gary got benched

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Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: gary got benched

Post by Rudd »

also didn't the militia on fools road used to be able to move the field guns,
no
Truism, does have a point, the dev's are being too deferral to blue force. I know your really trying to make it a challenge the terrorists, add a bit of desperation to the mix, but most of the time you just get hopeless ness.
strange, I keep seeing threads demanding things for blufor, then I see other threads saying ins get pwned.
I would say INS is in favour of the Blufor atm, but not due to asset layouts, but that there are too many tickets imo.
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Psyrus
Retired PR Developer
Posts: 3841
Joined: 2006-06-19 17:10

Re: gary got benched

Post by Psyrus »

[R-CON]Rudd wrote:I would say INS is in favour of the Blufor atm, but not due to asset layouts, but that there are too many tickets imo.
Honestly, I find 0.917 rather balanced on insurgency. The only maps that I would say are somewhat unbalanced for insurgency at the current point in time are:

- Gaza Beach. [The poor IDF have an awfully hard time when I've been on]
- Lashkar Valley [The brits need a helicopter that can drop crates so they can establish some decent FOBs, the terrain is just too unforgiving for trucks IMO]
- Korengal Valley [When the permaspawns in B5 and G6 disappear in the next version it is going to get very difficult for the US team again. I honestly wish that the blufor could have the outpost flag and their old main base, that would be the best IMO].

On that note!

BlackMagikz
Posts: 219
Joined: 2006-12-02 04:56

Re: gary got benched

Post by BlackMagikz »

the problem with gary was it was too tough , i remember ripping off a 50.cal into the windscreen and that didn't stop gary in its tracks.

and i have seen gary actually kill APCs and Tanks
JSteger
Posts: 39
Joined: 2009-02-11 21:14

Re: gary got benched

Post by JSteger »

Gary's just fine the way he is.
Its okay big guy, there just messing.

What happened to the good old RPG and IED.
1 or 2 hits usually has them racing back to their bases.
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Kirra
Posts: 1143
Joined: 2009-01-22 18:24

Re: gary got benched

Post by Kirra »

Truism wrote:I'm going to cop an infraction for this, but it's worth saying.

The Devs need to stop sucking Coalition dicks in Insurgency. Yes, we all want to win in these theatres IRL, but no, creating a game mode where one side sits around and furiously masturbates on the faces of the other isn't fun. Plenty of people still love the idea of Insurgents and Insurgency, but I don't believe there are many people who actually enjoy playing as Insurgents against a halfway competant Coalition team because it is always unbridled rape.

By far Gaza is the worst map ever added to PR in terms of balance. Having Israelis running around a map with superior weapons, two heavy tanks and APCs is beyond a joke when the Insurgents can scarecely manage to get a single weapon that can even cause the Tanks to break a sweat within a million yards of it. Let me put this as clearly as possible: if you want to create a faction that can't deal with tanks, don't give their opposition tanks unless you're going to give them something in return.

Giving Insurgents the all purpose Ambusher class which accounts for probably 100% of any viability Insurgents have at all is a terrible excuse for balance. You have successfully created a game mode where there is no actual incentive to do almost anything but spam mines and IED into every crevice, nook and cranny while desperately searching for bomb cars that for some CHRIST unknown reason your organisation didn't have the presence of mind to mark for you. In the absence of these two things, it is your responsibility to enhance the gameplay experience of the other team by losing firefights to them continuously.

Great fun.

On the other side, you never, ever fear insurgents. Why would you, they don't have any weapons that are of any concern to you. All you need to do is form a big ball of doom and roam around the map waxing the living fuck out of anything you come across. The only challenge is still the race against the clock, which is more a function of how organised your team is, and has relatively little to do with the actions of the Insurgent team, at least in public play.


That is all. I can't stand Insurgency anymore.

User was given infraction for attitude problem

-Bob


User received infraction right on time. That's service for you.

-Truism
Rofl, attitude problem my ***. The guy was just being real. :roll:
Moonlight
Posts: 211
Joined: 2009-07-04 20:05

Re: gary got benched

Post by Moonlight »

Kirra wrote:Rofl, attitude problem my ***. The guy was just being real. :roll:
Thing is I'm yet to see IDF easily winning on Gaza... Karbala is USA-favored imho, but I feel it's the only ill-balanced ins map now.
Lange
Posts: 306
Joined: 2007-02-28 23:39

Re: gary got benched

Post by Lange »

Moonlight wrote:Thing is I'm yet to see IDF easily winning on Gaza... Karbala is USA-favored imho, but I feel it's the only ill-balanced ins map now.
Yeah I've played a lot of Karbala and they problems with it is that outside of the city a good blueforce team can setup tank and stryker and just camp in the wide open desert and be able to easily shoot any threat that comes, and also entrench fobs and such that way also. Number 2 is that the ins have a big lack of ways to take out those armored vehicles as RPG-7s have very little range and mining hardly works as its a game of cat and mouse with those.
Inca_Killa
Posts: 107
Joined: 2009-02-28 04:18

Re: gary got benched

Post by Inca_Killa »

Lange wrote:Yeah I've played a lot of Karbala and they problems with it is that outside of the city a good blueforce team can setup tank and stryker and just camp in the wide open desert and be able to easily shoot any threat that comes, and also entrench fobs and such that way also. Number 2 is that the ins have a big lack of ways to take out those armored vehicles as RPG-7s have very little range and mining hardly works as its a game of cat and mouse with those.
Pro Tip: Don't engage the Stryker/FB/Tank base? :D ? Use your sneaky Insurginub advantages to hide in buildings and be woefully annoying to blufor, where their sexy scoped guns are of no use. Fight the enemy at your choice and you will win engagements a lot more.

On Topic:

Gary is just fine now, The Original gary was way OP. To fix the issue of Gary being only slightly better than a bomb car... bomb car damage should be reduced, to the point where they cannot take out tanks. Its one piece of C4, it should NOT be able to do what it does to a Main Battle tank, especially the TUSK Abrams, or a Challenger 2. Apcs sure, tanks, no.
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Nehil
Posts: 181
Joined: 2009-11-06 11:10

Re: gary got benched

Post by Nehil »

Inca_Killa wrote: On Topic:

Gary is just fine now, The Original gary was way OP. To fix the issue of Gary being only slightly better than a bomb car... bomb car damage should be reduced, to the point where they cannot take out tanks. Its one piece of C4, it should NOT be able to do what it does to a Main Battle tank, especially the TUSK Abrams, or a Challenger 2. Apcs sure, tanks, no.
I'll have to disagree here. Somewhat. The original Gary was a bit OP, sure. But killing a tank within say 20 meters should be realistic.

Bomb car damage should not be so much reduced IMO, perhaps slightly. And I don't think that the C4 in the backseat is anything but a visual aid for insurgents to identify them. The cars are super slow (compared to a normal old 80s style car) so I think they are packing quite some heat in the trunk (couple of artillary shells perhaps). And detonating say 5 105mm HE rounds pretty much point blank on a TUSK M1A1 would put it out of combat until it was shipped back home for extensive repairs. Sure, it would not explode and be turned into scrap metal, but we can't simulate a offline tank that needs expert repairs.

Just my two cents.
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In game name: NateBlack0
Brummy
Posts: 7479
Joined: 2007-06-03 18:54

Re: gary got benched

Post by Brummy »

The original bomb truck was too powerful. Even after nerfing in test builds, it still killed armour within 100m.

The current bomb truck could use a bit more punch for gameplay's sake, but it's not horrible at the moment. We are talking about tanks and APCs here, not fluffy unicorns.
Raic
Posts: 776
Joined: 2007-02-24 15:59

Re: gary got benched

Post by Raic »

Im going off topic, but what the heck is peoples problem with Insurgency being damn hard? IT SUPPOSED TO BE HARD! Your Insurgents, not trained soldiers and you have very little armaments. I think only problem with INS right now is the fact that the other side has awesome amount of weapons, like they should have, but also huge amount of tickets. Tickets felt high in .8 already and now with 25 tickets + every time they blow a cache is completely ridiculous.
alberto_di_gio
Posts: 534
Joined: 2009-12-11 09:47

Re: gary got benched

Post by alberto_di_gio »

Against Tanks/APCs/Strykers...

problem of the INS are until now I did not see much dedicated squads. Only 2 days ago luckily I've joined a "Cache Def." squad who are aim is only strictly stick around cache and make a defense for whole the game. Most of the time people try to use RPGs like a lone wolf and of course they end up dead. If have chance I would like to create a "SQUAD RPG" for example and take 4 person in; 1 collobrater + 3 RPG. Collobrator spots the armor and sets the attack plan. When in the right position if 3 RPG come out, sets the deviation and shot together I bet at least two of them hit and make him history. There is no way an APC can get both 3 of the RPG guy before gets hit.
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Inca_Killa
Posts: 107
Joined: 2009-02-28 04:18

Re: gary got benched

Post by Inca_Killa »

alberto_di_gio wrote:Against Tanks/APCs/Strykers...

problem of the INS are until now I did not see much dedicated squads. Only 2 days ago luckily I've joined a "Cache Def." squad who are aim is only strictly stick around cache and make a defense for whole the game. Most of the time people try to use RPGs like a lone wolf and of course they end up dead. If have chance I would like to create a "SQUAD RPG" for example and take 4 person in; 1 collobrater + 3 RPG. Collobrator spots the armor and sets the attack plan. When in the right position if 3 RPG come out, sets the deviation and shot together I bet at least two of them hit and make him history. There is no way an APC can get both 3 of the RPG guy before gets hit.
This is teamwork right here. Back when I played battlefield 2142 Competition, we trained specifically on vehicle maps to have everyone with AT kits fire at once, which usually killed the vehicle outright and gave it no time to retreat and repair. In PR, If you don't kill them you'll probably track them :P . So its definitely a win-win. For you, of course, the poor apc is going to be pissed :P .

And about the gary vs bomb car part. Whats the point of gary if bomb cars only have a few meters less of kill radius? Their roles should be better defined in that, Gary, the huge bomb truck loaded with heavy munitions was designed to take out large vehicles, like tanks. The bomb car, which is small and agile, was created to take out smaller armored targets, small fobs, and infantry squads. This would be much easier to define if the bomb car did less damage than the gary, which both kill instantly in almost the same range. I could go for two bomb cars killing a tank, one bomb car possibly disabling the tank. however the bomb car would still kill an apc in one go. Then you could have the gary have slightly increased kill radius to help distinguish the two.
Last edited by Inca_Killa on 2010-05-15 04:37, edited 1 time in total.
Reason: spelling error
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Trooper909
Posts: 2529
Joined: 2009-02-26 03:02

Re: gary got benched

Post by Trooper909 »

Truism wrote:I'm going to cop an infraction for this, but it's worth saying.

The Devs need to stop sucking Coalition dicks in Insurgency. Yes, we all want to win in these theatres IRL, but no, creating a game mode where one side sits around and furiously masturbates on the faces of the other isn't fun. Plenty of people still love the idea of Insurgents and Insurgency, but I don't believe there are many people who actually enjoy playing as Insurgents against a halfway competant Coalition team because it is always unbridled rape.

By far Gaza is the worst map ever added to PR in terms of balance. Having Israelis running around a map with superior weapons, two heavy tanks and APCs is beyond a joke when the Insurgents can scarecely manage to get a single weapon that can even cause the Tanks to break a sweat within a million yards of it. Let me put this as clearly as possible: if you want to create a faction that can't deal with tanks, don't give their opposition tanks unless you're going to give them something in return.

Giving Insurgents the all purpose Ambusher class which accounts for probably 100% of any viability Insurgents have at all is a terrible excuse for balance. You have successfully created a game mode where there is no actual incentive to do almost anything but spam mines and IED into every crevice, nook and cranny while desperately searching for bomb cars that for some CHRIST unknown reason your organisation didn't have the presence of mind to mark for you. In the absence of these two things, it is your responsibility to enhance the gameplay experience of the other team by losing firefights to them continuously.

Great fun.

On the other side, you never, ever fear insurgents. Why would you, they don't have any weapons that are of any concern to you. All you need to do is form a big ball of doom and roam around the map waxing the living fuck out of anything you come across. The only challenge is still the race against the clock, which is more a function of how organised your team is, and has relatively little to do with the actions of the Insurgent team, at least in public play.


That is all. I can't stand Insurgency anymore.

User was given infraction for attitude problem

-Bob


User received infraction right on time. That's service for you.

-Truism



Will i get an infraction for QFTing this?


Agree with all but IDF on gaza those APC's die with 10 50cal shots and the layout is hell for IDF also I allmost feel sorry for IDF when im hammas and feel like banging my head on a wall when im IDF as there is no real way to get a foothold into the city.

Being the team that only seem to be on the map to get shot is no fun at all and taliban fights like a normal force with less scoped weapons and no armor.

A few good things have happend to Insergents as of late like the addition of more arty IED kits to maps but thay added them to maps like archer where thay are not even usefull like a bad joke.
ralfidude
Posts: 2351
Joined: 2007-12-25 00:40

Re: gary got benched

Post by ralfidude »

Currently, i am more afraid of big red, than gary.

Also, why is big red still up in some maps that spawns without the bomb at any time anyway?

Also, when you actually DO get a kill with gary, why dont you DIE but go straight to wounded?

I feel gary to be just a nuisance lately... Im not afraid of it, nor do i care enough to use it.

It does work great if you can come up behind something. But to do so, you gotta get REALLY REALLY freaking lucky... I mean i was just a few feet away from strykers with gary, and when i detonated, he just laughed and drove away like nothing even happened... the hell? I was pretty damn close to 30m too, if not right in it. Plus any infantry that died in the area, got ALL REVIVED, one after the other.... wtf man? Lol.


PS: Completely did NOT agree with how gary had a massive blast radius before, and did not agree with its super duper anti tank armor in previous patch. Garys current armor is perfect, and the blast radius is just a tad bit too low. Agreed that IRL it is pretty much to the letter though. However for gameplay in PR, it might need to be upped by a couple of more meters. Also the kills on infantry should be made permanent as if you get shot by a 50 cal to the head or a hand grande lands on ur body. Seems silly to me that i can revive everybody that gets blown up.... very disappointing. Besides that, everything else is just spot on!
Last edited by ralfidude on 2010-05-31 10:00, edited 1 time in total.
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