Would you like to see more detroyed buildings and such?

General discussion of the Project Reality: BF2 modification.

Battle damage?

Yes, a lot more battle damage.
177
65%
No, things are fine as it is.
16
6%
Only a little more would be fine IMO.
43
16%
I AM TEH L337!!!11!!!!1 NO 1 CAN STOP ME!!
36
13%
 
Total votes: 272

Winstonkalkaros
Posts: 190
Joined: 2010-03-25 17:29

Re: Would you like to see more detroyed buildings and such?

Post by Winstonkalkaros »

Lag is one of the biggest problems I think. But yes, a lot more damage. All the cars wouldn't have to be already blown up, more small destroyable structures. Then artillery and airstrikes would seem to have some effect on the ground and not just destroy two jeeps.
Serbiak
Posts: 608
Joined: 2008-01-22 16:40

Re: Would you like to see more detroyed buildings and such?

Post by Serbiak »

Jonny wrote:serbiak, winstonklakros, and others:

This is not about destroyable buildings!
This is about pre-destroyed static buildings.
Hopefully that should get this thread back on topic and prevent any further confusion...
Oooops sorry for causing confusion.

In that case yes more destroyed stuff since it´s a war zone.
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Cassius
Posts: 3958
Joined: 2008-04-14 17:37

Re: Would you like to see more detroyed buildings and such?

Post by Cassius »

I voted yes, assuming it was about destroyable buildings. Maybe more battle damage on AAS maps, seen as the coaltition typically does not carpetbomb Afghanistan or Iraq.
iwillkillyouhun
Posts: 337
Joined: 2009-10-15 15:52

Re: Would you like to see more detroyed buildings and such?

Post by iwillkillyouhun »

i voted yes but if you do then please do like the destroyed hummves. Like the ones on Karbala and Qwuai River and sunset where you can actually CLIMB in the humwee form the gunner position. This might sound weird those whom never tried it before but it's actually a really good cover and a hiding position and i am talking about the STATIC hummve not those you can drive :) :) :) :) :) just think about it and plz make them let us to climb in or use it as a cover :)

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Pursketuli [FIN]
Posts: 37
Joined: 2009-06-17 10:17

Re: Would you like to see more detroyed buildings and such?

Post by Pursketuli [FIN] »

No anymore complicated buildings. PR is now too heavy for older PC:s. More objects per map would make impossible to play with older computers. I wonder how PR wastes memory so much? Even 2Gb of ram isn't enough for this memory hungy modification.
driver-ch-driver
Posts: 820
Joined: 2008-06-15 17:00

Re: Would you like to see more detroyed buildings and such?

Post by driver-ch-driver »

I thought it was more destroyable buildings too..

But yeah I wouldn't mind seeing more battle damage on maps

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BloodBane611
Posts: 6576
Joined: 2007-11-14 23:31

Re: Would you like to see more detroyed buildings and such?

Post by BloodBane611 »

The reason there are no dedicated static modelers is because it's fecking boring and time consuming. If you want destroyed buildings, get your hands on a copy of Max9 and start modeling and texturing. In addition, there are a lot of non-destroyed buildings that should be created before we start thinking about destroyed variants, and I imagine future PR modelers will focus on those first. So yeh, if you want some, make them.
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Stoic Sentinel
Posts: 239
Joined: 2009-10-23 15:49

Re: Would you like to see more detroyed buildings and such?

Post by Stoic Sentinel »

Jonny wrote:This is not about destroyable buildings!
This is about pre-destroyed static buildings.
Absolutely yes! Destroyable buildings are one of my favorites things about PR!







;) Jokes, mate.
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Phantom2
Posts: 195
Joined: 2009-04-04 01:27

Re: Would you like to see more detroyed buildings and such?

Post by Phantom2 »

Would be laggy as heck though. But, I'd like to see a little more.
JustinPL
Posts: 17
Joined: 2010-04-22 23:39

Re: Would you like to see more detroyed buildings and such?

Post by JustinPL »

Some destroyed stuff would really bring atmosphere to the situation. It would be nice if there was more :P
Endymion
Posts: 54
Joined: 2009-12-08 12:33

Re: Would you like to see more detroyed buildings and such?

Post by Endymion »

Blow it all up!

I want to be able to make a parking spot for my tank where ever i please!
Hulabi
Posts: 2277
Joined: 2009-08-08 22:15

Re: Would you like to see more detroyed buildings and such?

Post by Hulabi »

What i want to see the most, are destructible walls, you could stick an C4 on the wall and blow your way in.
Michael_Denmark
Posts: 2196
Joined: 2006-07-10 09:07

Re: Would you like to see more detroyed buildings and such?

Post by Michael_Denmark »

I would love to play a map like Street again

Was it fully destructible

Imagine after three hours of heavy fighting, with spawns in the sewers in each end of the map. Buildings coming down, rubble all over, smoke all over, the entire landscape changes and one conqueror standing back, in a see of fallen structures, rubble and smoking flames.

Beautiful.
Define irony. A bunch of guys playing PR year after year. A game teaching initiative as the prime mover.
However, in regard to EA, these guys never took the initiative.

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usmcguy
Posts: 642
Joined: 2009-12-14 20:26

Re: Would you like to see more detroyed buildings and such?

Post by usmcguy »

it would be cool to be able to put some holes ina building with my m203..yes more wreckage!
gazzthompson
Posts: 8012
Joined: 2007-01-12 19:05

Re: Would you like to see more detroyed buildings and such?

Post by gazzthompson »

so much fail in this thread its unreal. guys read the original post.
goguapsy
Posts: 3688
Joined: 2009-06-06 19:12

Re: Would you like to see more detroyed buildings and such?

Post by goguapsy »

I was in doubt between the third and fourth options... Got to get the third.

Though the fourth is more accurate about me.
Guys, when a new player comes, just answer his question and go on your merry way, instead of going berserk! It's THAT simple! :D

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Thermis
Retired PR Developer
Posts: 1537
Joined: 2008-01-27 15:05

Re: Would you like to see more detroyed buildings and such?

Post by Thermis »

Old Thread is old.
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