pure sewer/tunnel map

Suggestions from our community members for PR:BF2. Read the stickies before posting.
Scared_420
Posts: 403
Joined: 2009-06-25 07:15

pure sewer/tunnel map

Post by Scared_420 »

i appreciate what the map devs are doing trying to incorparate tunnels and such into maps but can i jus say one thing,,,, NO ONE USES THEM,,,, ill admit i have been in some battles at korengal and such but when u put them with a huge field over top no one uses them,,, make it short and sweet or make a whole map devoted to them otherwise you are just wasting your time,, im speaking my own opinion but thats why i made this thread, please everyone tell me your opinions,,,i would love to see a whole map with narrow alleys on AAS mode,,, lots of tunnels almost maze like and no open fields or assets
Scared_420
Posts: 403
Joined: 2009-06-25 07:15

Re: pure sewer/tunnel map

Post by Scared_420 »

btw the few eipc ones at korengal were jus a lame stalemate at the entrance cuz there was no other way to get out and half the people were getting tk'd by grenade traps
MrSh@vid
Posts: 842
Joined: 2009-02-28 20:50

Re: pure sewer/tunnel map

Post by MrSh@vid »

Try playing Koselsk once in a while, its quite underplayed as it never took of the way it could have which is sad because the Tunnels and underground complex's are awesome. Playing as Checneans defending the Tunnels clan (especially with mumble) has to be one of the most epic things that you can do in PR.
Their's also some great underground layers dotted around the hill tops, it seems all most every time i play i find a new little bunker which appears to have a **** load of work done to make it appear authentic.
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Scared_420
Posts: 403
Joined: 2009-06-25 07:15

Re: pure sewer/tunnel map

Post by Scared_420 »

with all due respect i have and it is boring,, as u said try finding more underground tunnels ? thats my point, no one knows about them and if i do go there im gonna be sitting there waiting waiting waiting for nothing because everyone is outside battling, i jus would love to see a whole underground tunnel complex map with no fields or anything
MrSh@vid
Posts: 842
Joined: 2009-02-28 20:50

Re: pure sewer/tunnel map

Post by MrSh@vid »

Ah well that's the beauty of PR. I've played the game for almost 2 years now , and i still only know about 1% of what their is to ;) .
And unless your outnumbered on the flag, staying in the tunnels is a great tactic for defending! Armor can't get you and infantry have it very hard getting in.
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Smegburt_funkledink
Posts: 4080
Joined: 2007-11-29 00:29

Re: pure sewer/tunnel map

Post by Smegburt_funkledink »

The best thing about a lot of PR maps compared to vBF2 is that there's lots of places that don't get used every time you play a map.

As MrSh@vid has said,,,, it is pure epicness fighting over the tunnel complex on Koselsk but if you had to fight over them every time you play that map,,,,, it'd get old pretty quick.

Moaning about TK's from grenade traps is lame,,, that's a player problem.

The whole point of defending a tunnel is that the enemy can't flank you so it's bound to slow the play a bit and seem like a stalemate,,,,, that's how it should be.

Unless you find a specific mapper that'll do this or map it yourself,,, your suggestion is not going to happen.

,,,,,,,,,
[R-Div]Robbi "There's nothing more skanky than eating out of a tub of hummus with a screwdriver."
[R-DEV]Matrox "CHINAAAAAAA!!!"
Scared_420
Posts: 403
Joined: 2009-06-25 07:15

Re: pure sewer/tunnel map

Post by Scared_420 »

Sgt.Smeg wrote:
Moaning about TK's from grenade traps is lame,,, that's a player problem.

thanks general, can you show me how to lay mines tommorrrow ?

Unless you find a specific mapper that'll do this or map it yourself,,, your suggestion is not going to happen.


,,,,,,,,,
it was a suggestion not a demand and i want to know what community feels about a strictly tunnel map
Smegburt_funkledink
Posts: 4080
Joined: 2007-11-29 00:29

Re: pure sewer/tunnel map

Post by Smegburt_funkledink »

Scared_420 wrote:it was a suggestion not a demand and i want to know what community feels about a strictly tunnel map
Did I say it was a demand? Read my post again.

IMO a strictly tunnel map would be lame. I like tunnels on conventional maps but one that'd be 100% tunnels wouldn't be that neat. What factions are you thinking would go well on a map like that?
[R-Div]Robbi "There's nothing more skanky than eating out of a tub of hummus with a screwdriver."
[R-DEV]Matrox "CHINAAAAAAA!!!"
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: pure sewer/tunnel map

Post by Rudd »

Sacred, you can't force people to use tunnels. I like variation on maps personally.

A map of just tunnels would be uber boring imo, and i can't think of a single RL battle which took place in just tunnels across a 2k area.

Kozelsk tunnels are uber fun, but AASv3 doesn't always take you there.

Korengal tunnels are uber fun period imo. Its requires uber CQB skills and teamwork (you cover, I nade :P )


Also, I can tell you from experience that tunnels are not super easy to make, load up the editor and take a look at Barracuda, Korengal and you soon realise how hard, and how much work it was to make it look so great.
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Silly_Savage
Posts: 2094
Joined: 2007-08-05 19:23

Re: pure sewer/tunnel map

Post by Silly_Savage »

I believe there are several maps in the work that have focused some of the combat underground. You just need to be a bit patient and wait until their release.

Examples:

Dragonfly

Iron Ridge
"Jafar, show me a sniper rifle." - Silly_Savage 2013
IronTaxi
Retired PR Developer
Posts: 4925
Joined: 2006-05-31 12:56

Re: pure sewer/tunnel map

Post by IronTaxi »

this has actually been on my list of maps to do for some time.. I completely interior map using a big series of tunnels with a fair degree of complexity..

So..it may happen via Irontaxi mapping inc. somewhere in the future..

thanks for reminding me :)
Snazz
Posts: 1504
Joined: 2009-02-11 08:00

Re: pure sewer/tunnel map

Post by Snazz »

What about a map where there's a mountain range separating either side of the map and unless you want to spend forever climbing over the top you have to pass through a series of tunnels.

So it wouldn't be entirely tunnels, but the main fighting would occur inside them.

Or an island assault map like Barracuda with lots of tunnels, so the defending side has multiple lines to fall back on/retake (think something like the real Iwo Jima).
alberto_di_gio
Posts: 534
Joined: 2009-12-11 09:47

Re: pure sewer/tunnel map

Post by alberto_di_gio »

I think a whole map of tunnels and swers won't make so good. I guess what DEVs do not have such a time to create a map that won't make its way to server rotations.

BUT on the other hand I strongly support more tunnels/secret underground passages in the maps. Especially some nice underground tunnels in city maps would make a huge difference in game tactics.
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rushn
Posts: 2420
Joined: 2010-01-01 02:51

Re: pure sewer/tunnel map

Post by rushn »

Jonny wrote:Are you offering to make us an 8x8km map consisting of a single HUGE underground military complex?

I would deffinately be interested in that, and would help you out with making it too.

First off, start gathering refs, reading up on RL underground complexes, deciding on a region for it to be situated in and drawing up a preliminary layout. Post all that in the community maps section.

It seems to be a brand new suggestion, or at least not often brought up. I think it could end up being a VERY good map.
i am pretty sure it was a ressugestion something about soviet tunnles or something\

you can search the post is probably still there and there was a lot of written on it I think like 10 pages
richyrich55
Posts: 332
Joined: 2007-07-18 16:04

Re: pure sewer/tunnel map

Post by richyrich55 »

Ahem, Jabal 2.

Jonny wrote:Are you offering to make us an 8x8km map consisting of a single HUGE underground military complex?

I would deffinately be interested in that, and would help you out with making it too.

First off, start gathering refs, reading up on RL underground complexes, deciding on a region for it to be situated in and drawing up a preliminary layout. Post all that in the community maps section.

It seems to be a brand new suggestion, or at least not often brought up. I think it could end up being a VERY good map.

LOL AREA 51!

But seriously, you can't force people to do something against their will. Think before you post Scared.
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Truism
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Re: pure sewer/tunnel map

Post by Truism »

Necrothread.
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steve_06-07
Posts: 916
Joined: 2008-04-27 23:36

Re: pure sewer/tunnel map

Post by steve_06-07 »

Someone's been playing Metro 2033...
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badmojo420
Posts: 2849
Joined: 2008-08-23 00:12

Re: pure sewer/tunnel map

Post by badmojo420 »

Snazz wrote:What about a map where there's a mountain range separating either side of the map
Creating tunnels through mountains(and making them look good) will force you to use custom made 'static object' terrain pieces to fill in the trenches you create when digging the tunnels. It would be a huge amount of work, and would require massive amounts of planning. There are also some issues with using static objects as terrain.

It's doable, but I would guess a competent mapper could create 3 normal maps in the time it took to do one tunnel rich mountainous map. That's the justification I used when deciding not to put tunnels through the mountains on the map i'm working on. I felt it just wasn't worth the time it would have taken.

A fully underground map would be the ideal solution. Leaving the top side to look like a nasty mess since nobody would be able to get up there to see it. I've done this on a farcry map I made, and it turned out pretty good.

And, what would the map be? Military complex? Subway tunnels? Mine? Area 51? A nuclear reactor under the White house?
Cpt. Sniper
Retired PR Developer
Posts: 139
Joined: 2004-07-23 17:17

Re: pure sewer/tunnel map

Post by Cpt. Sniper »

badmojo420 wrote:
And, what would the map be? Military complex? Subway tunnels? Mine? Area 51? A nuclear reactor under the White house?
Think tunnels in Fallout 3, if you've played it. A mix of subway and service tunnels, some of which lead to the surface. It's a good concept, but to make it work would be absolutely stressful. What if fighting was confined to a network of buildings connected by service tunnels only? Or even just one single building. Fighting on a detailed, multi-floor building. Take that TV Station building from one of those original BF2 maps, and open it up and make it about 5x as big. Although, it wouldn't accommodate 64 players very well...
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