Some vegetation as dynamic object
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Archerchef
- Posts: 196
- Joined: 2008-10-05 22:05
Some vegetation as dynamic object
since vietnam was a mostly jungle war, how about we make some of the trees and bushes a dynamic object? you can use your flamethrower to burn through them or machete to cut through them? this increases realism and should be too hard on the hardware if we dont add too much. perhaps on a small map wheres its mostly infantry combat?
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Rabbit
- Posts: 7818
- Joined: 2006-12-17 15:14
Re: Some vegetation as dynamic object
One Problem, so many destructibles would cause lag, I would expect a lot of levels to have a much higher object count due already to the fact of the vegetation in vietnam. Adding that would lag out most players.
AfSoccer "I just don't see the natural talent."

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Archerchef
- Posts: 196
- Joined: 2008-10-05 22:05
Re: Some vegetation as dynamic object
thats why on small infantry maps only. on a big map, it would matter less because of vehicles and your moving around more
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sweedensniiperr
- Posts: 2784
- Joined: 2009-09-18 10:27
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Rudd
- Retired PR Developer
- Posts: 21225
- Joined: 2007-08-15 14:32
Re: Some vegetation as dynamic object
we limit the number of dynamic objects in order to avoid server crashes
I'm afraid I don't see your suggestion happening.
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Archerchef
- Posts: 196
- Joined: 2008-10-05 22:05
Re: Some vegetation as dynamic object
not all the trees but like every 10?
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DankE_SPB
- Retired PR Developer
- Posts: 3678
- Joined: 2008-09-30 22:29
Re: Some vegetation as dynamic object
this kills the whole point of dynamic objects and still to many to handle for engineArcherchef wrote:not all the trees but like every 10?
[R-DEV]Z-trooper: you damn russian bear spy ;P - WWJND?
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killonsight95
- Posts: 2123
- Joined: 2009-03-22 13:06
Re: Some vegetation as dynamic object
300 max destroyable objects


