[0917] SF Technical glitch

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Damian(>>>PL
Posts: 130
Joined: 2008-12-31 09:12

[0917] SF Technical glitch

Post by Damian(>>>PL »

If we stand colse to wall by technical from SF, and go out then we are entering to glitch.

- snip - screen
Last edited by Saobh on 2010-05-03 21:56, edited 1 time in total.
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goguapsy
Posts: 3688
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re: [0917] SF Technical glitch

Post by goguapsy »

Damian(>>>PL wrote:If we stand colse to wall by technical from SF, and go out then we are entering to glitch.

- snip - screen
Looks like this truck doesn't have the exit-block system (or whatever it's called). When you can't leave your vehicle, a noise which reminds me of NV googles being turned-on, plays, and you have to move your vehicle or change seats to get out. Pretty realistic IMO :)
Last edited by Saobh on 2010-05-03 21:57, edited 1 time in total.
Guys, when a new player comes, just answer his question and go on your merry way, instead of going berserk! It's THAT simple! :D

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Jigsaw
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re: [0917] SF Technical glitch

Post by Jigsaw »

Known issue, cheers for posting though :)
http://www.youtube.com/watch?v=8CKjNcSUNt8
"I love the smell of napalm in the morning. You know, one time we had a hill bombed, for 12 hours. When it was all over, I walked up. We didn't find one of 'em, not one stinkin' dink body. The smell, you know that gasoline smell, the whole hill. Smelled like... victory. Someday this war's gonna end... "
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bad_nade
Support Technician
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re: [0917] SF Technical glitch

Post by bad_nade »

It's an open top vehicle, it should have no limitations on entry/exit points.
goguapsy
Posts: 3688
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re: [0917] SF Technical glitch

Post by goguapsy »

clueless_noob wrote:It's an open top vehicle, it should have no limitations on entry/exit points.
Yeah but it would make sense if you could only still exit from behind the vehicle (if you were on the .50cal position), and in the case of the picture, the driver shouldn't be able to get out anyway.
Guys, when a new player comes, just answer his question and go on your merry way, instead of going berserk! It's THAT simple! :D

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myles
Posts: 1614
Joined: 2008-11-09 14:34

re: [0917] SF Technical glitch

Post by myles »

I hope more people dont start doing this when they see this thread lol.
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goguapsy
Posts: 3688
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re: [0917] SF Technical glitch

Post by goguapsy »

myles wrote:I hope more people dont start doing this when they see this thread lol.
Yep I'm PMing a MOD now.
Guys, when a new player comes, just answer his question and go on your merry way, instead of going berserk! It's THAT simple! :D

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Saobh
Retired PR Developer
Posts: 8124
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re: [0917] SF Technical glitch

Post by Saobh »

Thanks for the feedback, but as the testers know about this issue I'll thus delete the image to prevent others from being tempted to "test" it ;)

Locking thread.
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J.F.Leusch69
Retired PR Developer
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re: [0917] SF Technical glitch

Post by J.F.Leusch69 »

thanks for reporting!

please make sure to follow this template when reporting a bug in the future.
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