scared_420 wrote:it was a suggestion not a demand and i want to know what community feels about a strictly tunnel map
IMO a strictly tunnel map would be lame. I like tunnels on conventional maps but one that'd be 100% tunnels wouldn't be that neat. What factions are you thinking would go well on a map like that?
[R-Div]Robbi "There's nothing more skanky than eating out of a tub of hummus with a screwdriver."
[R-DEV]Matrox "CHINAAAAAAA!!!"
[R-DEV]Matrox "CHINAAAAAAA!!!"
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Rudd
- Retired PR Developer
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- Joined: 2007-08-15 14:32
Re: pure sewer/tunnel map
Sacred, you can't force people to use tunnels. I like variation on maps personally.
A map of just tunnels would be uber boring imo, and i can't think of a single RL battle which took place in just tunnels across a 2k area.
Kozelsk tunnels are uber fun, but AASv3 doesn't always take you there.
Korengal tunnels are uber fun period imo. Its requires uber CQB skills and teamwork (you cover, I nade
)
Also, I can tell you from experience that tunnels are not super easy to make, load up the editor and take a look at Barracuda, Korengal and you soon realise how hard, and how much work it was to make it look so great.
A map of just tunnels would be uber boring imo, and i can't think of a single RL battle which took place in just tunnels across a 2k area.
Kozelsk tunnels are uber fun, but AASv3 doesn't always take you there.
Korengal tunnels are uber fun period imo. Its requires uber CQB skills and teamwork (you cover, I nade
Also, I can tell you from experience that tunnels are not super easy to make, load up the editor and take a look at Barracuda, Korengal and you soon realise how hard, and how much work it was to make it look so great.
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Silly_Savage
- Posts: 2094
- Joined: 2007-08-05 19:23
Re: pure sewer/tunnel map
I believe there are several maps in the work that have focused some of the combat underground. You just need to be a bit patient and wait until their release.
Examples:
Dragonfly
Iron Ridge
Examples:
Dragonfly
Iron Ridge
"Jafar, show me a sniper rifle." - Silly_Savage 2013
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IronTaxi
- Retired PR Developer
- Posts: 4925
- Joined: 2006-05-31 12:56
Re: pure sewer/tunnel map
this has actually been on my list of maps to do for some time.. I completely interior map using a big series of tunnels with a fair degree of complexity..
So..it may happen via Irontaxi mapping inc. somewhere in the future..
thanks for reminding me
So..it may happen via Irontaxi mapping inc. somewhere in the future..
thanks for reminding me
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Snazz
- Posts: 1504
- Joined: 2009-02-11 08:00
Re: pure sewer/tunnel map
What about a map where there's a mountain range separating either side of the map and unless you want to spend forever climbing over the top you have to pass through a series of tunnels.
So it wouldn't be entirely tunnels, but the main fighting would occur inside them.
Or an island assault map like Barracuda with lots of tunnels, so the defending side has multiple lines to fall back on/retake (think something like the real Iwo Jima).
So it wouldn't be entirely tunnels, but the main fighting would occur inside them.
Or an island assault map like Barracuda with lots of tunnels, so the defending side has multiple lines to fall back on/retake (think something like the real Iwo Jima).
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alberto_di_gio
- Posts: 534
- Joined: 2009-12-11 09:47
Re: pure sewer/tunnel map
I think a whole map of tunnels and swers won't make so good. I guess what DEVs do not have such a time to create a map that won't make its way to server rotations.
BUT on the other hand I strongly support more tunnels/secret underground passages in the maps. Especially some nice underground tunnels in city maps would make a huge difference in game tactics.
BUT on the other hand I strongly support more tunnels/secret underground passages in the maps. Especially some nice underground tunnels in city maps would make a huge difference in game tactics.

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rushn
- Posts: 2420
- Joined: 2010-01-01 02:51
Re: pure sewer/tunnel map
i am pretty sure it was a ressugestion something about soviet tunnles or something\Jonny wrote:Are you offering to make us an 8x8km map consisting of a single HUGE underground military complex?
I would deffinately be interested in that, and would help you out with making it too.
First off, start gathering refs, reading up on RL underground complexes, deciding on a region for it to be situated in and drawing up a preliminary layout. Post all that in the community maps section.
It seems to be a brand new suggestion, or at least not often brought up. I think it could end up being a VERY good map.
you can search the post is probably still there and there was a lot of written on it I think like 10 pages
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richyrich55
- Posts: 332
- Joined: 2007-07-18 16:04
Re: pure sewer/tunnel map
Ahem, Jabal 2.
LOL AREA 51!
But seriously, you can't force people to do something against their will. Think before you post Scared.
Jonny wrote:Are you offering to make us an 8x8km map consisting of a single HUGE underground military complex?
I would deffinately be interested in that, and would help you out with making it too.
First off, start gathering refs, reading up on RL underground complexes, deciding on a region for it to be situated in and drawing up a preliminary layout. Post all that in the community maps section.
It seems to be a brand new suggestion, or at least not often brought up. I think it could end up being a VERY good map.
LOL AREA 51!
But seriously, you can't force people to do something against their will. Think before you post Scared.
"What's the advantage of these choppers when compared to a squad medic?"
Pirate
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rampo93(FIN)
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Truism
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steve_06-07
- Posts: 916
- Joined: 2008-04-27 23:36
Re: pure sewer/tunnel map
Someone's been playing Metro 2033...
[img]http://www.realitymod.com/forum/uploads/signatures/sigpic21893_1.gif[/img]
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badmojo420
- Posts: 2849
- Joined: 2008-08-23 00:12
Re: pure sewer/tunnel map
Creating tunnels through mountains(and making them look good) will force you to use custom made 'static object' terrain pieces to fill in the trenches you create when digging the tunnels. It would be a huge amount of work, and would require massive amounts of planning. There are also some issues with using static objects as terrain.Snazz wrote:What about a map where there's a mountain range separating either side of the map
It's doable, but I would guess a competent mapper could create 3 normal maps in the time it took to do one tunnel rich mountainous map. That's the justification I used when deciding not to put tunnels through the mountains on the map i'm working on. I felt it just wasn't worth the time it would have taken.
A fully underground map would be the ideal solution. Leaving the top side to look like a nasty mess since nobody would be able to get up there to see it. I've done this on a farcry map I made, and it turned out pretty good.
And, what would the map be? Military complex? Subway tunnels? Mine? Area 51? A nuclear reactor under the White house?
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Cpt. Sniper
- Retired PR Developer
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Re: pure sewer/tunnel map
Think tunnels in Fallout 3, if you've played it. A mix of subway and service tunnels, some of which lead to the surface. It's a good concept, but to make it work would be absolutely stressful. What if fighting was confined to a network of buildings connected by service tunnels only? Or even just one single building. Fighting on a detailed, multi-floor building. Take that TV Station building from one of those original BF2 maps, and open it up and make it about 5x as big. Although, it wouldn't accommodate 64 players very well...badmojo420 wrote:
And, what would the map be? Military complex? Subway tunnels? Mine? Area 51? A nuclear reactor under the White house?
Serious Business.

